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Cavalier
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<blockquote data-quote="Khaalis" data-source="post: 6405714" data-attributes="member: 2167"><p>I'm really uncertain this concept needs a whole class. I think it is simply better served up as a Fighter Subclass. The "proof in the pudding" per say is that when I think of the concept between Class or Sublcass is wether or not the New Class Concept can support at least 3 concerete subclass concepts. For me, the Cavelier's only real hope of decent subclasses would be based on different Orders (basically similar to paladin Oaths but based on a secular bond rather than a divine bond). To be honest though, I'd be really hard pressed to come up with 3 different and "good" orders that didn't require nbeing heavily campaign specific. </p><p></p><p>With that said, what is it that Really separates a Cavelier from a Fighter with the Mounted Combat feat? </p><p>* Basically from a Roleplay aspect, an oath to a Leige Lord or some form of an Organization. This would be best served as a Background or set of background options like Samurai, Knight (more detailed than the "Variant Noble" in the PHB, etc.</p><p>* Mechanically the Cavelier should be the best mounted fighter which is really a specialized fighting style. So that really means having a few options that make them better in mounted combat than a normal fighter.</p><p></p><p>So with all that said, that would mean looking at the abilities you have listed as unique from Fighter, which are only 6 features and when compared to a subclass which is 5 features, you really don't need to trim but 1 feature and it still fits.It would also keep the cavelier a bit more useful in non-mounted situations being built on the fighter skeleton.</p><p></p><p><strong>* Challenge Foe:</strong> Not a bad concept, I assume coming from the idea of "throwing down the gauntlet". However, I think that re-rolling 1's on Attacks is way OP. I'm also not understanding why the Cavelier is penalized for attacking when I would think the object of the challenge is to get the target to attack the cavelier (much like a Taunt in an MMO). If this is an ability FOR to the cavelier it should be a flat up bonus to the PC, not a limitation or restriction on your actions. If the ability is meant to affect the FOE, it should directly affect the foe and in a case like this should require a saving throw by the target. In effect I think this should be an ability where the target is forced to focus on the cavelier by giving the target disadvantage on all attacks made against allies that aren't the cavelier. Now whether or not this fits the mounted combatant theme, I'm not so sure. Its a bit off to the side though if I were going to use it, I think I'd move it up to more the 7th or 10th level slot. </p><p></p><p>I also think that the class needs to be a little more general than ONLY working against a singlular "challenged foe" unless you're really trying to recreate the Oath of Vengenace Paladin sublass but in reality even that sublass isn't all focused on the Vow of Enmity target.</p><p></p><p></p><p><strong>* Valorous Smite</strong>Again I have to think this power is too much. It's basically a free full Sneak Attack damage, or basically a "We win vs a boss mob" feature. At least a rogue has to set up for the use of sneak attack and they don't have the advantages a fighter has. I would either make this more akin to Paladin Smite or reduce the damage to be half a rogue's (thus 1d6 ever 4 levels). However, again, I don't really see how this is fitting of the cavelier concept as the best mounted warrior.</p><p></p><p><strong>* Mounted Charge, Valorous Charge, Improved Mounted Charge:</strong> These are massively abusing the already OP valorous smite, not only letting you do it many times per day, but also allowing it do deal automatic Max damage with the use of a lance, and allowing you to deal free massive sneak attack even when not mounted. If you want a Lance based mounrted charge, I would focus more on minor bonuses to "Shoving a Creature" (p195) and removing the chance to get Opportunity Attacks when riding through multiple targets for the Charge portion and perhaps a free Improved Critical when wielding a lance when mounted.</p><p></p><p><strong>* Improved Mount:</strong> Meh. I see the point to this but overall its just ok thought the HP totals ight end up being too much. If anything I would make this more akin to the Ranger's Companion.</p><p></p><p><strong>* Last Stand:</strong> Redundant if staying a subclass of fighter.</p><p></p><p></p><p>I think the class needs abilities that negate some of the negatives to mounted combat such as improved Mount/Dismount, bonuses to the DEX save to avoid having your mount forcefully moved, perhaps an ability that always lets you land on your feet even if the mount fails such a save instead of being knowcked prone, as well as better options for controlling your mount.</p><p></p><p></p><p></p><p>This is more along the lines of what I have as a conceptual checklist I've been working on for the Cvelier concept as a subclass.</p><p></p><p>3rd: <strong>Cavelier's Mount</strong> - a modified Ranger's Companion. It allows for a better mount, varied different types of mounts, a more active mount that can act on its own, etc.</p><p></p><p>7th: <strong>Mounted Combat Training</strong> - Something that grants bonuses like:</p><p>* Mounting only costs 5 feet of movement (vs. normal 15) and dismount can be done as a bonus action.</p><p>* Advantage on DEX saving throws to avoid being dismounted, and even on a failed save you land on your feet, not prone.</p><p>* When you are controlling your mount (not independent), you can use your bonus action to have the mount make an Attack action (instead of just the normal 3 actions a mount gets).</p><p>* When mounted and wielding a lance, the lance becomes a one-handed weapon (rather than a two-handed weapon)..</p><p></p><p>10th: <strong>Mounted Charge</strong> - Somethig that grants bonuses like:</p><p>* When moving up to speed (minimum 10 feet)</p><p>-- Advantage on the Athletics check made to "Shove a Creature" (p195)</p><p>-- If wielding a lance while mounted, you gain a +2 bonus on damage rolls and score a critical hit on 19-20.</p><p></p><p>15th: <strong>Improved Mounted Charge</strong> - Possibly</p><p>* No longer provoke Opportunity Attacks when charging</p><p>* Crit with a lance while mounted on 18-20</p><p>* Foes also suffer Disadvantage on their opposed roll when affted by "Shoving a Creature"</p><p></p><p>18th: Something like Mounted Lightning or Equine Agility, etc. An ability that is basically a combination of Uncanny Dodge, Evasion and or Elusive (p96) when mounted.</p><p></p><p></p><p>Just my thoughts on it. Take it all with the obvious grain of salt.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6405714, member: 2167"] I'm really uncertain this concept needs a whole class. I think it is simply better served up as a Fighter Subclass. The "proof in the pudding" per say is that when I think of the concept between Class or Sublcass is wether or not the New Class Concept can support at least 3 concerete subclass concepts. For me, the Cavelier's only real hope of decent subclasses would be based on different Orders (basically similar to paladin Oaths but based on a secular bond rather than a divine bond). To be honest though, I'd be really hard pressed to come up with 3 different and "good" orders that didn't require nbeing heavily campaign specific. With that said, what is it that Really separates a Cavelier from a Fighter with the Mounted Combat feat? * Basically from a Roleplay aspect, an oath to a Leige Lord or some form of an Organization. This would be best served as a Background or set of background options like Samurai, Knight (more detailed than the "Variant Noble" in the PHB, etc. * Mechanically the Cavelier should be the best mounted fighter which is really a specialized fighting style. So that really means having a few options that make them better in mounted combat than a normal fighter. So with all that said, that would mean looking at the abilities you have listed as unique from Fighter, which are only 6 features and when compared to a subclass which is 5 features, you really don't need to trim but 1 feature and it still fits.It would also keep the cavelier a bit more useful in non-mounted situations being built on the fighter skeleton. [b]* Challenge Foe:[/b] Not a bad concept, I assume coming from the idea of "throwing down the gauntlet". However, I think that re-rolling 1's on Attacks is way OP. I'm also not understanding why the Cavelier is penalized for attacking when I would think the object of the challenge is to get the target to attack the cavelier (much like a Taunt in an MMO). If this is an ability FOR to the cavelier it should be a flat up bonus to the PC, not a limitation or restriction on your actions. If the ability is meant to affect the FOE, it should directly affect the foe and in a case like this should require a saving throw by the target. In effect I think this should be an ability where the target is forced to focus on the cavelier by giving the target disadvantage on all attacks made against allies that aren't the cavelier. Now whether or not this fits the mounted combatant theme, I'm not so sure. Its a bit off to the side though if I were going to use it, I think I'd move it up to more the 7th or 10th level slot. I also think that the class needs to be a little more general than ONLY working against a singlular "challenged foe" unless you're really trying to recreate the Oath of Vengenace Paladin sublass but in reality even that sublass isn't all focused on the Vow of Enmity target. [b]* Valorous Smite[/b]Again I have to think this power is too much. It's basically a free full Sneak Attack damage, or basically a "We win vs a boss mob" feature. At least a rogue has to set up for the use of sneak attack and they don't have the advantages a fighter has. I would either make this more akin to Paladin Smite or reduce the damage to be half a rogue's (thus 1d6 ever 4 levels). However, again, I don't really see how this is fitting of the cavelier concept as the best mounted warrior. [b]* Mounted Charge, Valorous Charge, Improved Mounted Charge:[/b] These are massively abusing the already OP valorous smite, not only letting you do it many times per day, but also allowing it do deal automatic Max damage with the use of a lance, and allowing you to deal free massive sneak attack even when not mounted. If you want a Lance based mounrted charge, I would focus more on minor bonuses to "Shoving a Creature" (p195) and removing the chance to get Opportunity Attacks when riding through multiple targets for the Charge portion and perhaps a free Improved Critical when wielding a lance when mounted. [b]* Improved Mount:[/b] Meh. I see the point to this but overall its just ok thought the HP totals ight end up being too much. If anything I would make this more akin to the Ranger's Companion. [b]* Last Stand:[/b] Redundant if staying a subclass of fighter. I think the class needs abilities that negate some of the negatives to mounted combat such as improved Mount/Dismount, bonuses to the DEX save to avoid having your mount forcefully moved, perhaps an ability that always lets you land on your feet even if the mount fails such a save instead of being knowcked prone, as well as better options for controlling your mount. This is more along the lines of what I have as a conceptual checklist I've been working on for the Cvelier concept as a subclass. 3rd: [b]Cavelier's Mount[/b] - a modified Ranger's Companion. It allows for a better mount, varied different types of mounts, a more active mount that can act on its own, etc. 7th: [b]Mounted Combat Training[/b] - Something that grants bonuses like: * Mounting only costs 5 feet of movement (vs. normal 15) and dismount can be done as a bonus action. * Advantage on DEX saving throws to avoid being dismounted, and even on a failed save you land on your feet, not prone. * When you are controlling your mount (not independent), you can use your bonus action to have the mount make an Attack action (instead of just the normal 3 actions a mount gets). * When mounted and wielding a lance, the lance becomes a one-handed weapon (rather than a two-handed weapon).. 10th: [b]Mounted Charge[/b] - Somethig that grants bonuses like: * When moving up to speed (minimum 10 feet) -- Advantage on the Athletics check made to "Shove a Creature" (p195) -- If wielding a lance while mounted, you gain a +2 bonus on damage rolls and score a critical hit on 19-20. 15th: [b]Improved Mounted Charge[/b] - Possibly * No longer provoke Opportunity Attacks when charging * Crit with a lance while mounted on 18-20 * Foes also suffer Disadvantage on their opposed roll when affted by "Shoving a Creature" 18th: Something like Mounted Lightning or Equine Agility, etc. An ability that is basically a combination of Uncanny Dodge, Evasion and or Elusive (p96) when mounted. Just my thoughts on it. Take it all with the obvious grain of salt. [/QUOTE]
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