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CB's City of the Spider Queen v3.5
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<blockquote data-quote="CanadienneBacon" data-source="post: 2849382" data-attributes="member: 11146"><p>Prixo fires three shots at Drider 3 in quick succession. The first shot goes wildly astray, the arrow piercing the cavern ceiling. Undaunted, Prixo continues to increase his bead on Drider 3 and successfully hits the creature with his other two arrows, <span style="color: Red">dealing 9 points of damage plus 1 point of frost damage, plus 2 points of shock damage with the second arrow, then 7 points of damage, plus 6 points of frost damage, plus 6 points of shock damage with the third arrow. </span> Drider 3 emits a piercing shriek and loses its grasp on the cavern ceiling, its lifeless arrow-riddled form falling far below to the bazaar floor not ten feet from Prixo and K'yorl. The crowd of merchants and customers in the immediate vicinity scream and scramble over one another to flee the scene, trampling others and knocking over merchant shanty stalls as they cut a swath away from the bazaar.</p><p></p><p>Zarra crawls under a merchant stall selling moss agate stones in J11 and lies in wait, watching and hiding in her new cubby.</p><p></p><p>Alex, having activated his heavy steel shield so that the protective item hovers in the air of its own volition in front of him, notes that Ardyth seems to be standing her ground and looking with interest off to the left, toward the row of shops abutting the far cavern wall. Wanting to protect his fellow human, Alex stands his ground and, his chain at the ready, scans the market for signs of foes.</p><p></p><p>From the rooftops of the line of shop fronts along the western wall of the bazaar's cavewall comes a many-layered mass of strong, sticky strands. Drider 2, a wickedly bemused smile at play on its green lips, quickly pops into view just as the webbing shoots forth. The webbing lands with a wet splat in M9 and quickly spreads to grasp at everything and everyone within a 20 foot radius spread, attaching itself to the merchant stalls as an anchor. Alex, Ardyth, Zarra, Lyssa, Prixo, and K'yorl soon find themselves engulfed in the sticky webbing and struggle to get free. While Zarra, Lyssa, and Prixo right themselves this round, Alex, Ardyth, and K'yorl are entangled in the webbing.</p><p></p><p><span style="color: red">I've scanned everyone's character sheets and don't believe, for those who missed their reflex save, that anyone currently possesses an item or ability that would negate the effect of the webbing. Let me know if you feel I have this in error. Zarra, Lyssa, and Prixo are entangled but may move through the web very slowly--each round it will be a new Str or Escape Artist check and for each full 5 point increment that you beat a DC of 10 you may move 5 feet. Alex, Ardyth, and K'yorl may not move at all without first breaking loose by spending 1 round to make a DC 20 Str check or DC 25 Escape Artist check. Ardyth, Lyssa, and K'yorl all successfully identify the spell as <em>web</em>.</span></p><p></p><p>Hael, with the aid of his winged boots, flies up 25 feet to be on an even level with the now-visible Drider 2 who sits perched atop the row of shop roofs. Flying a further 85 feet to R4, Hael finds himself 20 feet from Drider 2 and directly eye-level--albeit from a short distance. Having double-timed to get from Drider 1 to Drider 2, Hael stops to consider his best angle of attack against the drider.</p><p></p><p><span style="color: red">Given the height of the stalls and the shop fronts, and the general tumult of people in the marketplace, Hael doesn't have the straight line of sight that he needs to charge; thus, he needed to move up first, then over. I've left Hael enough movement to be able to charge in Round 3 or simply attack from 20 feet away. Let me know if I've misunderstood your intent.</span></p><p></p><p>Ardyth, engulfed in webbing, struggles uselessly against the sticky sheets of spider web and remains motionless. After spending a second or two writhing to free herself, Ardyth stops struggling in favor of concentrating on her arcane prowess. Having singled out Drider 2, Ardyth drops a <em>sleep</em> spell to activate <em>magic missile</em> and casts her spell at Drider 2. Five missiles of magical energy dart from Ardyth's fingertips and strike Drider 2 squarely on the thorax, <span style="color: Red">dealing 13 points of damage.</span></p><p></p><p>Queastag, sensing an impending stampede in the marketplace and K'yorl's determination not to flee, avails himself of an opportunity to leave and turns to flee back through the alley in which he stood. The odor of his leather armor lingers in the air long after his departure.</p><p></p><p>Lyssa rips free of the remaining tendrils of webbing that grasp at her form and moves to L13. Nearly free of the webbing, Lyssa figures she can break out entirely next round.</p><p></p><p>The red-striped spiders animatedly trundle down their fine silken threads toward the ground below. The spiders in T4, U5, W6, and Y5 land on the rooftops of the store fronts and now surround Drider 2. The spiders in T2, U3, and X3 are all within 5 feet of landing or jumping on the rooftop next round. The spider hovering over the market stall in Y8 is still 15 feet of the top of the stall and 20 feet from landing on the cavern floor amidst the bazaar. The spiders in V9, W10, and V11 are all still scrabbling down their threads and are 20 feet above the bazaar byway.</p><p></p><p>K'yorl foregoes struggling against the webs in order to concentrate on her spell and successfully casts <em>invisibility purge</em>. A tiefling suddenly pops into view in S10, not twenty feet south of K'yorl and Prixo, just beyond the arrow-riddled corpse of Drider 3. Surprised to find himself visible, the tiefling hesitates a moment then scrabbles underneath the market stall that he had been leaning against.</p><p></p><p>Figuring that he might be able to get at Drider 2 (who is perched only 25 feet up atop the shop roofs), Blite lumbers angles west toward Drider 2, coming to a rest in H7, just north of the webbing. Careful to stop before the webbing and the now panick-stricken crowds, but unfortunately plowing right through the entire section of market stalls in H, G, F, and E 8, Blite stops to assess his best bet on how to get to Drider 2.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 2849382, member: 11146"] Prixo fires three shots at Drider 3 in quick succession. The first shot goes wildly astray, the arrow piercing the cavern ceiling. Undaunted, Prixo continues to increase his bead on Drider 3 and successfully hits the creature with his other two arrows, [COLOR=Red]dealing 9 points of damage plus 1 point of frost damage, plus 2 points of shock damage with the second arrow, then 7 points of damage, plus 6 points of frost damage, plus 6 points of shock damage with the third arrow. [/COLOR] Drider 3 emits a piercing shriek and loses its grasp on the cavern ceiling, its lifeless arrow-riddled form falling far below to the bazaar floor not ten feet from Prixo and K'yorl. The crowd of merchants and customers in the immediate vicinity scream and scramble over one another to flee the scene, trampling others and knocking over merchant shanty stalls as they cut a swath away from the bazaar. Zarra crawls under a merchant stall selling moss agate stones in J11 and lies in wait, watching and hiding in her new cubby. Alex, having activated his heavy steel shield so that the protective item hovers in the air of its own volition in front of him, notes that Ardyth seems to be standing her ground and looking with interest off to the left, toward the row of shops abutting the far cavern wall. Wanting to protect his fellow human, Alex stands his ground and, his chain at the ready, scans the market for signs of foes. From the rooftops of the line of shop fronts along the western wall of the bazaar's cavewall comes a many-layered mass of strong, sticky strands. Drider 2, a wickedly bemused smile at play on its green lips, quickly pops into view just as the webbing shoots forth. The webbing lands with a wet splat in M9 and quickly spreads to grasp at everything and everyone within a 20 foot radius spread, attaching itself to the merchant stalls as an anchor. Alex, Ardyth, Zarra, Lyssa, Prixo, and K'yorl soon find themselves engulfed in the sticky webbing and struggle to get free. While Zarra, Lyssa, and Prixo right themselves this round, Alex, Ardyth, and K'yorl are entangled in the webbing. [color=red]I've scanned everyone's character sheets and don't believe, for those who missed their reflex save, that anyone currently possesses an item or ability that would negate the effect of the webbing. Let me know if you feel I have this in error. Zarra, Lyssa, and Prixo are entangled but may move through the web very slowly--each round it will be a new Str or Escape Artist check and for each full 5 point increment that you beat a DC of 10 you may move 5 feet. Alex, Ardyth, and K'yorl may not move at all without first breaking loose by spending 1 round to make a DC 20 Str check or DC 25 Escape Artist check. Ardyth, Lyssa, and K'yorl all successfully identify the spell as [i]web[/i].[/color] Hael, with the aid of his winged boots, flies up 25 feet to be on an even level with the now-visible Drider 2 who sits perched atop the row of shop roofs. Flying a further 85 feet to R4, Hael finds himself 20 feet from Drider 2 and directly eye-level--albeit from a short distance. Having double-timed to get from Drider 1 to Drider 2, Hael stops to consider his best angle of attack against the drider. [color=red]Given the height of the stalls and the shop fronts, and the general tumult of people in the marketplace, Hael doesn't have the straight line of sight that he needs to charge; thus, he needed to move up first, then over. I've left Hael enough movement to be able to charge in Round 3 or simply attack from 20 feet away. Let me know if I've misunderstood your intent.[/color] Ardyth, engulfed in webbing, struggles uselessly against the sticky sheets of spider web and remains motionless. After spending a second or two writhing to free herself, Ardyth stops struggling in favor of concentrating on her arcane prowess. Having singled out Drider 2, Ardyth drops a [i]sleep[/i] spell to activate [i]magic missile[/i] and casts her spell at Drider 2. Five missiles of magical energy dart from Ardyth's fingertips and strike Drider 2 squarely on the thorax, [COLOR=Red]dealing 13 points of damage.[/COLOR] Queastag, sensing an impending stampede in the marketplace and K'yorl's determination not to flee, avails himself of an opportunity to leave and turns to flee back through the alley in which he stood. The odor of his leather armor lingers in the air long after his departure. Lyssa rips free of the remaining tendrils of webbing that grasp at her form and moves to L13. Nearly free of the webbing, Lyssa figures she can break out entirely next round. The red-striped spiders animatedly trundle down their fine silken threads toward the ground below. The spiders in T4, U5, W6, and Y5 land on the rooftops of the store fronts and now surround Drider 2. The spiders in T2, U3, and X3 are all within 5 feet of landing or jumping on the rooftop next round. The spider hovering over the market stall in Y8 is still 15 feet of the top of the stall and 20 feet from landing on the cavern floor amidst the bazaar. The spiders in V9, W10, and V11 are all still scrabbling down their threads and are 20 feet above the bazaar byway. K'yorl foregoes struggling against the webs in order to concentrate on her spell and successfully casts [i]invisibility purge[/i]. A tiefling suddenly pops into view in S10, not twenty feet south of K'yorl and Prixo, just beyond the arrow-riddled corpse of Drider 3. Surprised to find himself visible, the tiefling hesitates a moment then scrabbles underneath the market stall that he had been leaning against. Figuring that he might be able to get at Drider 2 (who is perched only 25 feet up atop the shop roofs), Blite lumbers angles west toward Drider 2, coming to a rest in H7, just north of the webbing. Careful to stop before the webbing and the now panick-stricken crowds, but unfortunately plowing right through the entire section of market stalls in H, G, F, and E 8, Blite stops to assess his best bet on how to get to Drider 2. [/QUOTE]
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