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Cavern Quest Warriors Vol II - Kickstarter live June 1st
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<blockquote data-quote="MDSW" data-source="post: 7618158" data-attributes="member: 6998361"><p>First Module - character levels 1-3</p><p></p><p></p><p><strong>Chateau de Guillant</strong></p><p></p><p></p><p>Pick your character and venture forth for fame and glory. Cavern Quest Warriors is not your normal board game. With a unique role-playing twist that allows for more interactive adventure between the characters and the Cavern Master, you must work together as a team and pick your path, becoming more powerful as your character advances. </p><p></p><p></p><p> Your band of heroes sets out in search of adventure and treasure (oh yes, lots of treasure) where you will be pitted to the utmost of your capabilities and skills to solve the riddle of the Guillant family mansion. The Chateau de Guillant campaign contains all of the special items you will need: </p><p></p><p></p><p>· Campaign Quest Book </p><p></p><p></p><p>· Special Item, Potion, Weapon and Spell cards </p><p></p><p></p><p>· Over 50 unique floor tiles (dual-sided) </p><p></p><p></p><p>· Creature reference sheets and stats (CM panel) </p><p></p><p></p><p>· Complete floor plan for all rooms and 3 floors </p><p></p><p></p><p>· Card stock markers, tokens and more</p><p></p><p></p><p>· Card stock pdfs for paper terrain and .stl files for 3D printing for all needed furniture </p><p></p><p></p><p> Pick one of six player characters, all with unique abilities and talents – Are you a Fighter, Barbarian, Thief, Cleric, Wizard or Archer? This campaign blends the board game and role-playing experience to bring Cavern Quest Warriors into a more free form exploration and playing adventure in an easy to understand and play format. </p><p></p><p></p><p> Ready?...</p><p></p><p></p><p> The roguish looking fellow bursts through the tavern door, stumbles flat, immediately gets back onto his feet and hurries to the bar. He pounds his dirty fist onto the bar, splashing a few of the patron’s drinks, to their scowling looks. The barkeep seems to know this fellow and gives an exasperated look, but still sets a pint in front of him. </p><p></p><p></p><p><strong><em>“What have you done now, Bartolo?”</em></strong> the barkeep says with a somewhat disinterested look in his eye. </p><p></p><p></p><p><strong><em>“It was ‘oribble, I swear to you,”</em></strong> says the quite frantic rogue in a hurried and hushed voice. He takes a great swallow from his pint, then takes another along with a deep breath. Although the following words rush from his lips in a whisper, it carries to your group without difficulty. </p><p></p><p></p><p><strong><em>“We tawt it would be easy lickin’ to ransack the old Geeyaw Mansion. After all, it has not seen a soul comin’ or goin’ for ‘ears and tawt to be vacant. We knew there had to be somethin’ still hidin’ in that great ‘ouse, and we had ‘eard the stories like everyone else ‘bout the gold and treasure that had been hoarded by the Geeyaw family over the years. Nothing ever left ‘da place, I tell you, so it all ‘as to still be inna ‘ouse. But, we were attacked by devils and monsters, I tell you. Monsters and dead things it was! It was ‘orrible! Salty Lilly and Pepper Jack… they just descended on ‘em as soon as we entered! Tearing and screaming... all of that blood! Nobody bests Pepper Jack and they just tore ‘im to shreds! I just got out with me life!</em></strong></p><p></p><p></p><p>The words fly out of the rogue’s mouth without ever taking another breath. Once he is done, he takes a great inhale and quickly slurps another long drink, spilling most of the contents in his hurry to empty his mug. </p><p></p><p></p><p>Hanging on every word, your thoughts being he is in an obvious hurry to drown out the visions in his head as soon as possible. However, the barkeep just gives him a patronizing look, fills his mug and says in a very tired voice; </p><p></p><p></p><p><strong><em>“Bartolo, how many times have you come in here with some such story, eh? Pepper Jack and Salty Lilly will come popping in here shortly, I promise you. You know darn well that old house is deserted, but you got no business going in there. Ain’t your house or your things to take.”</em></strong></p><p></p><p></p><p>The barkeep moves on down to the other end of the bar, muttering something about always trying to get something the easy way and you would be better off with getting some honest work. Bartolo sucks down a second, followed by a third mug and then lets his head rest on the bar and soon great snores can be heard. No one else, nor the barkeep, pays the dirty rogue any further mind. What you thought was going to be just a short stay while passing through this town, might end up being profitable to stay a little longer. </p><p></p><p></p><p>You decide to mosey up and speak with the barkeep. Maybe you could find out a bit more about this ‘Geeyaw’ Mansion and maybe an enterprising group could properly ransack, er, investigate this house. Maybe start with concern for the fellow that might appear to have met an untimely demise. </p><p></p><p></p><p><strong><em>“Pardon me sir, but just who is this Pepper Jack?”</em></strong></p><p></p><p></p><p><strong><em>“Who’s Pepper Jack?!”</em></strong> booms the barkeep. <strong><em>“Why he is the roughest, toughest, meanest sword slinger east of the Pecos,”</em></strong> says the barkeep. <strong><em>“Lilly is his gal.”</em></strong></p><p></p><p></p><p><strong><em>“And just where might I find this Guillant Mansion…so we can steer clear, just in case.”</em></strong></p><p></p><p></p><p><strong><em>“The entire Guillant family and all of their god-forsaken ilk have always kept to themselves in their mansion atop the eastern hill. They have a thousand acres all around their place and there always seems to be some fog hanging over their land. I remember as a boy how much influence the family had in this town, big parties for the well-to-do and all. But, it was more than a score of years ago when suddenly no one came or went. Only Master Robert Guillant would come to town with his devilish looking bodyguards to talk with our mayor about some such business and he would give a generous tithe to the mayor for the town. I would swear, every trip both Robert and his bodyguards would look worse each time, if that were even possible. Crazy as a loon, that Lord Robert was… Eventually, he just stopped coming. No one ever went to the house and our mayor just told everyone in the town that the family just wanted to be left in peace. I guess after all these years folks just assumed that maybe the family died off and distant relatives must have surely come and have cleaned out the house. Anyway, only a fool like Bartolo would get involved with Pepper Jack and his ilk and think there was anything left up there.”</em></strong></p><p></p><p></p><p>The barkeep turns to serve another patron clearly what should be his last mug of the night. He does not turn back to talk anymore. But, the short conversation is enough to whet your appetite… </p><p></p><p></p><p>Your party decides a trip to the Chateau de Guillant would be a prudent use of time on your way out of town. In your early start in the dark hours of the morning, heading east, you encounter a bothersome fog and as the sun peeks over the horizon trying desperately to penetrate this infernal mist, you soon strain to spot the outline of the Guillant lands, and the silhouette of the mansion outline. It is a horrible, irregular, misshapen house. Something’s not right with its shape. You have a hard time swallowing and your mouth feels awfully dry. </p><p></p><p></p><p>Your trek up the long, wide drive ends in a round-a-bout at the head of the great house. Its miserable state of advanced decay made the worse by the ghostly audible shrieks that seem to emanate from the house. You can’t be sure you actually hear anything… it could only be in your mind as you look up at the cold, stone front of the house. The great front door appears slightly ajar. It creaks with a resounding echo as you slowly push it open…</p><p> </p><p></p><p></p><p>Chateau de Guillant is a Cavern Quest Warriors adventure for character levels 1-3.</p></blockquote><p></p>
[QUOTE="MDSW, post: 7618158, member: 6998361"] First Module - character levels 1-3 [B]Chateau de Guillant[/B] Pick your character and venture forth for fame and glory. Cavern Quest Warriors is not your normal board game. With a unique role-playing twist that allows for more interactive adventure between the characters and the Cavern Master, you must work together as a team and pick your path, becoming more powerful as your character advances. Your band of heroes sets out in search of adventure and treasure (oh yes, lots of treasure) where you will be pitted to the utmost of your capabilities and skills to solve the riddle of the Guillant family mansion. The Chateau de Guillant campaign contains all of the special items you will need: · Campaign Quest Book · Special Item, Potion, Weapon and Spell cards · Over 50 unique floor tiles (dual-sided) · Creature reference sheets and stats (CM panel) · Complete floor plan for all rooms and 3 floors · Card stock markers, tokens and more · Card stock pdfs for paper terrain and .stl files for 3D printing for all needed furniture Pick one of six player characters, all with unique abilities and talents – Are you a Fighter, Barbarian, Thief, Cleric, Wizard or Archer? This campaign blends the board game and role-playing experience to bring Cavern Quest Warriors into a more free form exploration and playing adventure in an easy to understand and play format. Ready?... The roguish looking fellow bursts through the tavern door, stumbles flat, immediately gets back onto his feet and hurries to the bar. He pounds his dirty fist onto the bar, splashing a few of the patron’s drinks, to their scowling looks. The barkeep seems to know this fellow and gives an exasperated look, but still sets a pint in front of him. [B][I]“What have you done now, Bartolo?”[/I][/B] the barkeep says with a somewhat disinterested look in his eye. [B][I]“It was ‘oribble, I swear to you,”[/I][/B] says the quite frantic rogue in a hurried and hushed voice. He takes a great swallow from his pint, then takes another along with a deep breath. Although the following words rush from his lips in a whisper, it carries to your group without difficulty. [B][I]“We tawt it would be easy lickin’ to ransack the old Geeyaw Mansion. After all, it has not seen a soul comin’ or goin’ for ‘ears and tawt to be vacant. We knew there had to be somethin’ still hidin’ in that great ‘ouse, and we had ‘eard the stories like everyone else ‘bout the gold and treasure that had been hoarded by the Geeyaw family over the years. Nothing ever left ‘da place, I tell you, so it all ‘as to still be inna ‘ouse. But, we were attacked by devils and monsters, I tell you. Monsters and dead things it was! It was ‘orrible! Salty Lilly and Pepper Jack… they just descended on ‘em as soon as we entered! Tearing and screaming... all of that blood! Nobody bests Pepper Jack and they just tore ‘im to shreds! I just got out with me life![/I][/B] The words fly out of the rogue’s mouth without ever taking another breath. Once he is done, he takes a great inhale and quickly slurps another long drink, spilling most of the contents in his hurry to empty his mug. Hanging on every word, your thoughts being he is in an obvious hurry to drown out the visions in his head as soon as possible. However, the barkeep just gives him a patronizing look, fills his mug and says in a very tired voice; [B][I]“Bartolo, how many times have you come in here with some such story, eh? Pepper Jack and Salty Lilly will come popping in here shortly, I promise you. You know darn well that old house is deserted, but you got no business going in there. Ain’t your house or your things to take.”[/I][/B] The barkeep moves on down to the other end of the bar, muttering something about always trying to get something the easy way and you would be better off with getting some honest work. Bartolo sucks down a second, followed by a third mug and then lets his head rest on the bar and soon great snores can be heard. No one else, nor the barkeep, pays the dirty rogue any further mind. What you thought was going to be just a short stay while passing through this town, might end up being profitable to stay a little longer. You decide to mosey up and speak with the barkeep. Maybe you could find out a bit more about this ‘Geeyaw’ Mansion and maybe an enterprising group could properly ransack, er, investigate this house. Maybe start with concern for the fellow that might appear to have met an untimely demise. [B][I]“Pardon me sir, but just who is this Pepper Jack?”[/I][/B] [B][I]“Who’s Pepper Jack?!”[/I][/B] booms the barkeep. [B][I]“Why he is the roughest, toughest, meanest sword slinger east of the Pecos,”[/I][/B] says the barkeep. [B][I]“Lilly is his gal.”[/I][/B] [B][I]“And just where might I find this Guillant Mansion…so we can steer clear, just in case.”[/I][/B] [B][I]“The entire Guillant family and all of their god-forsaken ilk have always kept to themselves in their mansion atop the eastern hill. They have a thousand acres all around their place and there always seems to be some fog hanging over their land. I remember as a boy how much influence the family had in this town, big parties for the well-to-do and all. But, it was more than a score of years ago when suddenly no one came or went. Only Master Robert Guillant would come to town with his devilish looking bodyguards to talk with our mayor about some such business and he would give a generous tithe to the mayor for the town. I would swear, every trip both Robert and his bodyguards would look worse each time, if that were even possible. Crazy as a loon, that Lord Robert was… Eventually, he just stopped coming. No one ever went to the house and our mayor just told everyone in the town that the family just wanted to be left in peace. I guess after all these years folks just assumed that maybe the family died off and distant relatives must have surely come and have cleaned out the house. Anyway, only a fool like Bartolo would get involved with Pepper Jack and his ilk and think there was anything left up there.”[/I][/B] The barkeep turns to serve another patron clearly what should be his last mug of the night. He does not turn back to talk anymore. But, the short conversation is enough to whet your appetite… Your party decides a trip to the Chateau de Guillant would be a prudent use of time on your way out of town. In your early start in the dark hours of the morning, heading east, you encounter a bothersome fog and as the sun peeks over the horizon trying desperately to penetrate this infernal mist, you soon strain to spot the outline of the Guillant lands, and the silhouette of the mansion outline. It is a horrible, irregular, misshapen house. Something’s not right with its shape. You have a hard time swallowing and your mouth feels awfully dry. Your trek up the long, wide drive ends in a round-a-bout at the head of the great house. Its miserable state of advanced decay made the worse by the ghostly audible shrieks that seem to emanate from the house. You can’t be sure you actually hear anything… it could only be in your mind as you look up at the cold, stone front of the house. The great front door appears slightly ajar. It creaks with a resounding echo as you slowly push it open… Chateau de Guillant is a Cavern Quest Warriors adventure for character levels 1-3. [/QUOTE]
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