Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cavaliers...Did UA have it right?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6279122" data-attributes="member: 92511"><p>[RE Thread Prefix: consider the prefix "Any D&D...and Pathfinder"</p><p></p><p>RE Thread title: I mean the original/1e Unearthed Arcana]</p><p></p><p>In the 1e Unearthed Arcana, among it's many other shake ups, Paladins were moved from a sub-class of Fighter to falling under the newly presented "Cavalier" class of that manual.</p><p></p><p>In devising my own World of Orea game system, I find myself questioning whether Paladin belongs as a primarily presented class or, more intuitively, Cavalier [or "Knight", if you prefer] is the class that should be presented...with Paladin's then being a more specific type of the Cavalier.</p><p></p><p>I mean, both are a sub-set/specific kind of Warrior. That's a given. The "subclass/what should shouldn't be a subclass" is not the point of this thread...please refrain from making it one.</p><p></p><p>The question is, in your view, does it make more sense that Paladin and Cavalier should be their own individual classes?</p><p></p><p>Or is Cavalier the more "general/broadly applying" archetype: the heavily armored fighter, bound and empowered by their oaths/orders, who excels in mounted combat and battlefield command stuff, and the Paladin is a specific type of that: their oath/orders are specifically religious/divinely-inspired in nature?</p><p></p><p>Or is the line clear/defined enough for them to be separate but equally strong archetypes and it doesn't matter which a game offers first...or at all?</p><p></p><p>Or, probably the least likely to my mind, is the Cavalier really a subset/variation of Paladin? Namely, they are inspired and empowered by their oaths vs. their faith. IOW, is a/could the Cavalier simply viewed as a non-magical/non-divine oriented Paladin?</p><p></p><p>The paladin has more history, I know. A lot of D&D-style or retro-clone games include some form of Paladins...but the knightly, chivalrous, vows/oaths devoted [but not to a deity/religion] warriors are just supposed to be a fluffed/appropriately-supplied Fighter variant.</p><p></p><p>But it seems, lately, I am feeling like the Cavalier never really got a full shake...since it was in UA and generally viewed as overpowered or superfluous, and/or frankly silly to be separated out from the Fighter [Warrior] classes instead of subsumed by it.</p><p></p><p>Not saying I would be creating a UA style Cavalier...but the PF one seems to have a really nice base of stuff that could be fluffed into an interesting non-magic-using class.</p><p></p><p>Maybe, even, the Paladin could be relegated out of full "Class" status altogether and, going back to a BECM-style "prestige-like" class, that Cavaliers (and Fighters...and even, Clerics) might "take on Paladinhood" at a certain level? "You've been such a great advocate/warrior/exemplar for X cause, a deity affiliated with that cause/alignment/concerns is now supplying you with some divine juice." Does something like that work or seem too immersion-breaky?</p><p></p><p>Can a game get away with a Cavalier as a specific Warrior-type and a Paladin as a specific Cavalier-type? Or are Cavalier and Paladin both as separate/individual Warriors more palatable?</p><p></p><p>Discuss.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6279122, member: 92511"] [RE Thread Prefix: consider the prefix "Any D&D...and Pathfinder" RE Thread title: I mean the original/1e Unearthed Arcana] In the 1e Unearthed Arcana, among it's many other shake ups, Paladins were moved from a sub-class of Fighter to falling under the newly presented "Cavalier" class of that manual. In devising my own World of Orea game system, I find myself questioning whether Paladin belongs as a primarily presented class or, more intuitively, Cavalier [or "Knight", if you prefer] is the class that should be presented...with Paladin's then being a more specific type of the Cavalier. I mean, both are a sub-set/specific kind of Warrior. That's a given. The "subclass/what should shouldn't be a subclass" is not the point of this thread...please refrain from making it one. The question is, in your view, does it make more sense that Paladin and Cavalier should be their own individual classes? Or is Cavalier the more "general/broadly applying" archetype: the heavily armored fighter, bound and empowered by their oaths/orders, who excels in mounted combat and battlefield command stuff, and the Paladin is a specific type of that: their oath/orders are specifically religious/divinely-inspired in nature? Or is the line clear/defined enough for them to be separate but equally strong archetypes and it doesn't matter which a game offers first...or at all? Or, probably the least likely to my mind, is the Cavalier really a subset/variation of Paladin? Namely, they are inspired and empowered by their oaths vs. their faith. IOW, is a/could the Cavalier simply viewed as a non-magical/non-divine oriented Paladin? The paladin has more history, I know. A lot of D&D-style or retro-clone games include some form of Paladins...but the knightly, chivalrous, vows/oaths devoted [but not to a deity/religion] warriors are just supposed to be a fluffed/appropriately-supplied Fighter variant. But it seems, lately, I am feeling like the Cavalier never really got a full shake...since it was in UA and generally viewed as overpowered or superfluous, and/or frankly silly to be separated out from the Fighter [Warrior] classes instead of subsumed by it. Not saying I would be creating a UA style Cavalier...but the PF one seems to have a really nice base of stuff that could be fluffed into an interesting non-magic-using class. Maybe, even, the Paladin could be relegated out of full "Class" status altogether and, going back to a BECM-style "prestige-like" class, that Cavaliers (and Fighters...and even, Clerics) might "take on Paladinhood" at a certain level? "You've been such a great advocate/warrior/exemplar for X cause, a deity affiliated with that cause/alignment/concerns is now supplying you with some divine juice." Does something like that work or seem too immersion-breaky? Can a game get away with a Cavalier as a specific Warrior-type and a Paladin as a specific Cavalier-type? Or are Cavalier and Paladin both as separate/individual Warriors more palatable? Discuss. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cavaliers...Did UA have it right?
Top