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General Tabletop Discussion
*Pathfinder & Starfinder
Cause Fear vs. Scare (featuring the Sage's answer)
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<blockquote data-quote="Alchemist" data-source="post: 1482435" data-attributes="member: 6594"><p>I still think the blurb on 193 is the spirit of the spell despite the, ah, "flexible" wording in the body. Nobody above 5HD affected. If we disregard that text (I'm not sure why we would, but okay) then it is debatable, IMHO.</p><p></p><p>If *I* were writing a spell to automatically affect creatures of 5HD or less and give a save to creatures of 6+HD, I would take my cues from Cloudkill, a classic spell with various effects for different HD. Note the "Saving Throw: Fort partial: see text" and the clear description in the text as to what happens to whom. As far as I can tell, the spirit of the spell is that it only works on relative weaklings (5HD or less), and so there is no need to say anything about other targets. I admit, they could have worded it better.</p><p></p><p>As for targeted vs affected, that would seem to me to be a semantic difference. Targeted sounds better than affected for multiple targets that you have targeted. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have to wonder if the interpretation you're putting forward is in line (power-wise) with a typical 2nd level spell. A 3rd level caster being able to automatically put the fear into 5HD opponents seems wonky to me. Consider Daze Monster; One creature of 6HD or less loses next action on a Will negates save. Automatically having a 5HD opponent (or more than one!) run away for 3 rounds seems substantially better. Heck, doing it to a 20HD beastie of your choice gets you a shaken result in any case, and if you're super lucky, he'll bolt. That seems a bit much to me for a 2nd level spell. YMMV, of course.</p></blockquote><p></p>
[QUOTE="Alchemist, post: 1482435, member: 6594"] I still think the blurb on 193 is the spirit of the spell despite the, ah, "flexible" wording in the body. Nobody above 5HD affected. If we disregard that text (I'm not sure why we would, but okay) then it is debatable, IMHO. If *I* were writing a spell to automatically affect creatures of 5HD or less and give a save to creatures of 6+HD, I would take my cues from Cloudkill, a classic spell with various effects for different HD. Note the "Saving Throw: Fort partial: see text" and the clear description in the text as to what happens to whom. As far as I can tell, the spirit of the spell is that it only works on relative weaklings (5HD or less), and so there is no need to say anything about other targets. I admit, they could have worded it better. As for targeted vs affected, that would seem to me to be a semantic difference. Targeted sounds better than affected for multiple targets that you have targeted. :) I have to wonder if the interpretation you're putting forward is in line (power-wise) with a typical 2nd level spell. A 3rd level caster being able to automatically put the fear into 5HD opponents seems wonky to me. Consider Daze Monster; One creature of 6HD or less loses next action on a Will negates save. Automatically having a 5HD opponent (or more than one!) run away for 3 rounds seems substantially better. Heck, doing it to a 20HD beastie of your choice gets you a shaken result in any case, and if you're super lucky, he'll bolt. That seems a bit much to me for a 2nd level spell. YMMV, of course. [/QUOTE]
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