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CB's Grim Frequencies AP OOC -- COMPLETE
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<blockquote data-quote="Forged Fury" data-source="post: 6466298" data-attributes="member: 95059"><p><strong>Cyril F. Kennedy, Esq</strong></p><p></p><p><strong>Player Name:</strong> Forged Fury</p><p></p><p><strong>Character Name:</strong> Cyril F. Kennedy, Esq.</p><p><strong>Gender:</strong> Male</p><p><strong>Marital Status:</strong> Divorced (Thrice)</p><p><strong>Age:</strong> 33</p><p><strong>Height:</strong> 5’10</p><p><strong>Weight:</strong> 180</p><p><strong>Appearance:</strong> Average height and weight, with light brown hair and blue eyes. Cyril is attractive, but his slick, omnipresent smile screams “Trouble!” from miles away.</p><p></p><p><strong>Background:</strong> Cyril F. Kennedy never thought he’d end up in prison. Sure, he often toed the line between the unethical and outright illegal, but he was surprised when he was actually caught one of the few times he did cross that line. Apparently, witness tampering was heavily frowned upon, especially by the Federal Courts. If only he had never taken that case on behalf of notorious drug lord KrunkPain. But the money was too good, even if his motivation changed to “not getting shot in the head” if the drug lord ended up in prison. The things you do to stay alive…</p><p></p><p>Cyril built a small legal empire based on his theatrical approach to court proceedings and the legal profession. With a good eye for manipulating the media and a strong ability to spin a story and hit just the right notes with a jury, he had a successful career suing transport companies for semi crashes, having DWI charges dropped for affluent young adults, and helping hardened criminals evade prison time for crimes they absolutely had committed. His efforts earned him the enmity of the law, the legal profession, and the general public, but criminals loved him.</p><p></p><p>That actually paid off when he was sent to Federal Penitentiary. Cyril had initially been worried, figuring he would be someone’s sweet meat in no time. When he arrived in prison, he found that a number of his former clients had ultimately ended up there and they all felt they owed him for his efforts on their behalf on the outside. Protected by numerous factions within the prison, Cyril set himself up as something of a conflict resolution expert for the few times where his fellow prisoners decided violence wasn’t necessarily an option. In his spare time, he helped his fellow prisoners file numerous, in most cases specious, appeals.</p><p></p><p><strong>STR</strong> 8 (0 Points)</p><p><strong>DEX</strong> 13 (5 Points)</p><p><strong>CON</strong> 10 (2 Points)</p><p><strong>INT</strong> 14 (6 Points)</p><p><strong>WIS</strong> 10 (2 Points)</p><p><strong>CHA</strong> 18 (10 points, +2 Human)</p><p></p><p><strong>Initiative:</strong> +5</p><p><strong>Perception:</strong> +0</p><p><strong>Defense:</strong> 11 (+1 DEX, + 0 Class) </p><p><strong>HP:</strong> 6</p><p></p><p><strong>FOR</strong> +1 (Base 1, +0 CON)</p><p><strong>REF</strong> +2 (Base 1, +1 DEX)</p><p><strong>WIL</strong> +0 (Base 0, +0 WIS)</p><p></p><p><strong>BAB:</strong> +0</p><p></p><p><strong>Basic Class:</strong> Charismatic 1</p><p><strong>Starting Occupation:</strong> White Collar (Knowledge: Civics & Research)</p><p><strong>Reputation Bonus:</strong> +2</p><p><strong>Action Points:</strong> 3</p><p><strong>Wealth Bonus:</strong> 2d4 + 3 (Occupation) + 1 (Profession)</p><p></p><p><strong><u>Weapons</u></strong></p><p>None</p><p></p><p><strong><u>Skills:</u></strong> (36/36 Skill Points)</p><p>Bluff +8/+9 (4 Ranks, +4 CHA)/+1 Charm vs. Males</p><p>Diplomacy +10/+11 (4 Ranks, +4 CHA, +2 Trustworthy)/+1 Charm vs. Males</p><p>Disguise +8/+9 (4 Ranks, +4 CHA)/+1 Charm vs. Males</p><p>Gather Information +10/+11 (4 Ranks, +4 CHA, +2 Trustworthy)/+1 Charm vs. Males</p><p>Intimidate: +8/+9 (4 Ranks, +4 CHA)/+1 Charm vs. Males</p><p>Knowledge: Civics +7 (4 Ranks, +2 INT, +1 Occupation)</p><p>Knowledge: Popular Culture +6 (4 Ranks, +2 INT)</p><p>Knowledge: Streetwise +6 (4 Ranks, +2 INT)</p><p>Profession: Lawyer +4 (4 Ranks, +0 WIS)</p><p></p><p><strong><u>Talents</u></strong></p><p>Charm (Male): Gain a Competence Bonus to Charisma-based skills equal to Charismatic level to influence members of a chosen gender which only applies to NPCs with attitudes of indifferent or better.</p><p></p><p><strong><u>Feats</u></strong></p><p>Simple Weapons Proficiency: Use Simple Weapons with no penalty</p><p>Trustworthy: +2 to Diplomacy & Gather Information Checks</p><p>Improved Initiative: +4 to Initiative</p><p> </p><p><strong><u>Equipment</u></strong></p><p>Dark blue prison coveralls, a comb, a ballpoint pen, three pieces of paper, two postage stamps, two envelopes, toothpaste, a toothbrush, deodorant, foot powder, a pair of flip flops, a pair of work boots, a blanket, a 2" mattress pad, and one roll of toilet paper.</p><p></p><p>Stuff Cyril Wants: Stun Gun, Business Clothing, Light Undercover Shirt, Pepper Spray, & a Cell Phone</p><p></p><p><strong><u>Languages</u></strong></p><p>English</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6466298, member: 95059"] [b]Cyril F. Kennedy, Esq[/b] [B]Player Name:[/B] Forged Fury [B]Character Name:[/B] Cyril F. Kennedy, Esq. [B]Gender:[/B] Male [B]Marital Status:[/B] Divorced (Thrice) [B]Age:[/B] 33 [B]Height:[/B] 5’10 [B]Weight:[/B] 180 [B]Appearance:[/B] Average height and weight, with light brown hair and blue eyes. Cyril is attractive, but his slick, omnipresent smile screams “Trouble!” from miles away. [B]Background:[/B] Cyril F. Kennedy never thought he’d end up in prison. Sure, he often toed the line between the unethical and outright illegal, but he was surprised when he was actually caught one of the few times he did cross that line. Apparently, witness tampering was heavily frowned upon, especially by the Federal Courts. If only he had never taken that case on behalf of notorious drug lord KrunkPain. But the money was too good, even if his motivation changed to “not getting shot in the head” if the drug lord ended up in prison. The things you do to stay alive… Cyril built a small legal empire based on his theatrical approach to court proceedings and the legal profession. With a good eye for manipulating the media and a strong ability to spin a story and hit just the right notes with a jury, he had a successful career suing transport companies for semi crashes, having DWI charges dropped for affluent young adults, and helping hardened criminals evade prison time for crimes they absolutely had committed. His efforts earned him the enmity of the law, the legal profession, and the general public, but criminals loved him. That actually paid off when he was sent to Federal Penitentiary. Cyril had initially been worried, figuring he would be someone’s sweet meat in no time. When he arrived in prison, he found that a number of his former clients had ultimately ended up there and they all felt they owed him for his efforts on their behalf on the outside. Protected by numerous factions within the prison, Cyril set himself up as something of a conflict resolution expert for the few times where his fellow prisoners decided violence wasn’t necessarily an option. In his spare time, he helped his fellow prisoners file numerous, in most cases specious, appeals. [B]STR[/B] 8 (0 Points) [B]DEX[/B] 13 (5 Points) [B]CON[/B] 10 (2 Points) [B]INT[/B] 14 (6 Points) [B]WIS[/B] 10 (2 Points) [B]CHA[/B] 18 (10 points, +2 Human) [B]Initiative:[/B] +5 [B]Perception:[/B] +0 [B]Defense:[/B] 11 (+1 DEX, + 0 Class) [B]HP:[/B] 6 [B]FOR[/B] +1 (Base 1, +0 CON) [B]REF[/B] +2 (Base 1, +1 DEX) [B]WIL[/B] +0 (Base 0, +0 WIS) [B]BAB:[/B] +0 [B]Basic Class:[/B] Charismatic 1 [B]Starting Occupation:[/B] White Collar (Knowledge: Civics & Research) [B]Reputation Bonus:[/B] +2 [B]Action Points:[/B] 3 [B]Wealth Bonus:[/B] 2d4 + 3 (Occupation) + 1 (Profession) [B][U]Weapons[/U][/B] None [B][U]Skills:[/U][/B] (36/36 Skill Points) Bluff +8/+9 (4 Ranks, +4 CHA)/+1 Charm vs. Males Diplomacy +10/+11 (4 Ranks, +4 CHA, +2 Trustworthy)/+1 Charm vs. Males Disguise +8/+9 (4 Ranks, +4 CHA)/+1 Charm vs. Males Gather Information +10/+11 (4 Ranks, +4 CHA, +2 Trustworthy)/+1 Charm vs. Males Intimidate: +8/+9 (4 Ranks, +4 CHA)/+1 Charm vs. Males Knowledge: Civics +7 (4 Ranks, +2 INT, +1 Occupation) Knowledge: Popular Culture +6 (4 Ranks, +2 INT) Knowledge: Streetwise +6 (4 Ranks, +2 INT) Profession: Lawyer +4 (4 Ranks, +0 WIS) [B][U]Talents[/U][/B] Charm (Male): Gain a Competence Bonus to Charisma-based skills equal to Charismatic level to influence members of a chosen gender which only applies to NPCs with attitudes of indifferent or better. [B][U]Feats[/U][/B] Simple Weapons Proficiency: Use Simple Weapons with no penalty Trustworthy: +2 to Diplomacy & Gather Information Checks Improved Initiative: +4 to Initiative [B][U]Equipment[/U][/B] Dark blue prison coveralls, a comb, a ballpoint pen, three pieces of paper, two postage stamps, two envelopes, toothpaste, a toothbrush, deodorant, foot powder, a pair of flip flops, a pair of work boots, a blanket, a 2" mattress pad, and one roll of toilet paper. Stuff Cyril Wants: Stun Gun, Business Clothing, Light Undercover Shirt, Pepper Spray, & a Cell Phone [B][U]Languages[/U][/B] English [/QUOTE]
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