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CB's Grim Frequencies AP OOC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6569999" data-attributes="member: 11146"><p>Cyril has plenty of time, isn't being threatened or distracted, and in this instance there's no penalty for failing the Knowledge (pop culture) skill check, so, yeah, sure, he can take 10.</p><p></p><p>[sblock=Taking 10]When a character is not being threatened or distracted, he or she may choose to take 10. Instead of rolling 1d20 for the skill check, calculate the result as if the character had rolled a 10 (an average roll on a d20). For many relatively routine tasks, taking 10 results in a success.</p><p></p><p>Distractions and threats make it impossible for a character to take 10. A character also can’t take 10 when using a skill untrained, though the GM may allow exceptions for truly routine activities.[/sblock]</p><p>[sblock=Taking 20]When a character has plenty of time, is faced with no threats or distractions, and the skill being attempted carries no penalty for failure, a character can take 20. Instead of rolling 1d20 for the skill check, calculate the result as if the character had rolled a 20.</p><p></p><p>Taking 20 is the equivalent of attempting the check over and over again until the character gets it right. Taking 20 takes twenty times as long as making a single check (2 minutes for a skill that can normally be checked in 1 round). [/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6569999, member: 11146"] Cyril has plenty of time, isn't being threatened or distracted, and in this instance there's no penalty for failing the Knowledge (pop culture) skill check, so, yeah, sure, he can take 10. [sblock=Taking 10]When a character is not being threatened or distracted, he or she may choose to take 10. Instead of rolling 1d20 for the skill check, calculate the result as if the character had rolled a 10 (an average roll on a d20). For many relatively routine tasks, taking 10 results in a success. Distractions and threats make it impossible for a character to take 10. A character also can’t take 10 when using a skill untrained, though the GM may allow exceptions for truly routine activities.[/sblock] [sblock=Taking 20]When a character has plenty of time, is faced with no threats or distractions, and the skill being attempted carries no penalty for failure, a character can take 20. Instead of rolling 1d20 for the skill check, calculate the result as if the character had rolled a 20. Taking 20 is the equivalent of attempting the check over and over again until the character gets it right. Taking 20 takes twenty times as long as making a single check (2 minutes for a skill that can normally be checked in 1 round). [/sblock] [/QUOTE]
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