Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Cbas_10's 3.x Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cbas_10" data-source="post: 3916830" data-attributes="member: 55767"><p><strong>Other Rule Tweaks</strong></p><p></p><ul> <li data-xf-list-type="ul"><strong>Raise/Res rule:</strong> Characters/NPCs may only be raised or resurrected by a cleric (or whatever divine caster) that worships the same diety.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Wound Points:</strong> Characters/Creatures have a number of wound points equal to their Constitution plus 1/2 level or HD. Furthermore, larger and smaller creatures have this number multiplied by their size multiplier (used for determining bonuses to Attack and AC; negative numbers multiply wound points and positive numbers divide them). When they take a critical hit, figure hit point damage normally. Additionally, the victim takes the weapon's base damage before multiplying as Wound Points. Energy effects, most special abilities that add damage before multiplying, etc do not apply to the wound point damage; pretty much only the weapon, strength (or other appropriate ability) based damage bonus, and the weapon's enhancement bonus. Wound points are also what "tick off" when a character is below zero hit points, as per the normal stablization rules. (Yes, this can be very deadly at high levels against powerful enemies.)</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Turning Undead:</strong> I use the variant rule for turning undead (<em>Unearthed Arcana</em> p.66) as a standard rule in my games.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Detecting or specifically affecting by Alignment:</strong> Detect [Alignment] spells or other effects that target by alignment specifically function only on creatures, items, or spells that actually have an aura or descriptor tag within its stat block. For example, Detect Evil will not register a chaotic evil Fighter, but it will show the presence of an evil Cleric, as the class specifically states that it has an aura of its alignment.</li> </ul></blockquote><p></p>
[QUOTE="Cbas_10, post: 3916830, member: 55767"] [b]Other Rule Tweaks[/b] [list][b]Raise/Res rule:[/b] Characters/NPCs may only be raised or resurrected by a cleric (or whatever divine caster) that worships the same diety.[/list] [list][b]Wound Points:[/b] Characters/Creatures have a number of wound points equal to their Constitution plus 1/2 level or HD. Furthermore, larger and smaller creatures have this number multiplied by their size multiplier (used for determining bonuses to Attack and AC; negative numbers multiply wound points and positive numbers divide them). When they take a critical hit, figure hit point damage normally. Additionally, the victim takes the weapon's base damage before multiplying as Wound Points. Energy effects, most special abilities that add damage before multiplying, etc do not apply to the wound point damage; pretty much only the weapon, strength (or other appropriate ability) based damage bonus, and the weapon's enhancement bonus. Wound points are also what "tick off" when a character is below zero hit points, as per the normal stablization rules. (Yes, this can be very deadly at high levels against powerful enemies.)[/list] [list][b]Turning Undead:[/b] I use the variant rule for turning undead ([i]Unearthed Arcana[/i] p.66) as a standard rule in my games.[/list] [list][b]Detecting or specifically affecting by Alignment:[/b] Detect [Alignment] spells or other effects that target by alignment specifically function only on creatures, items, or spells that actually have an aura or descriptor tag within its stat block. For example, Detect Evil will not register a chaotic evil Fighter, but it will show the presence of an evil Cleric, as the class specifically states that it has an aura of its alignment.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Cbas_10's 3.x Rules
Top