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<blockquote data-quote="gribble" data-source="post: 6481140" data-attributes="member: 12430"><p><strong>Thomas "T-dawg" Jeffries</strong></p><p></p><p><strong>Player Name:</strong> Craig (gribble)</p><p></p><p><strong>Gender:</strong> Male</p><p><strong>Marital Status:</strong> Single</p><p><strong>Age: </strong>19</p><p><strong>Height:</strong> 6'5"</p><p><strong>Weight: </strong>309lbs</p><p></p><p><strong><u>Appearance</u></strong></p><p>A massive african american who towers over everyone else. Jailhouse weights have left him not only big, but ripped. He has a few rough gang-style tattoos, and a number of old scars from street and prison fights. Wears a taqiyah (muslim skullcap) and has torn the sleeves off his prison jumpsuit, as they didn't really fit his oversized arms.</p><p></p><p><strong><u>Background</u></strong></p><p>T-dawg grew up on the streets. Never knew his dad, and while his mum tried her best, she was never able to turn tricks fast enough to put food on the table and he and his siblings were largely left to fend for themselves. A life of fighting, petty theft, shoplifting and skipping out on school resulted. Always a big lad, he fell in with a gang of punks who took advantage of his size, strength and lack of brain cells for muscle. While he found that he enjoyed the thrill of a good fist fight, they normally ended as soon as his fist connected.</p><p></p><p>Everything changed a couple of years back when his gang were implicated in a drive-by shooting. Of course, T-dawg didn't pull the trigger (he preferred to settle things up close and personal), but the cops found his DNA in the car and he ended up in jail with a long sentence.</p><p></p><p>Separated from his gang mates, he found himself adrift. He originally tried to educate himself, but had no patience for books, even the ones with lots of pictures. Then me met Hakim, an ex-prisoner and gang-banger like himself, who showed him a path to a better life through Allah. So he lost himself in the gym and the Koran in equal measure. A few people tried to drag him back into jailhouse gangs, but his size and strength, combined with his faith in Allah, enabled him to remain unaffiliated. Seems he's put his head down and is just passing the time until he gets out.</p><p></p><p><strong>Str </strong>16 (10 points)</p><p><strong>Dex </strong>12 (3 points, +1 at 4th level)</p><p><strong>Con </strong>18 (10 points, +2 human)</p><p><strong>Int </strong>8 (0 points)</p><p><strong>Wis </strong>8 (0 points)</p><p><strong>Cha </strong>10 (2 points)</p><p></p><p><strong>Initiative: </strong>+1</p><p><strong>Perception: </strong>-1</p><p><strong>Defense: </strong>17 (+4 Con, +2/+1 class bonus, +0 equipment bonus) </p><p><strong>hp:</strong> 57</p><p></p><p><strong>Fort </strong>+9 (Base +2/+3, +4 Con)</p><p><strong>Ref </strong>+4 (Base +1/+2, +1 Dex)</p><p><strong>Will </strong>+0 (Base +1/+0, -1 Wis)</p><p></p><p><strong>BAB: </strong>+3 (+2/+1)</p><p></p><p><strong>Class:</strong> Tough 3 / Thrasher 2</p><p><strong>Starting Occupation:</strong> [sblock=Criminal]Gamble as class skill, +1 competence bonus to Knowledge (streetwise), Personal Firearms Proficiency bonus feat[/sblock]</p><p><strong>Reputation Bonus:</strong> +1</p><p><strong>Action Points:</strong> 0</p><p><strong>Wealth Bonus:</strong> +5 (FCC)</p><p></p><p><strong><u>Weapons</u></strong></p><p><strong>Fists: </strong>Atk +7, d6+3 non-lethal, 20/x2</p><p></p><p><strong><u>Skills </u></strong></p><p>Concentration +10 (6 ranks, +4 Con)</p><p>Intimidate +2 (2 ranks, +0 Cha)</p><p>Knowledge (streetwise) +2 (2 ranks, -1 Int, +1 occupation)</p><p>Survival +5 (6 ranks, -1 Wis)</p><p></p><p><strong><u>Talents</u></strong></p><p>[sblock=Unbreakable - Remain Conscious]The Tough hero gains the ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Tough hero’s hit points reach –1, the hero can perform as though he or she were disabled, making either an attack action or a move action every round until the hero reaches –10 hit points (and dies) or the hero’s hit points return to 1 or higher. The hero can choose to succumb to unconsciousness if he or she thinks that doing so might prevent him or her from taking more damage.[/sblock]</p><p>[sblock=Unbreakable - Robust]The Tough hero becomes especially robust, gaining a number of hit points equal to his or her Tough level as soon as he or she selects this talent. Thereafter, the hero gains +1 hit point with each level of Tough he or she gains. Second Wind: The Tough hero can spend 1 action point to gain a second wind. When the hero does this, he or she recovers a number of hit points equal to his or her Constitution modifier. This talent does not increase the Tough hero’s hit points beyond the character’s full normal total.[/sblock]</p><p></p><p><strong><u>Feats</u></strong></p><p>Simple Weapons Proficiency</p><p>Personal Firearms Proficiency</p><p>[sblock=Brawl]When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier. <em><strong>Note:</strong> does not grant T-dawg "armed" status to unarmed attacks.</em>[/sblock]</p><p>[sblock=Power Attack]On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed the character's base attack bonus. The penalty on attacks and bonus on damage applies until the character's next action.[/sblock]</p><p>[sblock=Endurance]The character gains a +4 bonus on the following checks and saves: hourly Swim checks to avoid becoming fatigued, Constitution checks to continue running, Constitution checks to hold the character's breath, Constitution checks to avoid damage from starvation or thirst, Fortitude saves to avoid damage from hot or cold environments, and Fortitude saves to resist suffocation or drowning.</p><p>Also, the character may sleep in medium or light armor without becoming fatigued.[/sblock]</p><p></p><p><strong><u>Class Features</u></strong></p><p>[sblock=Tough Defense]The Thrasher applies his Constitution bonus to his Defense instead of his Dexterity bonus. Any situation that would deny the Thrasher his Dexterity bonus to Defense denies the Constitution bonus.[/sblock]</p><p>[sblock=Ability Surge]At 2nd, 5th, and 8th level, the Thrasher can temporarily increase his Strength and Dexterity, but at a penalty to saving throws. The Thrasher gains a +4 morale bonus to both Strength and Dexterity, but takes a –2 penalty on all saving throws. Activating ability surge is a free action, and the surge lasts for as many rounds as the character has Thrasher levels. Following an ability surge, the Thrasher is fatigued (–2 to Strength and Dexterity) for as many rounds as he surged, but may negate this penalty as a free action by spending an action point.</p><p>The Thrasher may use the ability surge once per day at 2nd level, twice per day at 5th level, and three times per day at 8th level.[/sblock]</p><p></p><p><strong><u>Equipment</u></strong></p><p>Dark blue prison coveralls, a comb, a ballpoint pen, three pieces of paper, two postage stamps, two envelopes, toothpaste, a toothbrush, deodorant, foot powder, a pair of flip flops, a pair of work boots, a blanket, a 2" mattress pad, one roll of toilet paper a white taqiyah and a copy of the Koran.</p><p></p><p>Stuff T-dawg wants: Nothing - he doesn't need anything except his Koran and fists. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong><u>Languages</u></strong></p><p>English</p><p></p><p><strong><u>Enemy</u></strong></p><p><em>Natisha Simpson</em> - the older sister of the man killed in the drive-by shooting. As he was the one arrested and tried for the crime, she blames him personally for the incident and wants to see him spend the rest of his life in jail.</p><p></p><p><strong><u>Ally</u></strong></p><p><em>Hakim al-Masri</em> - older man of middle eastern descent. Has been in jail for years, though never discusses the crime that landed him there. He introduced T-Dawg to Islam and T-Dawg would do anything for him in return.</p></blockquote><p></p>
[QUOTE="gribble, post: 6481140, member: 12430"] [b]Thomas "T-dawg" Jeffries[/b] [B]Player Name:[/B] Craig (gribble) [B]Gender:[/B] Male [B]Marital Status:[/B] Single [B]Age: [/B]19 [B]Height:[/B] 6'5" [B]Weight: [/B]309lbs [B][U]Appearance[/U][/B] A massive african american who towers over everyone else. Jailhouse weights have left him not only big, but ripped. He has a few rough gang-style tattoos, and a number of old scars from street and prison fights. Wears a taqiyah (muslim skullcap) and has torn the sleeves off his prison jumpsuit, as they didn't really fit his oversized arms. [B][U]Background[/U][/B] T-dawg grew up on the streets. Never knew his dad, and while his mum tried her best, she was never able to turn tricks fast enough to put food on the table and he and his siblings were largely left to fend for themselves. A life of fighting, petty theft, shoplifting and skipping out on school resulted. Always a big lad, he fell in with a gang of punks who took advantage of his size, strength and lack of brain cells for muscle. While he found that he enjoyed the thrill of a good fist fight, they normally ended as soon as his fist connected. Everything changed a couple of years back when his gang were implicated in a drive-by shooting. Of course, T-dawg didn't pull the trigger (he preferred to settle things up close and personal), but the cops found his DNA in the car and he ended up in jail with a long sentence. Separated from his gang mates, he found himself adrift. He originally tried to educate himself, but had no patience for books, even the ones with lots of pictures. Then me met Hakim, an ex-prisoner and gang-banger like himself, who showed him a path to a better life through Allah. So he lost himself in the gym and the Koran in equal measure. A few people tried to drag him back into jailhouse gangs, but his size and strength, combined with his faith in Allah, enabled him to remain unaffiliated. Seems he's put his head down and is just passing the time until he gets out. [B]Str [/B]16 (10 points) [B]Dex [/B]12 (3 points, +1 at 4th level) [B]Con [/B]18 (10 points, +2 human) [B]Int [/B]8 (0 points) [B]Wis [/B]8 (0 points) [B]Cha [/B]10 (2 points) [B]Initiative: [/B]+1 [B]Perception: [/B]-1 [B]Defense: [/B]17 (+4 Con, +2/+1 class bonus, +0 equipment bonus) [B]hp:[/B] 57 [B]Fort [/B]+9 (Base +2/+3, +4 Con) [B]Ref [/B]+4 (Base +1/+2, +1 Dex) [B]Will [/B]+0 (Base +1/+0, -1 Wis) [B]BAB: [/B]+3 (+2/+1) [B]Class:[/B] Tough 3 / Thrasher 2 [B]Starting Occupation:[/B] [sblock=Criminal]Gamble as class skill, +1 competence bonus to Knowledge (streetwise), Personal Firearms Proficiency bonus feat[/sblock] [B]Reputation Bonus:[/B] +1 [B]Action Points:[/B] 0 [B]Wealth Bonus:[/B] +5 (FCC) [B][U]Weapons[/U][/B] [B]Fists: [/B]Atk +7, d6+3 non-lethal, 20/x2 [B][U]Skills [/U][/B] Concentration +10 (6 ranks, +4 Con) Intimidate +2 (2 ranks, +0 Cha) Knowledge (streetwise) +2 (2 ranks, -1 Int, +1 occupation) Survival +5 (6 ranks, -1 Wis) [B][U]Talents[/U][/B] [sblock=Unbreakable - Remain Conscious]The Tough hero gains the ability to continue to perform actions when he or she would otherwise be considered unconscious and dying. When the Tough hero’s hit points reach –1, the hero can perform as though he or she were disabled, making either an attack action or a move action every round until the hero reaches –10 hit points (and dies) or the hero’s hit points return to 1 or higher. The hero can choose to succumb to unconsciousness if he or she thinks that doing so might prevent him or her from taking more damage.[/sblock] [sblock=Unbreakable - Robust]The Tough hero becomes especially robust, gaining a number of hit points equal to his or her Tough level as soon as he or she selects this talent. Thereafter, the hero gains +1 hit point with each level of Tough he or she gains. Second Wind: The Tough hero can spend 1 action point to gain a second wind. When the hero does this, he or she recovers a number of hit points equal to his or her Constitution modifier. This talent does not increase the Tough hero’s hit points beyond the character’s full normal total.[/sblock] [B][U]Feats[/U][/B] Simple Weapons Proficiency Personal Firearms Proficiency [sblock=Brawl]When making an unarmed attack, the character receives a +1 competence bonus on attack rolls, and the character deals nonlethal damage equal to 1d6 + his or her Strength modifier. [i][b]Note:[/b] does not grant T-dawg "armed" status to unarmed attacks.[/i][/sblock] [sblock=Power Attack]On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed the character's base attack bonus. The penalty on attacks and bonus on damage applies until the character's next action.[/sblock] [sblock=Endurance]The character gains a +4 bonus on the following checks and saves: hourly Swim checks to avoid becoming fatigued, Constitution checks to continue running, Constitution checks to hold the character's breath, Constitution checks to avoid damage from starvation or thirst, Fortitude saves to avoid damage from hot or cold environments, and Fortitude saves to resist suffocation or drowning. Also, the character may sleep in medium or light armor without becoming fatigued.[/sblock] [B][U]Class Features[/U][/B] [sblock=Tough Defense]The Thrasher applies his Constitution bonus to his Defense instead of his Dexterity bonus. Any situation that would deny the Thrasher his Dexterity bonus to Defense denies the Constitution bonus.[/sblock] [sblock=Ability Surge]At 2nd, 5th, and 8th level, the Thrasher can temporarily increase his Strength and Dexterity, but at a penalty to saving throws. The Thrasher gains a +4 morale bonus to both Strength and Dexterity, but takes a –2 penalty on all saving throws. Activating ability surge is a free action, and the surge lasts for as many rounds as the character has Thrasher levels. Following an ability surge, the Thrasher is fatigued (–2 to Strength and Dexterity) for as many rounds as he surged, but may negate this penalty as a free action by spending an action point. The Thrasher may use the ability surge once per day at 2nd level, twice per day at 5th level, and three times per day at 8th level.[/sblock] [B][U]Equipment[/U][/B] Dark blue prison coveralls, a comb, a ballpoint pen, three pieces of paper, two postage stamps, two envelopes, toothpaste, a toothbrush, deodorant, foot powder, a pair of flip flops, a pair of work boots, a blanket, a 2" mattress pad, one roll of toilet paper a white taqiyah and a copy of the Koran. Stuff T-dawg wants: Nothing - he doesn't need anything except his Koran and fists. :) [B][U]Languages[/U][/B] English [B][U]Enemy[/U][/B] [I]Natisha Simpson[/I] - the older sister of the man killed in the drive-by shooting. As he was the one arrested and tried for the crime, she blames him personally for the incident and wants to see him spend the rest of his life in jail. [B][U]Ally[/U][/B] [I]Hakim al-Masri[/I] - older man of middle eastern descent. Has been in jail for years, though never discusses the crime that landed him there. He introduced T-Dawg to Islam and T-Dawg would do anything for him in return. [/QUOTE]
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