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Cavern Quest Warriors Vol II - Kickstarter live June 1st
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<blockquote data-quote="MDSW" data-source="post: 7621700" data-attributes="member: 6998361"><p>Module Update - for character levels 4-7</p><p></p><p><strong>The Giant Tomb</strong></p><p><strong></strong></p><p><strong></strong>What a stroke of fortune to find parts of the tomb key in that tavern and be guided to the huge, forgotten tomb, full of treasure. It almost seems too good to be true! Your veteran characters set out to explore the mysterious tomb, full of twisting catacombs and ferocious beasts. And, within you will find a game within the game that pits the players/characters against each other. </p><p></p><p>The Giant Tomb module contains the following: </p><p>· Campaign Quest Book </p><p>· Special Item, Potion, Weapon cards and Trap tiles </p><p>· Creature reference sheets and stats (CM panel) </p><p>· Complete floor plan for all rooms and floors </p><p>· 48 Floor tiles with room features noted – some rooms are made up from more than one tile</p><p>· Printable card stock terrain and 3D STL files for all furniture- Card stock critical terrain pieces (General Pledges)</p><p>· Minotaur Catacombs game floorplan and special rules (also includes layout and required pieces to set-up with any brand dungeon tiles for maximum realistic play) </p><p></p><p>Recommended for character levels 4-7. </p><p></p><p>Cavern Quest Warriors basic rules and set required for play.</p><p></p><p>Ready?...</p><p></p><p>There is a quiet lull in the tavern where your group sits at the base of a large mountain. This short stop before you move on in a few days will be a well needed rest. The colorful, iridescence from a fractured piece of polished stone behind the barkeep catches your eye. </p><p></p><p>As the barkeep puts down another round of ale on the bar, he catches you looking over his shoulder at the piece attached to the wall. </p><p></p><p><em><strong>“It is quite a colorful piece, isn’t it?”</strong> </em>he asks. <strong><em>“I have had it hanging up here for years. I received it in payment for a bar tab from an old rogue. I don’t really know much more about it, but always thought it livened up the place, so I accepted it as payment. He said something about returning for it, but that was years ago.”</em> </strong></p><p><strong></strong></p><p><strong></strong>You take another look before you turn with your fresh round of drinks to your table and notice the strange, rough runes carved in the stone. It looks to be like a piece of some large plate-sized stone pie. For some reason you find this piece…intriguing. </p><p></p><p>As you take the mugs back to your table, your party starts to get drawn back into the discussion of where to head to next. Out of the corner of your eye, you spot a small, quiet man with mouse-like features staring at you from a corner table. As he stands and approaches, you can tell he is not fully human, standing only up to your shoulder, very slight build and a very pointed face. </p><p></p><p><strong><em>“Pardon me, but I noticed you looking at Goland’s piece hung behind the bar. May I sit? I think I have more information that could be very beneficial for you.”</em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong>You make a motion to join the group, but you are cautious… </p><p></p><p><strong><em>“Goland is a fool and does not know what he possesses,”</em> </strong>starts the mouse-like man. <strong><em>“I have been to the opening in the mountain, but alas, it would be too difficult for me to finish a quest like this.”</em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong>The man eyes the piece behind the bar and continues. <strong><em>“It is part of the key to opening a giant tomb full of riches.”</em></strong> His eyes sparkle as he continues. <strong><em>“And, I have a second piece in my possession. If you can talk Goland out of his piece, I will take you to the opening in the mountain and sell you my piece, as well. It seems there are four more pieces, but I have good knowledge they are still in the tomb.”</em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong>You shift in your seat, but the lure and excitement of this treasure hunt in this sleepy mountain village has peaked your interest. <strong><em>“And, just how much will this trinket of yours, along with the guided tour, cost us?”</em></strong></p><p><strong><em></em></strong></p><p><strong><em>"I happen to know the stone piece in payment for the old ruffian’s bar tab was only 10 gold. I am sure he would sell it for 25. I will sell you my piece for 25 and show you the path through the mountain to the tomb opening for another 50. As you can see, I am too small to go wandering into a dark tomb, but am glad to see someone show interest, as you all surely seem interested in a good treasure hunt. If I can make a little gold, then I am happy.”</em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong>An investment of 100 gold with the chance of opening a giant tomb full of riches? You have paid much more in the past for old treasure maps that promised much less. And there is something about the radiant glow of that pie-shaped stone fragment that seems to draw you in. </p><p></p><p><strong><em>“Show us the second piece of the tomb key and you have a deal,”</em></strong> you say in a quiet tone. </p><p></p><p>The mouse-man reaches deep into his cloak and draws forth a carefully wrapped pie-shaped piece. He gingerly and reverently unwraps the piece and as the last fold opens, the brilliant iridescence is unmistakable. </p><p></p><p>The barkeep, Goland, was only too happy to part with his piece for 25 gold pieces and remarked it proved a good investment for him. You did not let on that you might know the true nature of the stone, but only you found it intriguing and it would suit your collection very well. When matched to the second fragment, they fit together perfectly to form about two-thirds of a full circle. There does seem to be six that will complete the circle, so four other pieces remain. </p><p></p><p>The next morning you meet the mouse-man and start the trek up the mountain pass. A cool breeze soon turns into a cold wind as you get higher. You creep along steep ledges and squeeze through tight crevices. When all at once, you stand before an enormous crevice with a huge, smooth stone doorway chiseled into the side of the mountain. The stone door has just a slight part that looks to be able to be pried open. </p><p></p><p><strong><em>“Take care in there,”</em></strong> the mouse remarks. <strong><em>“We will chat upon your return and you can tell me all about it.”</em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong>The mouse quickly turns and hurries back down the mountain. You watch him turn a corner and he is gone. You pat the two pieces of stone wrapped at your side; take a deep breath and turn to eye the huge door. As you stand before the creviced opening in the mountain, the wind seems to bring the voice of the mouse up the mountain and to your ears…</p><p></p><p> <strong><em>“Ha! Another fool group and another 100 gold to split with Goland – this is the best racket we ever cooked up.”</em></strong> A short cackle and then, <strong><em>“I wonder how long it will be before they are all dead and the pieces come back this time?”</em></strong></p><p><strong><em></em></strong></p><p><strong><em></em></strong>~ ~ ~ ~ </p><p></p><p>…Too late to give up now. The heavy door takes all of the party’s might to open just enough to squeeze each through, one-at-a time.</p></blockquote><p></p>
[QUOTE="MDSW, post: 7621700, member: 6998361"] Module Update - for character levels 4-7 [B]The Giant Tomb [/B]What a stroke of fortune to find parts of the tomb key in that tavern and be guided to the huge, forgotten tomb, full of treasure. It almost seems too good to be true! Your veteran characters set out to explore the mysterious tomb, full of twisting catacombs and ferocious beasts. And, within you will find a game within the game that pits the players/characters against each other. The Giant Tomb module contains the following: · Campaign Quest Book · Special Item, Potion, Weapon cards and Trap tiles · Creature reference sheets and stats (CM panel) · Complete floor plan for all rooms and floors · 48 Floor tiles with room features noted – some rooms are made up from more than one tile · Printable card stock terrain and 3D STL files for all furniture- Card stock critical terrain pieces (General Pledges) · Minotaur Catacombs game floorplan and special rules (also includes layout and required pieces to set-up with any brand dungeon tiles for maximum realistic play) Recommended for character levels 4-7. Cavern Quest Warriors basic rules and set required for play. Ready?... There is a quiet lull in the tavern where your group sits at the base of a large mountain. This short stop before you move on in a few days will be a well needed rest. The colorful, iridescence from a fractured piece of polished stone behind the barkeep catches your eye. As the barkeep puts down another round of ale on the bar, he catches you looking over his shoulder at the piece attached to the wall. [I][B]“It is quite a colorful piece, isn’t it?”[/B] [/I]he asks. [B][I]“I have had it hanging up here for years. I received it in payment for a bar tab from an old rogue. I don’t really know much more about it, but always thought it livened up the place, so I accepted it as payment. He said something about returning for it, but that was years ago.”[/I] [/B]You take another look before you turn with your fresh round of drinks to your table and notice the strange, rough runes carved in the stone. It looks to be like a piece of some large plate-sized stone pie. For some reason you find this piece…intriguing. As you take the mugs back to your table, your party starts to get drawn back into the discussion of where to head to next. Out of the corner of your eye, you spot a small, quiet man with mouse-like features staring at you from a corner table. As he stands and approaches, you can tell he is not fully human, standing only up to your shoulder, very slight build and a very pointed face. [B][I]“Pardon me, but I noticed you looking at Goland’s piece hung behind the bar. May I sit? I think I have more information that could be very beneficial for you.” [/I][/B]You make a motion to join the group, but you are cautious… [B][I]“Goland is a fool and does not know what he possesses,”[/I] [/B]starts the mouse-like man. [B][I]“I have been to the opening in the mountain, but alas, it would be too difficult for me to finish a quest like this.” [/I][/B]The man eyes the piece behind the bar and continues. [B][I]“It is part of the key to opening a giant tomb full of riches.”[/I][/B] His eyes sparkle as he continues. [B][I]“And, I have a second piece in my possession. If you can talk Goland out of his piece, I will take you to the opening in the mountain and sell you my piece, as well. It seems there are four more pieces, but I have good knowledge they are still in the tomb.” [/I][/B]You shift in your seat, but the lure and excitement of this treasure hunt in this sleepy mountain village has peaked your interest. [B][I]“And, just how much will this trinket of yours, along with the guided tour, cost us?” "I happen to know the stone piece in payment for the old ruffian’s bar tab was only 10 gold. I am sure he would sell it for 25. I will sell you my piece for 25 and show you the path through the mountain to the tomb opening for another 50. As you can see, I am too small to go wandering into a dark tomb, but am glad to see someone show interest, as you all surely seem interested in a good treasure hunt. If I can make a little gold, then I am happy.” [/I][/B]An investment of 100 gold with the chance of opening a giant tomb full of riches? You have paid much more in the past for old treasure maps that promised much less. And there is something about the radiant glow of that pie-shaped stone fragment that seems to draw you in. [B][I]“Show us the second piece of the tomb key and you have a deal,”[/I][/B] you say in a quiet tone. The mouse-man reaches deep into his cloak and draws forth a carefully wrapped pie-shaped piece. He gingerly and reverently unwraps the piece and as the last fold opens, the brilliant iridescence is unmistakable. The barkeep, Goland, was only too happy to part with his piece for 25 gold pieces and remarked it proved a good investment for him. You did not let on that you might know the true nature of the stone, but only you found it intriguing and it would suit your collection very well. When matched to the second fragment, they fit together perfectly to form about two-thirds of a full circle. There does seem to be six that will complete the circle, so four other pieces remain. The next morning you meet the mouse-man and start the trek up the mountain pass. A cool breeze soon turns into a cold wind as you get higher. You creep along steep ledges and squeeze through tight crevices. When all at once, you stand before an enormous crevice with a huge, smooth stone doorway chiseled into the side of the mountain. The stone door has just a slight part that looks to be able to be pried open. [B][I]“Take care in there,”[/I][/B] the mouse remarks. [B][I]“We will chat upon your return and you can tell me all about it.” [/I][/B]The mouse quickly turns and hurries back down the mountain. You watch him turn a corner and he is gone. You pat the two pieces of stone wrapped at your side; take a deep breath and turn to eye the huge door. As you stand before the creviced opening in the mountain, the wind seems to bring the voice of the mouse up the mountain and to your ears… [B][I]“Ha! Another fool group and another 100 gold to split with Goland – this is the best racket we ever cooked up.”[/I][/B] A short cackle and then, [B][I]“I wonder how long it will be before they are all dead and the pieces come back this time?” [/I][/B]~ ~ ~ ~ …Too late to give up now. The heavy door takes all of the party’s might to open just enough to squeeze each through, one-at-a time. [/QUOTE]
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