Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Promotions/Press
Cavern Quest Warriors Vol II - Kickstarter live June 1st
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MDSW" data-source="post: 7618622" data-attributes="member: 6998361"><p>Module Update - For character levels 2-5</p><p></p><p><strong>Halls of Valhalla</strong></p><p><strong></strong></p><p><strong></strong>What did that foul dwarven wizard get us into? Barely had we heard his half-baked story when we awaken in the dwarven, Norse God dedicated halls. What immense power (and treasure) lies within? Your characters set out to explore and escape from the dwarven stronghold and dedicated Halls of Asgard. The Halls of Valhalla full campaign contains all of the special items you will need: </p><p></p><p>· Campaign Quest Book </p><p>· Special Item, Potion, Weapon and Spell cards </p><p>· New character reference sheets and stats (CM panel) </p><p>· Complete floor plan for all rooms and floors (First level, Lower level and Jotunheim) - 33 Floor tiles utilize the reverse Chateau de Guillant tiles </p><p>· Trap markers</p><p></p><p>Recommended for character levels 2-5. Cavern Quest Warriors basic rules and set up required for play. </p><p></p><p>Ready?...</p><p></p><p>The group sits exhausted, reliving the adventures of the Chateau over many pints. Well into the night, a stout dwarf approaches and bounces his staff on the already broken tile floor of the tavern to get your attention. As each member of the party’s eyes move in unison to the short dwarf’s figure, you smirk…This might be amusing… </p><p></p><p><strong><em>“Is this the group responsible for lifting the Guillant curse? Well, let me provide a round of drink for you all!”</em></strong> says the dwarf. As a new round of drinks in colorful mugs is put down, you sip a tasty brew. The dwarf strokes his grey-flecked black beard and eyes each of you, as if in careful measurement. Then, with a cheerful twinkle in his eye, he begins.</p><p></p><p><strong><em>"What a wonderful story I heard about your adventure! Such an enterprising group could surely help me in my quest, don’t you think? I am Gordel Boldimer, the great dwarven wizard of the Skoldang Clan. We have long worshipped the proper Gods of the world and have dedicated great halls to their honor. In fact, many of the Gods reside within them!”</em></strong> </p><p></p><p>Quite the animated fellow, this wizard… He continues his story as you enjoy his free drink. </p><p></p><p><strong><em>“But alas, the Gods have become very indifferent to humanity and many of our halls have fallen victim to time. And, an infernal Orc infestation, but that is nothing your party should be alarmed about. Why it should be no trouble at all for you to clear the halls for me, er, us.”</em> </strong></p><p><strong></strong></p><p><strong></strong>Something is not right. How did he know about Guillant when we just got back? You are finding it a bit harder to concentrate as the dwarf goes on. In your increasingly groggy state, you are not quite sure what you are hearing now. Something about if we happen to find a spear along the way? </p><p></p><p>The last thing you remember hearing is a dark chuckle and the name “Gungnir” before your heavy lids shut entirely… </p><p></p><p>~ ~ ~ ~ </p><p>Your head is pounding as you slowly open your eyes. Thank the Gods it is very dark in here, where ever you are. You remember the tavern, the drink, and oh yes, the dwarven wizard. However, as you peel your face from a cold, stone floor, you realize you are no longer in the tavern, nor a nice, warm bed. But, in a hard, stone hall under dim torch light. The heavy stone door behind you is tightly shut and the way ahead looks dark. You can barely make out dwarvish runes carved into the walls. You desperately try to recall the last remnants of the conversation. So, he wants a spear? Why? And, why does really he need us? </p><p></p><p>What has that foul dwarven wizard gotten us mixed up into?</p></blockquote><p></p>
[QUOTE="MDSW, post: 7618622, member: 6998361"] Module Update - For character levels 2-5 [B]Halls of Valhalla [/B]What did that foul dwarven wizard get us into? Barely had we heard his half-baked story when we awaken in the dwarven, Norse God dedicated halls. What immense power (and treasure) lies within? Your characters set out to explore and escape from the dwarven stronghold and dedicated Halls of Asgard. The Halls of Valhalla full campaign contains all of the special items you will need: · Campaign Quest Book · Special Item, Potion, Weapon and Spell cards · New character reference sheets and stats (CM panel) · Complete floor plan for all rooms and floors (First level, Lower level and Jotunheim) - 33 Floor tiles utilize the reverse Chateau de Guillant tiles · Trap markers Recommended for character levels 2-5. Cavern Quest Warriors basic rules and set up required for play. Ready?... The group sits exhausted, reliving the adventures of the Chateau over many pints. Well into the night, a stout dwarf approaches and bounces his staff on the already broken tile floor of the tavern to get your attention. As each member of the party’s eyes move in unison to the short dwarf’s figure, you smirk…This might be amusing… [B][I]“Is this the group responsible for lifting the Guillant curse? Well, let me provide a round of drink for you all!”[/I][/B] says the dwarf. As a new round of drinks in colorful mugs is put down, you sip a tasty brew. The dwarf strokes his grey-flecked black beard and eyes each of you, as if in careful measurement. Then, with a cheerful twinkle in his eye, he begins. [B][I]"What a wonderful story I heard about your adventure! Such an enterprising group could surely help me in my quest, don’t you think? I am Gordel Boldimer, the great dwarven wizard of the Skoldang Clan. We have long worshipped the proper Gods of the world and have dedicated great halls to their honor. In fact, many of the Gods reside within them!”[/I][/B] Quite the animated fellow, this wizard… He continues his story as you enjoy his free drink. [B][I]“But alas, the Gods have become very indifferent to humanity and many of our halls have fallen victim to time. And, an infernal Orc infestation, but that is nothing your party should be alarmed about. Why it should be no trouble at all for you to clear the halls for me, er, us.”[/I] [/B]Something is not right. How did he know about Guillant when we just got back? You are finding it a bit harder to concentrate as the dwarf goes on. In your increasingly groggy state, you are not quite sure what you are hearing now. Something about if we happen to find a spear along the way? The last thing you remember hearing is a dark chuckle and the name “Gungnir” before your heavy lids shut entirely… ~ ~ ~ ~ Your head is pounding as you slowly open your eyes. Thank the Gods it is very dark in here, where ever you are. You remember the tavern, the drink, and oh yes, the dwarven wizard. However, as you peel your face from a cold, stone floor, you realize you are no longer in the tavern, nor a nice, warm bed. But, in a hard, stone hall under dim torch light. The heavy stone door behind you is tightly shut and the way ahead looks dark. You can barely make out dwarvish runes carved into the walls. You desperately try to recall the last remnants of the conversation. So, he wants a spear? Why? And, why does really he need us? What has that foul dwarven wizard gotten us mixed up into? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Cavern Quest Warriors Vol II - Kickstarter live June 1st
Top