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General Tabletop Discussion
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Caution in Too Much Fun
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<blockquote data-quote="EzekielRaiden" data-source="post: 8677163" data-attributes="member: 6790260"><p>Well, as long as there's more to it than just visiting the fitting rooms, it can actually be an interesting thing.</p><p></p><p>It requires that the various shopkeepers be actual NPCs, who interact, who offer deals and maybe jobs, who maybe reveal secrets or admit their fears in furtive whispers. The players need to be engaged, looking for discounts, scoping out the best places to buy, considering things like meals and personal comfort, etc. The DM needs to be engaged, throwing in rumors and gossip, making the haggling process entertaining rather than dull, richly texturing the sights and smells and sounds, throwing in unexpected surprises or random meetings with friends or foes in a place where cordiality is expected, etc.</p><p></p><p>Four hours is still quite a long time, I doubt I could keep things interesting for that entire time. But a couple hours, if it's an actually rich experience, is perfectly workable--and I've at least gotten close to that before with actual sessions.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8677163, member: 6790260"] Well, as long as there's more to it than just visiting the fitting rooms, it can actually be an interesting thing. It requires that the various shopkeepers be actual NPCs, who interact, who offer deals and maybe jobs, who maybe reveal secrets or admit their fears in furtive whispers. The players need to be engaged, looking for discounts, scoping out the best places to buy, considering things like meals and personal comfort, etc. The DM needs to be engaged, throwing in rumors and gossip, making the haggling process entertaining rather than dull, richly texturing the sights and smells and sounds, throwing in unexpected surprises or random meetings with friends or foes in a place where cordiality is expected, etc. Four hours is still quite a long time, I doubt I could keep things interesting for that entire time. But a couple hours, if it's an actually rich experience, is perfectly workable--and I've at least gotten close to that before with actual sessions. [/QUOTE]
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