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Cavaliers...Did UA have it right?
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<blockquote data-quote="gamerprinter" data-source="post: 6280219" data-attributes="member: 50895"><p>My post wasn't meant to be disparaging nor offensive, rather hopefully enlightening on a wider picture of what is cavalier and what is paladin. If you read most of the posts in this thread, the idea of cavalier and paladin as a mounted knight is almost exclusive in this discussion - and that is what makes the idea of somehow combining the two (or not) the main thread of this discussion (which is what the comment "Euro-fantasy blinders" refers to). I was only offering a wider concept on the essence of each class and how applying those to different cultures the connection is less obvious, if not altogether separate concepts.</p><p></p><p>To me, as long as a given character is lawful good, follows a specific code and ethos providing for the good of living beings, and excells at fighting undead and evil outsiders, this fits the concept of paladin. This doesn't have to include some guy in full plate armor, mounted on a horse, resembling a European knight, although it certainly can, and fits one archetypal concept of paladin - its not the only one, however. That was my only point.</p><p></p><p>I've certainly played and enjoyed playing the traditional knight inspired paladin in most games I've ever played as a paladin. But as a GM and game designer I like to change things up to fit other concepts in my created worlds. If paladins were exclusively designed to fit a mounted and armored knight only, then I'd agree that combining cavaliers and paladins makes sense. Since I don't see paladins as only fitting that single archetype, than perhaps keeping them as two separate classes, makes more sense. That's all I'm saying.</p><p></p><p>If you enjoy 3x/PF material regarding Oriental Adventures styled characters and setting then you ought to check out both <a href="http://rpg.drivethrustuff.com/product/102482/Way-of-the-Samurai-PFRPG?term=way+of+the+samurai" target="_blank"><strong>Way of the Samurai (PFRPG)</strong></a> and <a href="http://rpg.drivethrustuff.com/product/96752/Way-of-the-Yakuza-PFRPG?term=way+of+the+yakuza" target="_blank"><strong>Way of the Yakuza</strong></a>, both from Rite Publishing and both designed to support the<strong> Kaidan setting of Japanese horror</strong>, however, the mechanics and fluff work well for any Asian based PF campaign - even low fantasy settings. We are still working on our GMs guide to the Kaidan setting which will include new classes and archetypes for divine classes, arcane spellcasters and much more.</p><p></p><p>I've had some judo training, as a kid, but nothing significant nor ongoing, however, as a 1st generation Japanese American with relatives I keep in regular contact, having been to Japan twice, and long time fan of Japanese history, religion and folklore (as well as a lifetime D&Der/PF gamer), I have a special connection to oriental RPG games and settings from a different perspective.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6280219, member: 50895"] My post wasn't meant to be disparaging nor offensive, rather hopefully enlightening on a wider picture of what is cavalier and what is paladin. If you read most of the posts in this thread, the idea of cavalier and paladin as a mounted knight is almost exclusive in this discussion - and that is what makes the idea of somehow combining the two (or not) the main thread of this discussion (which is what the comment "Euro-fantasy blinders" refers to). I was only offering a wider concept on the essence of each class and how applying those to different cultures the connection is less obvious, if not altogether separate concepts. To me, as long as a given character is lawful good, follows a specific code and ethos providing for the good of living beings, and excells at fighting undead and evil outsiders, this fits the concept of paladin. This doesn't have to include some guy in full plate armor, mounted on a horse, resembling a European knight, although it certainly can, and fits one archetypal concept of paladin - its not the only one, however. That was my only point. I've certainly played and enjoyed playing the traditional knight inspired paladin in most games I've ever played as a paladin. But as a GM and game designer I like to change things up to fit other concepts in my created worlds. If paladins were exclusively designed to fit a mounted and armored knight only, then I'd agree that combining cavaliers and paladins makes sense. Since I don't see paladins as only fitting that single archetype, than perhaps keeping them as two separate classes, makes more sense. That's all I'm saying. If you enjoy 3x/PF material regarding Oriental Adventures styled characters and setting then you ought to check out both [URL="http://rpg.drivethrustuff.com/product/102482/Way-of-the-Samurai-PFRPG?term=way+of+the+samurai"][B]Way of the Samurai (PFRPG)[/B][/URL] and [URL="http://rpg.drivethrustuff.com/product/96752/Way-of-the-Yakuza-PFRPG?term=way+of+the+yakuza"][B]Way of the Yakuza[/B][/URL], both from Rite Publishing and both designed to support the[B] Kaidan setting of Japanese horror[/B], however, the mechanics and fluff work well for any Asian based PF campaign - even low fantasy settings. We are still working on our GMs guide to the Kaidan setting which will include new classes and archetypes for divine classes, arcane spellcasters and much more. I've had some judo training, as a kid, but nothing significant nor ongoing, however, as a 1st generation Japanese American with relatives I keep in regular contact, having been to Japan twice, and long time fan of Japanese history, religion and folklore (as well as a lifetime D&Der/PF gamer), I have a special connection to oriental RPG games and settings from a different perspective. [/QUOTE]
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