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Cause Blindness/Deafness versus Dispel Magic
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<blockquote data-quote="Admiral Caine" data-source="post: 4576944" data-attributes="member: 60438"><p><span style="font-family: 'Arial'"><span style="font-size: 10px">One of my two groups of players really likes Spontaenous Casting, to the degree that the Druid and the Cleric have both taken the Spontaneous Divine Casting Feats. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">They ran up against of the limitations of that build in our last play session. An enemy cleric casted <em>Blindness/Deafness</em> on the wizard and permanently blinded him. They didn't have <em>Remove Blindness/Deafness</em> on their spell lists (as Spontaneous Casters). The issue was that the wizard PC might not just be hosed in the short term, but until the party returned to civilization, and considering that they were deep in a dungeon, in a remote location, that was of some concern. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">We researched <em>Dispel Magic</em> to see if there was some viability in allowing the blindness to be dispelled that way. For the sake of a fun game experience, I allowed it, but it raised questions in my mind about how <em>Blindness/Deafness</em> actually plays out. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><em>Dispel Magic</em> reads that it doesn't effect anything with an instantaneous duration, but the duration of <em>Blindness/Deafness</em> is permanent. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><u>SCHOOL OF THOUGHT ONE</u>: In order to allow Dispel Magic to cure the condition, one has to assume that magic is somehow actively blocking the sense from working (albeit on a permanent basis). Thus <em>Dispel Magic</em> would disrupt that enduring magic effect, allowing the person to see again. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">There is a problem with that however. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><u>SCHOOL OF THOUGHT TWO</u>: The necromatic energies of the <em>Blindness/Deafness</em> spell has actually damaged the sense, so that the person is permanent deprived of it. That is, the spell is actually instantaneous but the effects are permanent. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Contrary to my decision with my players (which was based on what was going to be more fun for the group in the long run), I can find stronger support for the Second School Of Thought. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">1.) <em>Remove Blindess/Deafness</em> is a conjuration/<strong>healing</strong> spell. Ergo it is healing actual damage, even if that isn't damage expressed in the form of hitpoints. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">2.)The <em>Remove Blindess/Deafness</em> spell reads that it also restores non-magical losses of these two senses. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">3.) <em>Remove Blindness/Deafness</em> and <em>Dispel Magic</em> are both 3rd level spells, and this would certainly be redundancy if they both worked. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">I guess my question is whether you would consider <em>Blindess/Deafness</em> to be an instantaneous spell that does some permanent damage.. or is it a magical effect that is permanent until dispelled? </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Oh, and regarding my decision.. I've had a lot more time to think about it than compared to when I had to make the call. I don't have any regrets, but I was only trying not to slow the session down.</span></span></p><p> </p><p> </p><p><span style="font-family: 'Arial'"><strong>EDIT</strong>: I just realized that Blindness/Deafness is a (D) dismssable spell! That actually supports the notion that it is an enduring magical effect that should be dispellable.</span></p><p> </p><p><span style="font-family: 'Arial'">Now I'm really not sure. Opinions welcome.</span></p></blockquote><p></p>
[QUOTE="Admiral Caine, post: 4576944, member: 60438"] [FONT=Arial][SIZE=2]One of my two groups of players really likes Spontaenous Casting, to the degree that the Druid and the Cleric have both taken the Spontaneous Divine Casting Feats. They ran up against of the limitations of that build in our last play session. An enemy cleric casted [I]Blindness/Deafness[/I] on the wizard and permanently blinded him. They didn't have [I]Remove Blindness/Deafness[/I] on their spell lists (as Spontaneous Casters). The issue was that the wizard PC might not just be hosed in the short term, but until the party returned to civilization, and considering that they were deep in a dungeon, in a remote location, that was of some concern. We researched [I]Dispel Magic[/I] to see if there was some viability in allowing the blindness to be dispelled that way. For the sake of a fun game experience, I allowed it, but it raised questions in my mind about how [I]Blindness/Deafness[/I] actually plays out. [I]Dispel Magic[/I] reads that it doesn't effect anything with an instantaneous duration, but the duration of [I]Blindness/Deafness[/I] is permanent. [U]SCHOOL OF THOUGHT ONE[/U]: In order to allow Dispel Magic to cure the condition, one has to assume that magic is somehow actively blocking the sense from working (albeit on a permanent basis). Thus [I]Dispel Magic[/I] would disrupt that enduring magic effect, allowing the person to see again. There is a problem with that however. [U]SCHOOL OF THOUGHT TWO[/U]: The necromatic energies of the [I]Blindness/Deafness[/I] spell has actually damaged the sense, so that the person is permanent deprived of it. That is, the spell is actually instantaneous but the effects are permanent. Contrary to my decision with my players (which was based on what was going to be more fun for the group in the long run), I can find stronger support for the Second School Of Thought. 1.) [I]Remove Blindess/Deafness[/I] is a conjuration/[B]healing[/B] spell. Ergo it is healing actual damage, even if that isn't damage expressed in the form of hitpoints. 2.)The [I]Remove Blindess/Deafness[/I] spell reads that it also restores non-magical losses of these two senses. 3.) [I]Remove Blindness/Deafness[/I] and [I]Dispel Magic[/I] are both 3rd level spells, and this would certainly be redundancy if they both worked. I guess my question is whether you would consider [I]Blindess/Deafness[/I] to be an instantaneous spell that does some permanent damage.. or is it a magical effect that is permanent until dispelled? Oh, and regarding my decision.. I've had a lot more time to think about it than compared to when I had to make the call. I don't have any regrets, but I was only trying not to slow the session down.[/SIZE][/FONT] [FONT=Arial][/FONT] [FONT=Arial][/FONT] [FONT=Arial][B]EDIT[/B]: I just realized that Blindness/Deafness is a (D) dismssable spell! That actually supports the notion that it is an enduring magical effect that should be dispellable.[/FONT] [FONT=Arial][/FONT] [FONT=Arial]Now I'm really not sure. Opinions welcome.[/FONT] [/QUOTE]
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