Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Caverns of Thracia
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tav_Behemoth" data-source="post: 5653029" data-attributes="member: 18017"><p>I love, love, love Caverns of Thracia. It was the tent-pole dungeon for my <a href="https://muleabides.wordpress.com/tag/white-sandbox/" target="_blank">White Sandbox</a> campaign, and was also a big part of the Borderlands campaign that was the other source for Adventurer Conqueror King. Reaching the climax took 22 sessions, 37 players, and 55 characters (<a href="https://muleabides.wordpress.com/2010/05/27/we-killed-the-beast-lord-you-missed-it/" target="_blank">link contains spoilers</a>). </p><p></p><p>Here is my advice:</p><p></p><p>1. If you're working with the Judges' Guild original, write in on the maps (or a photocopy thereof) where each staircase and off-map connection goes. There are lots of these inter-level connections - part of the greatness of the module - and it's <a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=29477" target="_blank">not always clear</a>. The Necromancer version cleans this up a little.</p><p></p><p>2. Again if you're using the JG original and OD&D or 1E type rules, I found that there weren't enough treasures in the upper levels to let characters advance (GP = XP, remember) to the point where they could tackle the lower levels. What I'd recommend is using the rumor in the rumor table where a collector offers 2d100 for Thracian artifacts. Seeding the dungeon liberally with such artifacts will help get the ages of the dungeon across to the players, and create connections between town and dungeon. Speaking of which...</p><p></p><p>3. I created a town to be within a day's travel of the dungeons, and was super glad I did. 22 sessions of dungeon adventure would have been a lot less interesting without things that happened there having repercussions in town (I extended the factions to have overlap in town, so that worshippers of the Dark One became upset when their temple artifacts were sold to the town's merchants, etc.)</p><p></p><p>Also worth checking out are Justin Alexander's <a href="http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=29477" target="_blank">essays about Caverns of Thracia</a>; spoilers here as well.</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 5653029, member: 18017"] I love, love, love Caverns of Thracia. It was the tent-pole dungeon for my [url=https://muleabides.wordpress.com/tag/white-sandbox/]White Sandbox[/url] campaign, and was also a big part of the Borderlands campaign that was the other source for Adventurer Conqueror King. Reaching the climax took 22 sessions, 37 players, and 55 characters ([URL="https://muleabides.wordpress.com/2010/05/27/we-killed-the-beast-lord-you-missed-it/"]link contains spoilers[/URL]). Here is my advice: 1. If you're working with the Judges' Guild original, write in on the maps (or a photocopy thereof) where each staircase and off-map connection goes. There are lots of these inter-level connections - part of the greatness of the module - and it's [URL="http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=29477"]not always clear[/URL]. The Necromancer version cleans this up a little. 2. Again if you're using the JG original and OD&D or 1E type rules, I found that there weren't enough treasures in the upper levels to let characters advance (GP = XP, remember) to the point where they could tackle the lower levels. What I'd recommend is using the rumor in the rumor table where a collector offers 2d100 for Thracian artifacts. Seeding the dungeon liberally with such artifacts will help get the ages of the dungeon across to the players, and create connections between town and dungeon. Speaking of which... 3. I created a town to be within a day's travel of the dungeons, and was super glad I did. 22 sessions of dungeon adventure would have been a lot less interesting without things that happened there having repercussions in town (I extended the factions to have overlap in town, so that worshippers of the Dark One became upset when their temple artifacts were sold to the town's merchants, etc.) Also worth checking out are Justin Alexander's [url=http://www.dragonsfoot.org/forums/viewtopic.php?f=15&t=29477]essays about Caverns of Thracia[/url]; spoilers here as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Caverns of Thracia
Top