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CB's City of the Spider Queen v3.5 OOC
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<blockquote data-quote="CanadienneBacon" data-source="post: 2835333" data-attributes="member: 11146"><p>I've combed through Underdark. Please note that contrary to my earlier decision, alchemist's mineral acid will be allowed, though at a very slight cost increase. What follows is a list of acceptable equipment, magic items, domains, and spells from Underdark:</p><p></p><p><u>Martial Weapons</u>:</p><p>Razored armor--similar to armor spikes</p><p>Razored shield, light</p><p>Razored shield, heavy</p><p></p><p><u>Exotic Weapons</u>:</p><p>Nekode--glove or strap fitted with spikes in palm. Useful for armed attacks and climbing.</p><p>Steel fins--kuo-toa glovelike weapon with sharp steel claws</p><p>Flutter blade--deals piercing or slashing dmg</p><p>Pincer staff--will provoke an attack of opportunity but only from adjacent foes</p><p></p><p><u>Armor</u>:</p><p>Nightscale--similar to leather armor but reduced armor check penalty and spellcasting failure</p><p>Chitine web--armor woven by chitine that degrades over time but is light category</p><p>Spidersilk--light and soft to wear, attractive to those with low strength scores</p><p>Tentacled hide--bonus to trip attacks</p><p>Stonemail</p><p>Feeler plate--reduces miss chance due to concealment</p><p>Heavy plate--forged for the strongest of warriors. Weight 100 lbs.</p><p></p><p><u>Non-magical Armor qualities</u>:</p><p>Buoyancy--increases odds of being able to swim if underwater</p><p>Camouflage--cost adjusted to +500 gp--bonus to hide</p><p>Muffling--cost adjusted to +500 gp--bonus to move silently</p><p>Stability weights--bonus to balance and checks made to avoid being bullrushed or tripped</p><p></p><p><u>Other Non-magical Equipment</u>:</p><p>Alchemist's mineral acid--cost adjusted to 30 gp--splash wpn, deals dmg to earth subtype creatures or dissolves inert rock/stone</p><p>Blackwater--taints water</p><p>Caveharp--instrument grants perform bonus and sound carries in tunnels</p><p>Darkoil--protects drowcraft weapons and armor from effects of sunlight</p><p>Darkvision-invisible paint--leave messages invisible to creatures w/darkvision</p><p>Shriek paste--reacts to torch light</p><p>Spelunker's kit--cost adjusted to 100 gp--aids with several spelunking skills in cavernous areas</p><p></p><p><u>Poison</u>:</p><p>Cave terror--ingested, tough to resist, somewhat expensive</p><p>Drow knockout poison--injury, easy to resist, fairly cheap</p><p>Sickstone unguent--injury, tough to resist, expensive</p><p>Stun gas--inhaled, easy to resist, cheap</p><p></p><p><u>Magic Weapons</u>:</p><p>Bloodthirsty--adjusted to must kill 4HD creature minimum every 12 hours--+1 wpn that can function as +2</p><p>Drowcraft--energized by faerzress, grants bonuses</p><p>Sizing--can alter wpn size</p><p>Finder--bonuses to underground skill checks</p><p>Blindsighted</p><p></p><p><u>Magic Armor</u>:</p><p>Drowcraft--energized by faerzress, grants bonuses</p><p>Halfweight--expensive but halves armor weight</p><p>Illithidwrought--must rp purchase/availability with DM--provides insight bonus to AC</p><p>Xorn movement--move through earth as xorn.</p><p></p><p><u>Rings</u>:</p><p>Antivenom, frugal</p><p>Antivenom</p><p>Detect thoughts</p><p>Enslavement rings--expensive</p><p></p><p><u>Rods</u>:</p><p>Dowsing rod--find potable water</p><p>Portal finder</p><p>Faerzress negation</p><p>Dead--increases caster level of wielder to deal with undead</p><p>Webspinning--spiderskin effect, access to web, freedom of movement</p><p></p><p><u>Staffs</u>:</p><p>Spider</p><p>Shadow, lesser</p><p>Shadow, greater</p><p>Underdark</p><p>Stone</p><p>Watery grave</p><p>Portals</p><p></p><p><u>Wondrous Items</u>:</p><p>Daylight pellet</p><p>Web choker--somewhat similar to necklace of fireballs</p><p>Rope of climbing, greater</p><p>Sun flash pellet</p><p>Figurine of illusory escort--useful for intimidating others or creating impressive but illusory cohort</p><p>Lurker cloak--polymorph into lurker</p><p>Messenger medallion--send message </p><p>Lenses of clarity--reduces miss chance due to glamer spells</p><p>Gloves of burrowing--can burrow up to xxx amounts of minutes/day</p><p>Spider mask--darkvision, fort bonus vs saves to some poisons, immune to web</p><p>Figurine of wondrous power: jasper spider, sardonyx stone flyer</p><p>Mantle of energy resistance--can be bought for one or more types of energy</p><p>Cloak of stone--bonuses to hide, move silently, access to meld into stone</p><p>Antimagic torc--create temporary antimagic field</p><p>Gauntlet of disintegration</p><p>Glove of venom--very nasty poison spell xxx times/day</p><p>Boots of tremorsense</p><p>Driftdisc--extremely expensive, traveling disc oft used by powerful drowess matrons</p><p></p><p><u>New Domains</u>:</p><p>Balance</p><p>Portal</p><p>Watery Death</p><p></p><p><u>New Spells</u>:</p><p>list will be forthcoming, hang tight</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 2835333, member: 11146"] I've combed through Underdark. Please note that contrary to my earlier decision, alchemist's mineral acid will be allowed, though at a very slight cost increase. What follows is a list of acceptable equipment, magic items, domains, and spells from Underdark: [U]Martial Weapons[/U]: Razored armor--similar to armor spikes Razored shield, light Razored shield, heavy [U]Exotic Weapons[/U]: Nekode--glove or strap fitted with spikes in palm. Useful for armed attacks and climbing. Steel fins--kuo-toa glovelike weapon with sharp steel claws Flutter blade--deals piercing or slashing dmg Pincer staff--will provoke an attack of opportunity but only from adjacent foes [U]Armor[/U]: Nightscale--similar to leather armor but reduced armor check penalty and spellcasting failure Chitine web--armor woven by chitine that degrades over time but is light category Spidersilk--light and soft to wear, attractive to those with low strength scores Tentacled hide--bonus to trip attacks Stonemail Feeler plate--reduces miss chance due to concealment Heavy plate--forged for the strongest of warriors. Weight 100 lbs. [U]Non-magical Armor qualities[/U]: Buoyancy--increases odds of being able to swim if underwater Camouflage--cost adjusted to +500 gp--bonus to hide Muffling--cost adjusted to +500 gp--bonus to move silently Stability weights--bonus to balance and checks made to avoid being bullrushed or tripped [U]Other Non-magical Equipment[/U]: Alchemist's mineral acid--cost adjusted to 30 gp--splash wpn, deals dmg to earth subtype creatures or dissolves inert rock/stone Blackwater--taints water Caveharp--instrument grants perform bonus and sound carries in tunnels Darkoil--protects drowcraft weapons and armor from effects of sunlight Darkvision-invisible paint--leave messages invisible to creatures w/darkvision Shriek paste--reacts to torch light Spelunker's kit--cost adjusted to 100 gp--aids with several spelunking skills in cavernous areas [U]Poison[/U]: Cave terror--ingested, tough to resist, somewhat expensive Drow knockout poison--injury, easy to resist, fairly cheap Sickstone unguent--injury, tough to resist, expensive Stun gas--inhaled, easy to resist, cheap [U]Magic Weapons[/U]: Bloodthirsty--adjusted to must kill 4HD creature minimum every 12 hours--+1 wpn that can function as +2 Drowcraft--energized by faerzress, grants bonuses Sizing--can alter wpn size Finder--bonuses to underground skill checks Blindsighted [U]Magic Armor[/U]: Drowcraft--energized by faerzress, grants bonuses Halfweight--expensive but halves armor weight Illithidwrought--must rp purchase/availability with DM--provides insight bonus to AC Xorn movement--move through earth as xorn. [U]Rings[/U]: Antivenom, frugal Antivenom Detect thoughts Enslavement rings--expensive [U]Rods[/U]: Dowsing rod--find potable water Portal finder Faerzress negation Dead--increases caster level of wielder to deal with undead Webspinning--spiderskin effect, access to web, freedom of movement [U]Staffs[/U]: Spider Shadow, lesser Shadow, greater Underdark Stone Watery grave Portals [U]Wondrous Items[/U]: Daylight pellet Web choker--somewhat similar to necklace of fireballs Rope of climbing, greater Sun flash pellet Figurine of illusory escort--useful for intimidating others or creating impressive but illusory cohort Lurker cloak--polymorph into lurker Messenger medallion--send message Lenses of clarity--reduces miss chance due to glamer spells Gloves of burrowing--can burrow up to xxx amounts of minutes/day Spider mask--darkvision, fort bonus vs saves to some poisons, immune to web Figurine of wondrous power: jasper spider, sardonyx stone flyer Mantle of energy resistance--can be bought for one or more types of energy Cloak of stone--bonuses to hide, move silently, access to meld into stone Antimagic torc--create temporary antimagic field Gauntlet of disintegration Glove of venom--very nasty poison spell xxx times/day Boots of tremorsense Driftdisc--extremely expensive, traveling disc oft used by powerful drowess matrons [U]New Domains[/U]: Balance Portal Watery Death [U]New Spells[/U]: list will be forthcoming, hang tight [/QUOTE]
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