Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
CB's City of the Spider Queen v3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 2880566" data-attributes="member: 11146"><p>Captain Morcane tails K'yorl out of the office and has a private word with his lieutenant, who still clearly wants nothing to do with the majority of the party. The lieutenant nods and with some hesitation, begins moving toward the gate at the head of the party. Two drow sergeants pick up the party's right and left flank halfway across the open expanse of cavern and busy themselves clearing a path for the minotaur. Carts, wagons, and bystanders are abruptly ordered aside, causing many in the gaggle of merchants and newcomers to stop and stare at the procession. </p><p></p><p>Passing under the black malachite Bar induces a tingling under the skin akin to spiders hatching and burrowing for freedom. Once past the gate, however, the lieutenant and his two drow guardsmen turn and without so much as a word return to the cavern, leaving the companions on their own. With no sight of pursuit, the party finds themselves out of Szith Morcane and into the depths of the Upperdark.</p><p></p><p>The area outside of Szith Morcane is often referred to as the Deep Wastes. Most areas in this region are either natural caverns or long, winding tunnels. The size of the caverns and the width of the tunnels, however, oftentimes make it difficult to determine which feature is which. Streams and lakes are very common in this area, and the water in such features is icy cold. With rare exceptions, the walls in the Deep Wastes are unworked natural stone. The floors are also natural stone, frought with uneven surfaces, boulders, and stalagmites. Running and charging are impossible in the Deep Wastes. Some sections of the floor are uneven enough as to require Climb checks. Ceilings in the Deep Wastes are natural unworked stone, range in height to an average of 20 feet, and are littered with stalactites. Tracking is difficult and is equivalent to barren or badlands terrain. Movement is reduced to half of normal. Additionally, all the spellcasters in the party know that the Deep Wastes are subject to the full effects of faerzress. Pockets of wild magic are also not entirely uncommon.</p><p></p><p><span style="color: red">We're at a transition point here; decisive action will need to be declared and taken by the players. Now might also be a good time to call for knowledge or survival checks to determine further hazards, cardinal direction, etc, etc. The Lower Bar dumps out into one large tunnel, which leads roughly east.</span></p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 2880566, member: 11146"] Captain Morcane tails K'yorl out of the office and has a private word with his lieutenant, who still clearly wants nothing to do with the majority of the party. The lieutenant nods and with some hesitation, begins moving toward the gate at the head of the party. Two drow sergeants pick up the party's right and left flank halfway across the open expanse of cavern and busy themselves clearing a path for the minotaur. Carts, wagons, and bystanders are abruptly ordered aside, causing many in the gaggle of merchants and newcomers to stop and stare at the procession. Passing under the black malachite Bar induces a tingling under the skin akin to spiders hatching and burrowing for freedom. Once past the gate, however, the lieutenant and his two drow guardsmen turn and without so much as a word return to the cavern, leaving the companions on their own. With no sight of pursuit, the party finds themselves out of Szith Morcane and into the depths of the Upperdark. The area outside of Szith Morcane is often referred to as the Deep Wastes. Most areas in this region are either natural caverns or long, winding tunnels. The size of the caverns and the width of the tunnels, however, oftentimes make it difficult to determine which feature is which. Streams and lakes are very common in this area, and the water in such features is icy cold. With rare exceptions, the walls in the Deep Wastes are unworked natural stone. The floors are also natural stone, frought with uneven surfaces, boulders, and stalagmites. Running and charging are impossible in the Deep Wastes. Some sections of the floor are uneven enough as to require Climb checks. Ceilings in the Deep Wastes are natural unworked stone, range in height to an average of 20 feet, and are littered with stalactites. Tracking is difficult and is equivalent to barren or badlands terrain. Movement is reduced to half of normal. Additionally, all the spellcasters in the party know that the Deep Wastes are subject to the full effects of faerzress. Pockets of wild magic are also not entirely uncommon. [color=red]We're at a transition point here; decisive action will need to be declared and taken by the players. Now might also be a good time to call for knowledge or survival checks to determine further hazards, cardinal direction, etc, etc. The Lower Bar dumps out into one large tunnel, which leads roughly east.[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
CB's City of the Spider Queen v3.5
Top