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Cavaliers...Did UA have it right?
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<blockquote data-quote="steeldragons" data-source="post: 6279643" data-attributes="member: 92511"><p>I get what you're saying...but is this really as "either/or" as that? Does it have to be one way or the other? Why can't a class based system have both? D&D, for most of its incarnations, has both. PF has both. I guess I just see the room, for table to table/individual to individual choices, that a player might want a specialized type [cavalier]...or a general type to be general [I want a fighter who can be good at all types of fighting] OR taking a general/broad class and making a specialized type that the system doesn't offer separately [I'm going to focus all of my skills/feat/maneuver/proficiency options be a the greatest swordsman the realms have ever seen!]. </p><p></p><p></p><p></p><p>Right. But why can't a class-based system say: if you want to be Robin Hood, you could be a Fighter who specializes in Bows/Archery <em>or</em> a Ranger who does the same?...or, for that matter (to tie it back around), someone who wants to follow the Robin of Lockley (or wherever he was suposedly from) and make a Cavalier, with a Knight/Noble background/theme/whatever the system offers in this vein, who specializes in archery from horseback?</p><p></p><p>If you want to base it on a Fighter, you get WXYZ. That's what Fighters get. You'll get options for S-V as you gain experience/levels.</p><p></p><p>If you base it on a ranger, you get, maybe, XY and UV built-in already. The W and Z? S and T? Well, you'll have to figure out a way to get those separately if you want them...or base your character on a Fighter instead.</p><p></p><p>Lancelot: Fighter and use class options to specialize/take ABCD. Take a Cavalier, which already includes AB and comes with EF built-in. Or, in a high magiky setting/campaign (or just a desire on the player's part for a magiky Lancelot-style character), use a Paladin with the A and C built-in, maybe KL come with the paladin, and then take G and J options to round out the remaining knightly/cavaliery stuff.</p><p></p><p>Multiple avenues to similar, but not exactly the same, type of character.</p><p></p><p>I really don't have a problem with that and would love to have a party/table with 3 knightly (or any other example type) characters with one being a Fighter, one a Cavalier, and one a Ranger. Maybe the one rides, but kicks ass hand-to-hand. One kicks ass while riding, but is still capable hand-to-hand. One is notably (by design and desire) the weakest hand-to-hand, but kicks ass from range, whether riding or not! They're all in haveay armor. All carrying shields. All thundering across the field on their warhorses. All can use a lance/spear (but the Cav. is notably better with it). All displaying the banners of their houses/orders/individual crest. Anyone will look at them and say "Ah! Three Knights." But, regardless of the trappings, they are all very different characters, conceptually <em>and,</em> in at least some ways<em>, </em>mechanically.</p><p></p><p></p><p></p><p>Assuming your initial "either/or" premise. Yes, that's true.</p><p></p><p>I dunno. I see both takes, but I guess I fall more on the side of it being possible (for a system) to do broad and specific classes and leave it to the players/DMs/tables to define which way is the best [for them] to go.</p><p></p><p>I think the/a system <em>can</em> do/offer both...then it's the players who decide (or DMs to define for their particular game) if they can/want to accept or allow the multiple avenues or choose one [broad] or the other [specific] way to go, just from their own personal preferences, what fits their character concept best, and/or bias toward class structure.</p><p></p><p>Not to get too tangential here. haha. And I will be getting to the other responses.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6279643, member: 92511"] I get what you're saying...but is this really as "either/or" as that? Does it have to be one way or the other? Why can't a class based system have both? D&D, for most of its incarnations, has both. PF has both. I guess I just see the room, for table to table/individual to individual choices, that a player might want a specialized type [cavalier]...or a general type to be general [I want a fighter who can be good at all types of fighting] OR taking a general/broad class and making a specialized type that the system doesn't offer separately [I'm going to focus all of my skills/feat/maneuver/proficiency options be a the greatest swordsman the realms have ever seen!]. Right. But why can't a class-based system say: if you want to be Robin Hood, you could be a Fighter who specializes in Bows/Archery [I]or[/I] a Ranger who does the same?...or, for that matter (to tie it back around), someone who wants to follow the Robin of Lockley (or wherever he was suposedly from) and make a Cavalier, with a Knight/Noble background/theme/whatever the system offers in this vein, who specializes in archery from horseback? If you want to base it on a Fighter, you get WXYZ. That's what Fighters get. You'll get options for S-V as you gain experience/levels. If you base it on a ranger, you get, maybe, XY and UV built-in already. The W and Z? S and T? Well, you'll have to figure out a way to get those separately if you want them...or base your character on a Fighter instead. Lancelot: Fighter and use class options to specialize/take ABCD. Take a Cavalier, which already includes AB and comes with EF built-in. Or, in a high magiky setting/campaign (or just a desire on the player's part for a magiky Lancelot-style character), use a Paladin with the A and C built-in, maybe KL come with the paladin, and then take G and J options to round out the remaining knightly/cavaliery stuff. Multiple avenues to similar, but not exactly the same, type of character. I really don't have a problem with that and would love to have a party/table with 3 knightly (or any other example type) characters with one being a Fighter, one a Cavalier, and one a Ranger. Maybe the one rides, but kicks ass hand-to-hand. One kicks ass while riding, but is still capable hand-to-hand. One is notably (by design and desire) the weakest hand-to-hand, but kicks ass from range, whether riding or not! They're all in haveay armor. All carrying shields. All thundering across the field on their warhorses. All can use a lance/spear (but the Cav. is notably better with it). All displaying the banners of their houses/orders/individual crest. Anyone will look at them and say "Ah! Three Knights." But, regardless of the trappings, they are all very different characters, conceptually [I]and,[/I] in at least some ways[I], [/I]mechanically. Assuming your initial "either/or" premise. Yes, that's true. I dunno. I see both takes, but I guess I fall more on the side of it being possible (for a system) to do broad and specific classes and leave it to the players/DMs/tables to define which way is the best [for them] to go. I think the/a system [I]can[/I] do/offer both...then it's the players who decide (or DMs to define for their particular game) if they can/want to accept or allow the multiple avenues or choose one [broad] or the other [specific] way to go, just from their own personal preferences, what fits their character concept best, and/or bias toward class structure. Not to get too tangential here. haha. And I will be getting to the other responses. [/QUOTE]
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