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Cavalier
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<blockquote data-quote="RhaezDaevan" data-source="post: 6406405" data-attributes="member: 6777482"><p><strong><span style="font-size: 12px">Cavalier (Fighter Martial Archetype)</span></strong></p><p></p><p><strong>Improved Mount </strong></p><p>Starting at 3rd level, your extensive training of fighting while mounted gives you multiple benefits. First, your mount has either its normal max hit point total, or four times your fighter level, whichever is higher. Secondly, you only need half the normal movement to get on or off your mount. Finally, your mount uses your AC if higher.</p><p></p><p><strong>Mounted Charge</strong></p><p>At 7th level, your training allows you to make a special attack while mounted. As an action when mounted, you can have your mount move up to its base speed, but at least 10 feet and then you can make a single attack with a single handed melee weapon. On a hit, you deal extra damage equal to three times your proficiency bonus.</p><p></p><p><strong>Weapon of Choice</strong></p><p>Your training with a lance is unmatched. Beginning at 10th level, you score a critical hit on a 19-20 when attacking with a lance while mounted. In addition, when performing your mounted charge with a lance against enemies of size medium or smaller, you have advantage on the attack.</p><p></p><p><strong>Improved Mounted Charge </strong></p><p>Your mount now charges through enemies. Starting at 15th level, when you perform a mounted charge, all enemies on foot between you and your target must make a Strength saving throw or fall prone. Enemies with more than two feet on the ground have advantage on this saving throw.</p><p></p><p><strong>One Warrior, Two Souls</strong></p><p>At 18th level, you’ve mastered mounted combat. While mounted, you now can treat your mount’s hit points and your own as one. All damage directed at either of you may be divided between you and your mount however you want. In addition, when spending hit dice during a short rest, you may spend hit dice to heal your mount.</p><p></p><p></p><p>It think the last ability is too weak, but not sure how to improve. Maybe I need to make it lower level and boost the rest to higher levels. Any ideas?</p><p></p><p>Still working on the other subclass that issues challenges.</p></blockquote><p></p>
[QUOTE="RhaezDaevan, post: 6406405, member: 6777482"] [B][SIZE=3]Cavalier (Fighter Martial Archetype)[/SIZE][/B] [B]Improved Mount [/B] Starting at 3rd level, your extensive training of fighting while mounted gives you multiple benefits. First, your mount has either its normal max hit point total, or four times your fighter level, whichever is higher. Secondly, you only need half the normal movement to get on or off your mount. Finally, your mount uses your AC if higher. [B]Mounted Charge[/B] At 7th level, your training allows you to make a special attack while mounted. As an action when mounted, you can have your mount move up to its base speed, but at least 10 feet and then you can make a single attack with a single handed melee weapon. On a hit, you deal extra damage equal to three times your proficiency bonus. [B]Weapon of Choice[/B] Your training with a lance is unmatched. Beginning at 10th level, you score a critical hit on a 19-20 when attacking with a lance while mounted. In addition, when performing your mounted charge with a lance against enemies of size medium or smaller, you have advantage on the attack. [B]Improved Mounted Charge [/B] Your mount now charges through enemies. Starting at 15th level, when you perform a mounted charge, all enemies on foot between you and your target must make a Strength saving throw or fall prone. Enemies with more than two feet on the ground have advantage on this saving throw. [B]One Warrior, Two Souls[/B] At 18th level, you’ve mastered mounted combat. While mounted, you now can treat your mount’s hit points and your own as one. All damage directed at either of you may be divided between you and your mount however you want. In addition, when spending hit dice during a short rest, you may spend hit dice to heal your mount. It think the last ability is too weak, but not sure how to improve. Maybe I need to make it lower level and boost the rest to higher levels. Any ideas? Still working on the other subclass that issues challenges. [/QUOTE]
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