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CB's Grim Frequencies AP OOC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6548012" data-attributes="member: 11146"><p>Action Points pool. If your class gains Action Points at 2nd level--and I think all of them do--add what you gain to what you had leftover from 1st level (which should have been 3 Action Points). If you had 3 AP at 1st level and gain 6 AP at 2nd level, your character now has 9 AP. <strong><u>I'd like it if characters started using their AP in the IC</u>.</strong> If AP don't seem to be getting much use soon, I'm considering nixing them as irrelevant. Or instituting a "smoke 'em if you got 'em" rule wherein AP might be replaced at each subsequent level. </p><p></p><p>Re: Wealth, since you are all independent contractors affiliated with the FCC, everyone should please annotate their character sheet to reflect a Wealth bonus +5. In addition to that, I expect that you will negotiate with Marks for equipment and training on an as-needed basis. For example, Marks will want to sit down with Otter and map out a tech gear requisition. What you can get the government to agree to provide will depend upon your past mission success rate, how successful you are at staying low-key and avoiding unwanted attention, current mission requirements, and the reasonableness of your request/s. </p><p></p><p>And, yes, Feral should add the gun he boosted from the Caddy to his equipment list. </p><p></p><p></p><p>I prefer if you update your character sheet "in place" rather than make a new RG post. If you want to retain previous levels' stats, I suggest you organize your RG entry in such a way as to keep level 2 separate from level 1...maybe by putting level 1 on the bottom of the sheet in sblocks, for example.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6548012, member: 11146"] Action Points pool. If your class gains Action Points at 2nd level--and I think all of them do--add what you gain to what you had leftover from 1st level (which should have been 3 Action Points). If you had 3 AP at 1st level and gain 6 AP at 2nd level, your character now has 9 AP. [b][u]I'd like it if characters started using their AP in the IC[/U].[/b] If AP don't seem to be getting much use soon, I'm considering nixing them as irrelevant. Or instituting a "smoke 'em if you got 'em" rule wherein AP might be replaced at each subsequent level. Re: Wealth, since you are all independent contractors affiliated with the FCC, everyone should please annotate their character sheet to reflect a Wealth bonus +5. In addition to that, I expect that you will negotiate with Marks for equipment and training on an as-needed basis. For example, Marks will want to sit down with Otter and map out a tech gear requisition. What you can get the government to agree to provide will depend upon your past mission success rate, how successful you are at staying low-key and avoiding unwanted attention, current mission requirements, and the reasonableness of your request/s. And, yes, Feral should add the gun he boosted from the Caddy to his equipment list. I prefer if you update your character sheet "in place" rather than make a new RG post. If you want to retain previous levels' stats, I suggest you organize your RG entry in such a way as to keep level 2 separate from level 1...maybe by putting level 1 on the bottom of the sheet in sblocks, for example. [/QUOTE]
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