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Catfolk (PC stats + feats + basic unarmed system)
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<blockquote data-quote="Verision" data-source="post: 4376443" data-attributes="member: 72236"><p><strong>A few things I'd like to say</strong></p><p></p><p>Looks good for the most part. </p><p> </p><p>1) I like the Racial Ability "Pounce", but I feel it should be limited by Athletics. What I mean is, the catfolk shouldn't be able to jump ("fly") any further than normal as part of the attack. (I think "fly" is the wrong word here. I think what you mean to say is "shift", kinda like the Deathjump Spider ability "Death from Above")</p><p> </p><p>Normally a Catfolk will be jumping 3 squares, which is only an Athletics check of 15(16? KotS adds an extra 1 to the jump checks), so that's fine, but once you take the Heroic Feat "Lunging Pounce", then the Catfolk can jump 7 squares, which is an Athletics check of 35 (36?) with a running start:</p><p> </p><p>35/5 = 7 sqaures with a running start </p><p> </p><p>If a catfolk is trained in Athletics and has an 18 Strength, then the catfolk would need to be at least 12th level to make that jump (well, 6th level with Skill Focus):</p><p> </p><p>1d20 +Trained +Str Mod + 1/2lvl</p><p>20 +5 +4 +6 = 35 (12th level)</p><p> </p><p>1d20 +Trained +SkillFocus +Str Mod + 1/2lvl</p><p>20 +5 +3 +4 +3 = 35 (6th level)</p><p> </p><p>So limiting the Catfolk Pounce ability to the actual distance a Catfolk can jump shouldn't be too limiting. </p><p>Please Note: I'm not trying to say that the Catfolk should have to make an Athletics check to use this ability, I just don't think they should be able to jump further than their maximum distance (based off of a running long jump)</p><p> </p><p> </p><p>2) I'm assuming from the way you have it listed that the Catfolk must spend a feat to get the Superior Unarmed Strike, right? </p><p> </p><p>3) Gauntlets: Alright, I don't like how you have this written up. It's confusing. You don't state how many gauntlets you get; you may talk about them coming in pairs, but you also mention that you can use two different gauntlets and choose which properties to apply to any attack. You need to state that each gauntlet is a separate magic item and that if you are able to buy them, you only get 1 for the price of 1 magic item. </p><p> </p><p>I.E. One "Terror Gauntlet" with a +1 enhancement bonus costs 840 gp. You DON't get 2 gauntlets for 840, only one. </p><p>If you want to have two different gauntlets, one "+1 Terror Gauntlet" and one "+1 Resounding Gauntlet", then it would cost 1360 gp.</p></blockquote><p></p>
[QUOTE="Verision, post: 4376443, member: 72236"] [b]A few things I'd like to say[/b] Looks good for the most part. 1) I like the Racial Ability "Pounce", but I feel it should be limited by Athletics. What I mean is, the catfolk shouldn't be able to jump ("fly") any further than normal as part of the attack. (I think "fly" is the wrong word here. I think what you mean to say is "shift", kinda like the Deathjump Spider ability "Death from Above") Normally a Catfolk will be jumping 3 squares, which is only an Athletics check of 15(16? KotS adds an extra 1 to the jump checks), so that's fine, but once you take the Heroic Feat "Lunging Pounce", then the Catfolk can jump 7 squares, which is an Athletics check of 35 (36?) with a running start: 35/5 = 7 sqaures with a running start If a catfolk is trained in Athletics and has an 18 Strength, then the catfolk would need to be at least 12th level to make that jump (well, 6th level with Skill Focus): 1d20 +Trained +Str Mod + 1/2lvl 20 +5 +4 +6 = 35 (12th level) 1d20 +Trained +SkillFocus +Str Mod + 1/2lvl 20 +5 +3 +4 +3 = 35 (6th level) So limiting the Catfolk Pounce ability to the actual distance a Catfolk can jump shouldn't be too limiting. Please Note: I'm not trying to say that the Catfolk should have to make an Athletics check to use this ability, I just don't think they should be able to jump further than their maximum distance (based off of a running long jump) 2) I'm assuming from the way you have it listed that the Catfolk must spend a feat to get the Superior Unarmed Strike, right? 3) Gauntlets: Alright, I don't like how you have this written up. It's confusing. You don't state how many gauntlets you get; you may talk about them coming in pairs, but you also mention that you can use two different gauntlets and choose which properties to apply to any attack. You need to state that each gauntlet is a separate magic item and that if you are able to buy them, you only get 1 for the price of 1 magic item. I.E. One "Terror Gauntlet" with a +1 enhancement bonus costs 840 gp. You DON't get 2 gauntlets for 840, only one. If you want to have two different gauntlets, one "+1 Terror Gauntlet" and one "+1 Resounding Gauntlet", then it would cost 1360 gp. [/QUOTE]
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