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CB Initiative error?
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<blockquote data-quote="avin" data-source="post: 4853397" data-attributes="member: 6762"><p>One of my players just send me his char by e-mail and he find out what he thinks it's a bug.</p><p></p><p>He's a DEX 13, WIS 18, Level 10 Deva and took Battle Intuition as a feat.</p><p></p><p>I think his initiative track should be like:</p><p></p><p>+5 Wis bonus</p><p>+ 5 Half level</p><p>+2 Feat Bonus</p><p>TOTAL = 12</p><p></p><p>CB is showing:</p><p>+1 Dex bonus</p><p>+ 5 Half Level</p><p>+ 5 MIsc</p><p>TOTAL = 11</p><p></p><p>Any idea about what's going on?</p><p></p><p>Here's summary:</p><p></p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p><p>Durward, level 10</p><p>Deva, Wizard</p><p>Build: Control Wizard</p><p>Arcane Implement Mastery: Orb of Imposition</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 12, Dex 13, Int 20, Wis 18, Cha 13.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 12, Dex 13, Int 16, Wis 14, Cha 13.</p><p></p><p></p><p>AC: 22 Fort: 18 Reflex: 22 Will: 23</p><p>HP: 58 Surges: 7 Surge Value: 14</p><p></p><p>TRAINED SKILLS</p><p>Arcana +15, Dungeoneering +14, Insight +14, History +17</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Bluff +8, Diplomacy +8, Endurance +8, Heal +11, Intimidate +8, Nature +11, Perception +11, Religion +14, Stealth +8, Streetwise +8, Thievery +9, Athletics +6</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Level 1: Battle Intuition</p><p>Level 2: Dual Implement Spellcaster</p><p>Level 4: Implement Expertise (orb)</p><p>Level 6: Jack of All Trades</p><p>Level 8: Auspicious Lineage</p><p>Level 10: Enlarge Spell</p><p></p><p>POWERS</p><p>Wizard at-will 1: Thunderwave</p><p>Wizard at-will 1: Phantom Bolt</p><p>Wizard daily 1: Horrid Whispers</p><p>Wizard daily 1 Spellbook: Sleep</p><p>Wizard daily 5: Grasp of the Grave</p><p>Wizard daily 5 Spellbook: Phantasmal Assailant</p><p>Wizard daily 9: Face of Death</p><p>Wizard daily 9 Spellbook: Taunting Phantoms</p><p>Wizard encounter 1: Orbmaster's Incendiary Detonation</p><p>Wizard encounter 3: Color Spray</p><p>Wizard encounter 7: Twist of Space</p><p>Wizard utility 10: Repelling Shield</p><p>Wizard utility 10 Spellbook: Feywild Spell Surge</p><p>Wizard utility 2: Arcane Insight</p><p>Wizard utility 2 Spellbook: Shield</p><p>Wizard utility 6: Emerald Eye</p><p>Wizard utility 6 Spellbook: Dispel Magic</p><p></p><p>ITEMS</p><p>Spellbook, Battle Harness Cloth Armor (Basic Clothing) +2, Orb of Impenetrable Escape +3, Book of Undeniable Fire +2, Amulet of Protection +2, Casque of Tactics (heroic tier), Burglar's Gloves (heroic tier)</p><p>RITUALS</p><p>Arcane Mark, Comprehend Language, Brew Potion, Magic Circle, Transfer Enchantment, Analyze Portal, Endure Elements, Detect Secret Doors, Knock</p><p>====== Created Using Wizards of the Coast D&DI Character Builder ======</p></blockquote><p></p>
[QUOTE="avin, post: 4853397, member: 6762"] One of my players just send me his char by e-mail and he find out what he thinks it's a bug. He's a DEX 13, WIS 18, Level 10 Deva and took Battle Intuition as a feat. I think his initiative track should be like: +5 Wis bonus + 5 Half level +2 Feat Bonus TOTAL = 12 CB is showing: +1 Dex bonus + 5 Half Level + 5 MIsc TOTAL = 11 Any idea about what's going on? Here's summary: ====== Created Using Wizards of the Coast D&DI Character Builder ====== Durward, level 10 Deva, Wizard Build: Control Wizard Arcane Implement Mastery: Orb of Imposition FINAL ABILITY SCORES Str 8, Con 12, Dex 13, Int 20, Wis 18, Cha 13. STARTING ABILITY SCORES Str 8, Con 12, Dex 13, Int 16, Wis 14, Cha 13. AC: 22 Fort: 18 Reflex: 22 Will: 23 HP: 58 Surges: 7 Surge Value: 14 TRAINED SKILLS Arcana +15, Dungeoneering +14, Insight +14, History +17 UNTRAINED SKILLS Acrobatics +8, Bluff +8, Diplomacy +8, Endurance +8, Heal +11, Intimidate +8, Nature +11, Perception +11, Religion +14, Stealth +8, Streetwise +8, Thievery +9, Athletics +6 FEATS Wizard: Ritual Caster Level 1: Battle Intuition Level 2: Dual Implement Spellcaster Level 4: Implement Expertise (orb) Level 6: Jack of All Trades Level 8: Auspicious Lineage Level 10: Enlarge Spell POWERS Wizard at-will 1: Thunderwave Wizard at-will 1: Phantom Bolt Wizard daily 1: Horrid Whispers Wizard daily 1 Spellbook: Sleep Wizard daily 5: Grasp of the Grave Wizard daily 5 Spellbook: Phantasmal Assailant Wizard daily 9: Face of Death Wizard daily 9 Spellbook: Taunting Phantoms Wizard encounter 1: Orbmaster's Incendiary Detonation Wizard encounter 3: Color Spray Wizard encounter 7: Twist of Space Wizard utility 10: Repelling Shield Wizard utility 10 Spellbook: Feywild Spell Surge Wizard utility 2: Arcane Insight Wizard utility 2 Spellbook: Shield Wizard utility 6: Emerald Eye Wizard utility 6 Spellbook: Dispel Magic ITEMS Spellbook, Battle Harness Cloth Armor (Basic Clothing) +2, Orb of Impenetrable Escape +3, Book of Undeniable Fire +2, Amulet of Protection +2, Casque of Tactics (heroic tier), Burglar's Gloves (heroic tier) RITUALS Arcane Mark, Comprehend Language, Brew Potion, Magic Circle, Transfer Enchantment, Analyze Portal, Endure Elements, Detect Secret Doors, Knock ====== Created Using Wizards of the Coast D&DI Character Builder ====== [/QUOTE]
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