I just picked up a copy of the 3E era Caverns of Thracia from Judges Guild-- it's been eyeing me at my FLGS for years.
What's your experience with it? Any advice for running it? Potential pitfalls? Also, any Pathfinder conversion notes floating around?
our DM ran us through CoT several years ago, and I thought he had reposted the sessions online from our private forums, but now I can't find them. I'll point to them once I find out where they are....
1. If you're working with the Judges' Guild original, write in on the maps (or a photocopy thereof) where each staircase and off-map connection goes. There are lots of these inter-level connections - part of the greatness of the module - and it's not always clear. The Necromancer version cleans this up a little.
Also worth checking out are Justin Alexander's essays about Caverns of Thracia; spoilers here as well.
Justin's essays are fabulous! Well-worth digging into!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.