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Catholicism in a Campaign
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1554902" data-attributes="member: 3146"><p>Actually, I think the big problem in playing a pseudo-Catholic priest in a setting that doesn't have Judaism is not so much the difficulty of the Resurrection (the idea of bringing someone back from the dead was not unknown in the ancient world--Jesus is said to have raised other people from the dead (Lazarus, the Widow's son, the Synagogue leader's daughter, et al) and IIRC, one of the Roman Emperors was reported to have raised someone from the dead. Rather the significance of the Resurrection was that Jesus was raised from the dead without the intervention of anyone else and in accordance with a host of prophecies and predictions that gave his resurrection eschatological and evidiential significance). Instead, the difficulty would, I think lie in the historical-religious context and significance of the resurrection. If you wanted to have the resurrection of the game's pseudo-Jesus have similar significance to what is assigned to it IRL, it would need to stand at the end of a long line of prophecies and to represent the culmination of God's relationship with humankind. It would also have to be in some way, a universal sin-offering or atonement (I know there are various theologies on this point but the distinctions are more subtle than is relevant here). Without all of that, your pseudo-catholicism wouldn't make sense. </p><p></p><p>In the Lion, the Witch, and the Wardrobe, Aslan dies on the stone table and is resurrected in the morning and goes on to defeat the White Witch. Yet Narnia did not develop anything resembling the Catholic church because the different prophecies in Narnia (the deeper magic from before the dawn of time simply said that when an innocent who had committed no treachery was slain in a traitor's stead, the table would crack and death itself would begin working backwards; while similar to the prophecies of Jesus, it's not the same) did not have the same significance. Similarly, Aslan's death in Narnia was never interpreted in a universal manner. Aslan died for Edmund, not for Mr. Tumnus or anyone else. As such, the core of the Catholic faith would not be present for any kind of Narnian pseudo-catholicism.</p><p></p><p>If you want to have a real, robust pseudo-Catholicism in your game, I think that you would need to incorporate a lot of the real thing--including history, prophecy, context, and theology as well as ritual and organization in order for it to make sense. At that point, you might as well go whole hog and set the campaign in a mythic version of the real world.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1554902, member: 3146"] Actually, I think the big problem in playing a pseudo-Catholic priest in a setting that doesn't have Judaism is not so much the difficulty of the Resurrection (the idea of bringing someone back from the dead was not unknown in the ancient world--Jesus is said to have raised other people from the dead (Lazarus, the Widow's son, the Synagogue leader's daughter, et al) and IIRC, one of the Roman Emperors was reported to have raised someone from the dead. Rather the significance of the Resurrection was that Jesus was raised from the dead without the intervention of anyone else and in accordance with a host of prophecies and predictions that gave his resurrection eschatological and evidiential significance). Instead, the difficulty would, I think lie in the historical-religious context and significance of the resurrection. If you wanted to have the resurrection of the game's pseudo-Jesus have similar significance to what is assigned to it IRL, it would need to stand at the end of a long line of prophecies and to represent the culmination of God's relationship with humankind. It would also have to be in some way, a universal sin-offering or atonement (I know there are various theologies on this point but the distinctions are more subtle than is relevant here). Without all of that, your pseudo-catholicism wouldn't make sense. In the Lion, the Witch, and the Wardrobe, Aslan dies on the stone table and is resurrected in the morning and goes on to defeat the White Witch. Yet Narnia did not develop anything resembling the Catholic church because the different prophecies in Narnia (the deeper magic from before the dawn of time simply said that when an innocent who had committed no treachery was slain in a traitor's stead, the table would crack and death itself would begin working backwards; while similar to the prophecies of Jesus, it's not the same) did not have the same significance. Similarly, Aslan's death in Narnia was never interpreted in a universal manner. Aslan died for Edmund, not for Mr. Tumnus or anyone else. As such, the core of the Catholic faith would not be present for any kind of Narnian pseudo-catholicism. If you want to have a real, robust pseudo-Catholicism in your game, I think that you would need to incorporate a lot of the real thing--including history, prophecy, context, and theology as well as ritual and organization in order for it to make sense. At that point, you might as well go whole hog and set the campaign in a mythic version of the real world. [/QUOTE]
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