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<blockquote data-quote="ThirdWizard" data-source="post: 3055042" data-attributes="member: 12037"><p><strong>Delita</strong></p><p>Bauriar Hexblade/Fighter/Thrall of Orcus/Blackguard 4/4/4/1</p><p>Medium Outisder</p><p><strong>Init</strong> +0; <strong>Senses</strong> darkvision 60’; Listen +3, Spot +3</p><p><strong>Languages</strong> Planar Common, Celestial</p><p>----------------------------</p><p><strong>AC</strong> 23 (flat footed 23, touch 12) SR 23</p><p><strong>HP</strong> 111 hp(13 Hit Dice)</p><p><strong>Fort</strong> +14, <strong>Ref</strong> +5, <strong>Will</strong> +14</p><p>----------------------------</p><p><strong>Spd</strong> 40’, Fly 40’</p><p><strong>Melee</strong> +2 greataxe +19/+14 (1d12+15 +1 vile +bloodfeeding (23 [5:1]) +poison / 20x3)</p><p><strong>Ranged</strong> +1 longbow +14 (1d8+1+1d6 fire / 20x3) [110 ft.]</p><p><strong>Special Attack</strong> charge (2d6+7 dmg), Dark Companion, Poison Use, Carrion Stench (DC 17 Fort or -2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, ability checks for 4 rounds), Touch of Fear (Sp) (as cause fear by 10th level caster)</p><p><strong>Base</strong> Atk +13, Grapple: +18</p><p><strong>Combat Gear:</strong> Huge Spider Venom (DC 22 – 1d8 Str/1d8 Str)</p><p>----------------------------</p><p><strong>Abilities</strong> Str 20 Dex 10 Con 16 Int 10 Wis 13 Cha 14</p><p><strong>SQ</strong> +2 diplomacy and intimidate vs. evil creatures, +1 circumstance bonus on all saving throws vs. mind-affectiong effects, poison, sleep, paralysis, stunning, and disease, 1/day while performing an evil act can add +1 luck bonus to any roll, Hexblade Curse 2/day (-2 attacks/saves/skill checks/ability checks/weapon dmg rolls for 1 hour – Will DC 12), Arcane Resistance, Mettle (negate Will and Fort partials on successful save), Dark Companion (-2 AC and saves to adjacent enemies), Aura of Evil, Detect Good</p><p><strong>Feats</strong> Evil Brand, Lichloved, Thrall to Demon, Monkey Grip, Weapon Focus (greataxe), Weapon Specialization (greataxe), Power Attack (2), Cleave, Improved Sunder, Gaunt</p><p><strong>Possessions</strong> Amulet of Health +2, Gauntlets of Strength +2, Cloak of Charisma +2 and Resistance +2 Large Greataxe +2 Vile and Bloodfeeding, Full Plate Barding +2, Ring of Protection +2, Amulet of Natural Armor +1, Longbow +1, Arrows of Flaming (23)</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3055042, member: 12037"] [b]Delita[/b] Bauriar Hexblade/Fighter/Thrall of Orcus/Blackguard 4/4/4/1 Medium Outisder [b]Init[/b] +0; [b]Senses[/b] darkvision 60’; Listen +3, Spot +3 [b]Languages[/b] Planar Common, Celestial ---------------------------- [b]AC[/b] 23 (flat footed 23, touch 12) SR 23 [b]HP[/b] 111 hp(13 Hit Dice) [b]Fort[/b] +14, [b]Ref[/b] +5, [b]Will[/b] +14 ---------------------------- [b]Spd[/b] 40’, Fly 40’ [b]Melee[/b] +2 greataxe +19/+14 (1d12+15 +1 vile +bloodfeeding (23 [5:1]) +poison / 20x3) [b]Ranged[/b] +1 longbow +14 (1d8+1+1d6 fire / 20x3) [110 ft.] [b]Special Attack[/b] charge (2d6+7 dmg), Dark Companion, Poison Use, Carrion Stench (DC 17 Fort or -2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, ability checks for 4 rounds), Touch of Fear (Sp) (as cause fear by 10th level caster) [b]Base[/b] Atk +13, Grapple: +18 [b]Combat Gear:[/b] Huge Spider Venom (DC 22 – 1d8 Str/1d8 Str) ---------------------------- [b]Abilities[/b] Str 20 Dex 10 Con 16 Int 10 Wis 13 Cha 14 [b]SQ[/b] +2 diplomacy and intimidate vs. evil creatures, +1 circumstance bonus on all saving throws vs. mind-affectiong effects, poison, sleep, paralysis, stunning, and disease, 1/day while performing an evil act can add +1 luck bonus to any roll, Hexblade Curse 2/day (-2 attacks/saves/skill checks/ability checks/weapon dmg rolls for 1 hour – Will DC 12), Arcane Resistance, Mettle (negate Will and Fort partials on successful save), Dark Companion (-2 AC and saves to adjacent enemies), Aura of Evil, Detect Good [b]Feats[/b] Evil Brand, Lichloved, Thrall to Demon, Monkey Grip, Weapon Focus (greataxe), Weapon Specialization (greataxe), Power Attack (2), Cleave, Improved Sunder, Gaunt [b]Possessions[/b] Amulet of Health +2, Gauntlets of Strength +2, Cloak of Charisma +2 and Resistance +2 Large Greataxe +2 Vile and Bloodfeeding, Full Plate Barding +2, Ring of Protection +2, Amulet of Natural Armor +1, Longbow +1, Arrows of Flaming (23) [/QUOTE]
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