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Cavern Quest Warriors Vol II - Kickstarter live June 1st
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<blockquote data-quote="MDSW" data-source="post: 7622206" data-attributes="member: 6998361"><p>Module Update - for character levels 6-10 </p><p></p><p><strong>The Battle for Westerbrooke</strong></p><p><strong></strong></p><p><strong></strong>You recall Westerbrooke as a peaceful town with rolling meadows - a perfect place to relax… or so it was. Something’s wrong and no one knows, but the screams you can hear in the night chill you to the bone. </p><p></p><p>Your veteran characters stop through one of your favorite towns only to find something is taking over. Your party needs to discover the horrible truth and put an end to the tragic carnage before all is lost. Your discovery will lead to a massive battlefield where you will face overwhelming odds. </p><p></p><p>The Battle for Westerbrooke module contains the following: </p><p>· Campaign Quest Book · Special Item, Potion and Weapon cards </p><p>· Creature reference sheets and stats (CM panel) </p><p>· Complete floor plan of three levels for all rooms and areas </p><p>· 34 Floor tiles with all room features noted - this module features card stock walls within the rooms to hide creatures and features until visible and a town street and shop layout suitable for 3D layout.</p><p>· Printable card stock terrain and 3P print STL files for all furniture. General Pledges include card stock critical terrain pieces </p><p>· Large battlefield configuration and special rules (can be played separately with larger forces) </p><p> o Can your party survive the waves of creatures while protecting the tomb? Strategy is required as to when to call in your reinforcements for maximum effect. </p><p></p><p>Recommended for levels 6-10. </p><p></p><p>Cavern Quest Warriors basic rules and set required for play. </p><p></p><p>Ready?...</p><p></p><p>Your party has been looking forward to spending some time in Westerbrooke. With its green meadows and small town charm you have even traveled considerably out of your way, just to visit and relax after a long time on the road. Just what this tired group needs. </p><p></p><p>As you make your way down the road into the small town, the sun is just starting to rest behind the hills and a silky fire permeates the sky. The old familiar farms that dot the road seem oddly quiet. As you continue and the sun sets further, you notice no lights coming from any farmhouse. Surely someone inside would have lit a lantern by now. You discuss this fact among yourselves and decide a stop at the tavern just inside the town would be welcome after your long trek. </p><p></p><p>This night seems much colder than the last. Although the night is still and no wind blows, you seem to see movement in the shadows. As you enter the small town it is pitch black. No torches burn in the street sconces and you see no activity, but just a deserted street. The only light being very faint glows coming from the inside of a few of the shops along the main street and you are pleased to see a weak light coming from your favorite tavern, The Blue Goose. </p><p></p><p>The normally crowded tavern is deserted. As you make your way further in, a timid set of eyes peer over from behind the bar. At first they act surprised, but soon show relief. The figure slowly stands and you recognize Eli Longfellow. He has run The Blue Goose with his partner, Gordo, for as long as you can remember, but he now looks more old and pale than the years should show as he slowly approaches you. A huge meat cleaver is gripped tightly in his shaking hand. It is usually Gordo that prepares the meals and was frequently seen with a bloody apron and a cleaver, but Gordo is nowhere to be seen. </p><p></p><p><strong><em>“I had lost hope seeing any more friendly faces,”</em></strong> Eli says while his eyes dart back and forth from you to the windows to the door. <strong><em>“I had promised myself this would be the last night I would stay in this cursed town, but I have nowhere to go.”</em></strong> </p><p></p><p>It is then you hear the wail. It starts low and builds to a shriek that comes from no living being. Eli crouches down low, as if your party will hide him from what he expects to burst through the door at any second. </p><p></p><p> <strong><em>“Oh, it is early for the Banshee wails to start. This is going to be a bad one. I fear we may not make it through the night.”</em></strong> Eli slowly starts to back away from the door to cower again behind the bar. </p><p></p><p><strong><em>“Eli, what is going on?! Where is Gordo, where is everybody?”</em></strong> All of you can’t help but feel pity for Eli as he struggles to speak. The cleaver drops from his hand and hits the wooden floor with a dull thud. He wipes his eyes as he speaks. </p><p></p><p><strong><em>“Gordo is gone… he came at me just a few nights ago and I was only able to get him off of me when I grabbed the cleaver.”</em></strong> Eli starts to sob and continues, <strong><em>“He has been my friend almost my whole life. All we had was this tavern and he became one of those ’things’ and came at me. I had to do it, do you understand? I had to!”</em></strong> </p><p></p><p><strong><em>“What of the town garrison?”</em></strong> you ask. Eli relives the horrid tale from the start. </p><p></p><p>He says at first it was random encounters, far off in the country, but it came closer to town within the past week and then the residents, shopkeepers and the town soldiers would disappear. Sometimes to later appear as a wandering, flesh-eating creature or worse. </p><p></p><p>Your group decides a look through town might uncover some clues as to this bizarre scenario in this once peaceful town. You gather your nerves as the shrieks in the night grow louder and you ready yourselves to walk out into the dark night. Something terrible must have this town in its grip… And you know you are the ones to break it. </p><p></p><p>~ ~ ~ ~ </p><p></p><p>Your group starts out the door and looks upon the dark and empty street. Each once busy shop along the road seems to have the cold grip of death upon it, yet you venture forth. As the road stretches out before you until your eyes can no longer see the end of the street, you look to each side and wonder where to start. That is when the screams grow the loudest.</p></blockquote><p></p>
[QUOTE="MDSW, post: 7622206, member: 6998361"] Module Update - for character levels 6-10 [B]The Battle for Westerbrooke [/B]You recall Westerbrooke as a peaceful town with rolling meadows - a perfect place to relax… or so it was. Something’s wrong and no one knows, but the screams you can hear in the night chill you to the bone. Your veteran characters stop through one of your favorite towns only to find something is taking over. Your party needs to discover the horrible truth and put an end to the tragic carnage before all is lost. Your discovery will lead to a massive battlefield where you will face overwhelming odds. The Battle for Westerbrooke module contains the following: · Campaign Quest Book · Special Item, Potion and Weapon cards · Creature reference sheets and stats (CM panel) · Complete floor plan of three levels for all rooms and areas · 34 Floor tiles with all room features noted - this module features card stock walls within the rooms to hide creatures and features until visible and a town street and shop layout suitable for 3D layout. · Printable card stock terrain and 3P print STL files for all furniture. General Pledges include card stock critical terrain pieces · Large battlefield configuration and special rules (can be played separately with larger forces) o Can your party survive the waves of creatures while protecting the tomb? Strategy is required as to when to call in your reinforcements for maximum effect. Recommended for levels 6-10. Cavern Quest Warriors basic rules and set required for play. Ready?... Your party has been looking forward to spending some time in Westerbrooke. With its green meadows and small town charm you have even traveled considerably out of your way, just to visit and relax after a long time on the road. Just what this tired group needs. As you make your way down the road into the small town, the sun is just starting to rest behind the hills and a silky fire permeates the sky. The old familiar farms that dot the road seem oddly quiet. As you continue and the sun sets further, you notice no lights coming from any farmhouse. Surely someone inside would have lit a lantern by now. You discuss this fact among yourselves and decide a stop at the tavern just inside the town would be welcome after your long trek. This night seems much colder than the last. Although the night is still and no wind blows, you seem to see movement in the shadows. As you enter the small town it is pitch black. No torches burn in the street sconces and you see no activity, but just a deserted street. The only light being very faint glows coming from the inside of a few of the shops along the main street and you are pleased to see a weak light coming from your favorite tavern, The Blue Goose. The normally crowded tavern is deserted. As you make your way further in, a timid set of eyes peer over from behind the bar. At first they act surprised, but soon show relief. The figure slowly stands and you recognize Eli Longfellow. He has run The Blue Goose with his partner, Gordo, for as long as you can remember, but he now looks more old and pale than the years should show as he slowly approaches you. A huge meat cleaver is gripped tightly in his shaking hand. It is usually Gordo that prepares the meals and was frequently seen with a bloody apron and a cleaver, but Gordo is nowhere to be seen. [B][I]“I had lost hope seeing any more friendly faces,”[/I][/B] Eli says while his eyes dart back and forth from you to the windows to the door. [B][I]“I had promised myself this would be the last night I would stay in this cursed town, but I have nowhere to go.”[/I][/B] It is then you hear the wail. It starts low and builds to a shriek that comes from no living being. Eli crouches down low, as if your party will hide him from what he expects to burst through the door at any second. [B][I]“Oh, it is early for the Banshee wails to start. This is going to be a bad one. I fear we may not make it through the night.”[/I][/B] Eli slowly starts to back away from the door to cower again behind the bar. [B][I]“Eli, what is going on?! Where is Gordo, where is everybody?”[/I][/B] All of you can’t help but feel pity for Eli as he struggles to speak. The cleaver drops from his hand and hits the wooden floor with a dull thud. He wipes his eyes as he speaks. [B][I]“Gordo is gone… he came at me just a few nights ago and I was only able to get him off of me when I grabbed the cleaver.”[/I][/B] Eli starts to sob and continues, [B][I]“He has been my friend almost my whole life. All we had was this tavern and he became one of those ’things’ and came at me. I had to do it, do you understand? I had to!”[/I][/B] [B][I]“What of the town garrison?”[/I][/B] you ask. Eli relives the horrid tale from the start. He says at first it was random encounters, far off in the country, but it came closer to town within the past week and then the residents, shopkeepers and the town soldiers would disappear. Sometimes to later appear as a wandering, flesh-eating creature or worse. Your group decides a look through town might uncover some clues as to this bizarre scenario in this once peaceful town. You gather your nerves as the shrieks in the night grow louder and you ready yourselves to walk out into the dark night. Something terrible must have this town in its grip… And you know you are the ones to break it. ~ ~ ~ ~ Your group starts out the door and looks upon the dark and empty street. Each once busy shop along the road seems to have the cold grip of death upon it, yet you venture forth. As the road stretches out before you until your eyes can no longer see the end of the street, you look to each side and wonder where to start. That is when the screams grow the loudest. [/QUOTE]
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