Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
CB Design Issue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WalterKovacs" data-source="post: 4965345" data-attributes="member: 63763"><p>Shields are special/weird because they can be enchanted as an arm slot item OR they can be enchanted as a weapon (in the case of a spiked shield). The only "slots" for non-magical items are "in hand" which is different than hand or arm, and the body slot for armor. In the case of light shield, you can even hold (but not wield) something while holding he shield.</p><p> </p><p>If the shield is enchanted (and not a weapon enchantment on spiked shield) it would not work with other arm slot magic items (bracers being the most common case). The character builder should implement something to resolve this. (Perhaps the enchanted shield put into the off-hand slot would automatically show up in the arm slot. If a different arm slot item is put on, the 'effects' of the shield's enhancement would be supressed. </p><p> </p><p>In the case of non-enchanted shield + non-shield arm slot items ... it isn't much of an issue. It's not just allowable by RAW, it's intended. The reason that you can't have two magic items on the same location isn't just a matter of being unable to wear both simultaneously, but that the magics interfere with each other. The bracer type powers would be the "any armor" type, while the shield prereqs are the ones that only work with a subset of those armors. The bracers enhancements were designed to be used with or without shields (although some obviously wouldn't work with shields because they encourage dual wielding or two handed weapons) but the shield enhancements only come on shields. So having proficiency with a shield is a prerequisite to those enchantments, and to take those, you have the opportunity cost of losing out on dual wielding or two handed weapon wielding.</p><p> </p><p>In general: The shield magic stuff should be "better" as it's restricted while the bracer arm slot items are not. The bracer arm slot items work with normal shields, but enchanted shields are arm slot items for the purpose of "one enchantment per slot, two for rings" rule.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4965345, member: 63763"] Shields are special/weird because they can be enchanted as an arm slot item OR they can be enchanted as a weapon (in the case of a spiked shield). The only "slots" for non-magical items are "in hand" which is different than hand or arm, and the body slot for armor. In the case of light shield, you can even hold (but not wield) something while holding he shield. If the shield is enchanted (and not a weapon enchantment on spiked shield) it would not work with other arm slot magic items (bracers being the most common case). The character builder should implement something to resolve this. (Perhaps the enchanted shield put into the off-hand slot would automatically show up in the arm slot. If a different arm slot item is put on, the 'effects' of the shield's enhancement would be supressed. In the case of non-enchanted shield + non-shield arm slot items ... it isn't much of an issue. It's not just allowable by RAW, it's intended. The reason that you can't have two magic items on the same location isn't just a matter of being unable to wear both simultaneously, but that the magics interfere with each other. The bracer type powers would be the "any armor" type, while the shield prereqs are the ones that only work with a subset of those armors. The bracers enhancements were designed to be used with or without shields (although some obviously wouldn't work with shields because they encourage dual wielding or two handed weapons) but the shield enhancements only come on shields. So having proficiency with a shield is a prerequisite to those enchantments, and to take those, you have the opportunity cost of losing out on dual wielding or two handed weapon wielding. In general: The shield magic stuff should be "better" as it's restricted while the bracer arm slot items are not. The bracer arm slot items work with normal shields, but enchanted shields are arm slot items for the purpose of "one enchantment per slot, two for rings" rule. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
CB Design Issue
Top