Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CB's City of the Spider Queen v3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wmasters" data-source="post: 2817460" data-attributes="member: 40111"><p><span style="font-size: 9px"><strong>Blite, Minotaur Fighter 1/Barbarian 1</strong></span></p><p></p><p><strong>Character Background:</strong></p><p></p><p>Terrible tragedy befell Blite. But a child among the minotaurs he was captured by men and imprisoned. They believed they had caught a powerful beast, little did they know that Blite still had many years left to develop to his full potential. </p><p></p><p>Trapped in a maze, Blite was yet to master his kinds natural ability to find their way out. He was left to wander, unsure of where he was or where he was going to. </p><p></p><p>Feeding on whatever creatures he could find, Blite thought he had met his end, until, one day, a man came forth into the maze and found Blite. Dragging a ball of string to find his exit, the man came upon Blite, heavily armed.</p><p></p><p>Blite thought little of the armaments that the man carried. The maze was a dangerous place filled with peril, he surely would not have found him otherwise. But perhaps here, in this man, Blite would find his saviour, and the man would lead him to his freedom?</p><p></p><p>The man raised his blade, crying out that he was Theses or somesuch, and had come to slay him. Blite despaired - this was no saviour! The man proved strong, and Blite, still not fully grown, fell to him. Left for dead in the heart of the maze, Blite feared that he had met his fate, but it was not to be.</p><p></p><p>Gradually he recovered and regained his strength after the battle. The maze, a most hostile place, proved a good training ground if nothing else, and Blite's skills in combat improved. </p><p></p><p>Eventually finding his way out, he finds the world a very different place from that which he remembers. Taken in by a band of orcs, he was equipped by their finest weaponsmiths, and taught some of their ways. He had thought them his friends, and fought beside them many a time. Increasingly though, the orcs used Blite to fight their battles for them, slaying, or just inspiring fear among their enemies. Little more than a gladiator or slave, this was no way for him to live, he was only there for the amusement of the orcs. It was time for them to go. </p><p></p><p>Wiping orc blood from his horn, Blite now looks for the next place he might travel, and the place he might find his home for a while.</p><p></p><p><strong>Character Sheet:</strong></p><p></p><p>Name Blite</p><p>Gender/Race Male Minotaur</p><p>Class Monstrous Humanoid 6/Fighter 1/Barbarian 1 (ECL 10)</p><p>Alignment Chaotic Neutral</p><p>Age 17</p><p>Height/Weight 7'8"/743lbs</p><p>Deity Gruumsh</p><p></p><p>Ability Scores</p><p>Str 26 (6pts +8 racial +2 level adjust +2 magic)</p><p>Dex 14 (6pts)</p><p>Con 20 (6pts +4 racial +2 magic)</p><p>Int 10 (6pts -4 racial)</p><p>Wis 10 (2pts)</p><p>Cha 8 (2pts -2 racial)</p><p></p><p>AC 26 (10 base + 8 armour + 2 dex + 5 natural - 1 size + 2 deflection)</p><p>Touch AC 13, Flatfooted AC 26</p><p>Initiative +2</p><p>Speed 40ft</p><p>Max. Hit Points 88 (48+5d8+1d10+1d12)</p><p>Current Hit Points 88</p><p>ACP: -2</p><p></p><p>Saving Throws</p><p>Fort +13 (+6 base, +5 ability, +2 magic)</p><p>Reflex +9 (+5 base, +2 ability, +2 magic) </p><p>Will +7 (+5 base, +2 magic)</p><p></p><p>Space/Reach 10ft/10ft</p><p></p><p>Attacks and Damage for preferred weapons</p><p>+1 Greatsword melee +16/+11, 3d6+13dmg, 17-20/x2</p><p>Gore melee +15, 1d8+8dmg, 20/x2</p><p>Unarmed Strike melee+15/+10, 1d4+8dmg, 20/x2</p><p></p><p>Full Attack: +1 Greatsword (+16/+11, 3d6+13dmg, 17-20/x2) + Gore (+10, 1d8+4, 20x2)</p><p></p><p>Grapple +24 (+8 base, +8 str, +4 size, +4 imp. grapple)</p><p></p><p>Feats: Improved Critical (greatsword), Improved Unarmed Strike, Improved Grapple, Power Attack</p><p></p><p>Skills</p><p>Intimidate +5 (6 ranks -1 ability)</p><p>Search +13 (9 ranks +4 racial)</p><p>Spot +13 (9 ranks +4 racial)</p><p></p><p>Languages Known: Common, Giant</p><p></p><p>Abilities: </p><p>Darkvision 60ft</p><p>Natural Weapons: Gore 1d8+8</p><p>Powerful charge: Can make a single gore attack on a charge dealing 4d6+12 damage</p><p>Natural Cunning: Immune to maze spells, cannot become lost and can track enemies. Never caught flat-footed</p><p>Rage: 1/day can fly into frenzy gaining +4 Str and Con, +16 hit points and +2 morale bonus to Will saves but -2AC. Rage lasts up to 10 rounds</p><p></p><p>Possessions & Current Wealth</p><p>Large Greatsword +1 2350 16lb</p><p>Cloak of Resistance +2 4000 1lb</p><p>Ring of Protection +2 8000 0lb</p><p>Amulet of Health (+2 Con) 4000 0lb</p><p>Mithril Chain Mail +3 13150 40lb</p><p>Gauntlets of Ogre Power (+2 Str) 4000 4lb</p><p>Boots of Speed 12000 1lb</p><p>Backpack 2 2lb</p><p>7 days trail rations 3gp 5sp 7lb</p><p>Bedroll 1sp 4lb</p><p>Wand of Cure Light Wounds 750 olb</p><p>3 Waterskins 3 12lb</p><p>Whetstone 2cp 1lb</p><p>Travellers Outfit 1gp 5lb</p><p>Winter Blanket 5sp 3lb</p><p>Whetstone 2cp 1lb</p><p>Grappling hook 1gp 4lb</p><p>Belt Pouch 1gp 1/2lb</p><p>Sack 2sp 1/2lb</p><p>2 vials of anti-toxin 100gp 0lb</p><p></p><p>Remaining Gold 339gp, 7sp, 6cp</p><p>Total weight carried: 103lbs</p><p></p><p>Light load 612lbs, Medium load 1226lbs, Heavy load 1840lbs</p><p>Lift Over: 1840lbs, Lift Off: 3680lbs, Push/drag: 9200lbs</p><p></p><p>XP: 50,906/55,000</p></blockquote><p></p>
[QUOTE="wmasters, post: 2817460, member: 40111"] [SIZE=1][B]Blite, Minotaur Fighter 1/Barbarian 1[/B][/SIZE] [B]Character Background:[/B] Terrible tragedy befell Blite. But a child among the minotaurs he was captured by men and imprisoned. They believed they had caught a powerful beast, little did they know that Blite still had many years left to develop to his full potential. Trapped in a maze, Blite was yet to master his kinds natural ability to find their way out. He was left to wander, unsure of where he was or where he was going to. Feeding on whatever creatures he could find, Blite thought he had met his end, until, one day, a man came forth into the maze and found Blite. Dragging a ball of string to find his exit, the man came upon Blite, heavily armed. Blite thought little of the armaments that the man carried. The maze was a dangerous place filled with peril, he surely would not have found him otherwise. But perhaps here, in this man, Blite would find his saviour, and the man would lead him to his freedom? The man raised his blade, crying out that he was Theses or somesuch, and had come to slay him. Blite despaired - this was no saviour! The man proved strong, and Blite, still not fully grown, fell to him. Left for dead in the heart of the maze, Blite feared that he had met his fate, but it was not to be. Gradually he recovered and regained his strength after the battle. The maze, a most hostile place, proved a good training ground if nothing else, and Blite's skills in combat improved. Eventually finding his way out, he finds the world a very different place from that which he remembers. Taken in by a band of orcs, he was equipped by their finest weaponsmiths, and taught some of their ways. He had thought them his friends, and fought beside them many a time. Increasingly though, the orcs used Blite to fight their battles for them, slaying, or just inspiring fear among their enemies. Little more than a gladiator or slave, this was no way for him to live, he was only there for the amusement of the orcs. It was time for them to go. Wiping orc blood from his horn, Blite now looks for the next place he might travel, and the place he might find his home for a while. [B]Character Sheet:[/B] Name Blite Gender/Race Male Minotaur Class Monstrous Humanoid 6/Fighter 1/Barbarian 1 (ECL 10) Alignment Chaotic Neutral Age 17 Height/Weight 7'8"/743lbs Deity Gruumsh Ability Scores Str 26 (6pts +8 racial +2 level adjust +2 magic) Dex 14 (6pts) Con 20 (6pts +4 racial +2 magic) Int 10 (6pts -4 racial) Wis 10 (2pts) Cha 8 (2pts -2 racial) AC 26 (10 base + 8 armour + 2 dex + 5 natural - 1 size + 2 deflection) Touch AC 13, Flatfooted AC 26 Initiative +2 Speed 40ft Max. Hit Points 88 (48+5d8+1d10+1d12) Current Hit Points 88 ACP: -2 Saving Throws Fort +13 (+6 base, +5 ability, +2 magic) Reflex +9 (+5 base, +2 ability, +2 magic) Will +7 (+5 base, +2 magic) Space/Reach 10ft/10ft Attacks and Damage for preferred weapons +1 Greatsword melee +16/+11, 3d6+13dmg, 17-20/x2 Gore melee +15, 1d8+8dmg, 20/x2 Unarmed Strike melee+15/+10, 1d4+8dmg, 20/x2 Full Attack: +1 Greatsword (+16/+11, 3d6+13dmg, 17-20/x2) + Gore (+10, 1d8+4, 20x2) Grapple +24 (+8 base, +8 str, +4 size, +4 imp. grapple) Feats: Improved Critical (greatsword), Improved Unarmed Strike, Improved Grapple, Power Attack Skills Intimidate +5 (6 ranks -1 ability) Search +13 (9 ranks +4 racial) Spot +13 (9 ranks +4 racial) Languages Known: Common, Giant Abilities: Darkvision 60ft Natural Weapons: Gore 1d8+8 Powerful charge: Can make a single gore attack on a charge dealing 4d6+12 damage Natural Cunning: Immune to maze spells, cannot become lost and can track enemies. Never caught flat-footed Rage: 1/day can fly into frenzy gaining +4 Str and Con, +16 hit points and +2 morale bonus to Will saves but -2AC. Rage lasts up to 10 rounds Possessions & Current Wealth Large Greatsword +1 2350 16lb Cloak of Resistance +2 4000 1lb Ring of Protection +2 8000 0lb Amulet of Health (+2 Con) 4000 0lb Mithril Chain Mail +3 13150 40lb Gauntlets of Ogre Power (+2 Str) 4000 4lb Boots of Speed 12000 1lb Backpack 2 2lb 7 days trail rations 3gp 5sp 7lb Bedroll 1sp 4lb Wand of Cure Light Wounds 750 olb 3 Waterskins 3 12lb Whetstone 2cp 1lb Travellers Outfit 1gp 5lb Winter Blanket 5sp 3lb Whetstone 2cp 1lb Grappling hook 1gp 4lb Belt Pouch 1gp 1/2lb Sack 2sp 1/2lb 2 vials of anti-toxin 100gp 0lb Remaining Gold 339gp, 7sp, 6cp Total weight carried: 103lbs Light load 612lbs, Medium load 1226lbs, Heavy load 1840lbs Lift Over: 1840lbs, Lift Off: 3680lbs, Push/drag: 9200lbs XP: 50,906/55,000 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CB's City of the Spider Queen v3.5
Top