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Cavalier
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<blockquote data-quote="RhaezDaevan" data-source="post: 6406008" data-attributes="member: 6777482"><p>All valid points Khaalis. I guess I was trying to fit too many concepts into the base class, when I really should have tried to find a unifying concept and had the various abilities more as sub-class features. Having said that, I've come to the realization that there is no unifying concept, so I'll be taking my favorite themes and creating 2 or more fighter subclasses. </p><p></p><p>Cavalier will be kept as the name of the mounted expert, which will have something to improve the mount as well as some type of mounted charge attack. I like the idea of trading multiple attacks for a single powerful attack at the end of a charge, so I'll try to make a toned down version of Mounted Charge. Maybe just twice your proficiency bonus as extra damage at the end of the charge, though that might not be enough trade off for losing your other attack. Any ideas? Instead of shoving a creature, maybe anyone in between you and your target during the move leading up to the attack have to make a strength save or be knocked prone, though that may be too powerful.</p><p></p><p>The other concept was from 3e which was a knight class in one of the splats that could issue a challenge against a single enemy and focus their offense and defense entirely on that one enemy, but once the enemy was defeated they could choose a different enemy to challenge. I agree the Challenge Foe ability needs to be simplified, but it was never meant to be a 'defender'-like ability. The enemy is focused on you not because you're giving disadvantage, but because you're the one killing it. The Valorous Smite was more meant to be a finisher of sorts. What would be a better way of handling that concept? Maybe an auto-crit, though not necessarily an auto-hit, once per short rest? Not sure why re-rolling 1s against your foe is OP, as it just removes the auto-miss, you could still get a 2 and miss.</p></blockquote><p></p>
[QUOTE="RhaezDaevan, post: 6406008, member: 6777482"] All valid points Khaalis. I guess I was trying to fit too many concepts into the base class, when I really should have tried to find a unifying concept and had the various abilities more as sub-class features. Having said that, I've come to the realization that there is no unifying concept, so I'll be taking my favorite themes and creating 2 or more fighter subclasses. Cavalier will be kept as the name of the mounted expert, which will have something to improve the mount as well as some type of mounted charge attack. I like the idea of trading multiple attacks for a single powerful attack at the end of a charge, so I'll try to make a toned down version of Mounted Charge. Maybe just twice your proficiency bonus as extra damage at the end of the charge, though that might not be enough trade off for losing your other attack. Any ideas? Instead of shoving a creature, maybe anyone in between you and your target during the move leading up to the attack have to make a strength save or be knocked prone, though that may be too powerful. The other concept was from 3e which was a knight class in one of the splats that could issue a challenge against a single enemy and focus their offense and defense entirely on that one enemy, but once the enemy was defeated they could choose a different enemy to challenge. I agree the Challenge Foe ability needs to be simplified, but it was never meant to be a 'defender'-like ability. The enemy is focused on you not because you're giving disadvantage, but because you're the one killing it. The Valorous Smite was more meant to be a finisher of sorts. What would be a better way of handling that concept? Maybe an auto-crit, though not necessarily an auto-hit, once per short rest? Not sure why re-rolling 1s against your foe is OP, as it just removes the auto-miss, you could still get a 2 and miss. [/QUOTE]
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