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Cation, Information, Paranoia and Preparation(Forked Thread:)
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<blockquote data-quote="LostSoul" data-source="post: 4451216" data-attributes="member: 386"><p>The problem is when the party gets paranoid and loses the ability to make decisions. I've seen players argue for 15 minutes about whether or not to open a door. (At this point, I usually have my PC open the door, to hell with the consequences.)</p><p></p><p>If players think they may be missing something, and you reward finding those little things, they can spam you with questions that get them nowhere. It's great if there's something they can find, and they find it. It sucks if they spend half an hour asking a stupid goblin questions that it doesn't know in the hopes they might gain an advantage. (At this point, I have my PC kill the goblin.)</p><p></p><p>If you reward asking questions, prodding the dungeon, looking into all the nooks and crannies, players are going to want to do that - even if there's nothing there to be found. It's like all those stupid crates that you have to smash in every video game ever made. There might be some helpful loot in them, so you want to go spend all that time smashing them all - which is dead boring - because if you don't not only are you missing out on the loot but you feel like you're missing something.</p><p></p><p>Anything that produces an in-game reward should be fun to do.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4451216, member: 386"] The problem is when the party gets paranoid and loses the ability to make decisions. I've seen players argue for 15 minutes about whether or not to open a door. (At this point, I usually have my PC open the door, to hell with the consequences.) If players think they may be missing something, and you reward finding those little things, they can spam you with questions that get them nowhere. It's great if there's something they can find, and they find it. It sucks if they spend half an hour asking a stupid goblin questions that it doesn't know in the hopes they might gain an advantage. (At this point, I have my PC kill the goblin.) If you reward asking questions, prodding the dungeon, looking into all the nooks and crannies, players are going to want to do that - even if there's nothing there to be found. It's like all those stupid crates that you have to smash in every video game ever made. There might be some helpful loot in them, so you want to go spend all that time smashing them all - which is dead boring - because if you don't not only are you missing out on the loot but you feel like you're missing something. Anything that produces an in-game reward should be fun to do. [/QUOTE]
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