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CB's Grim Frequencies AP OOC -- COMPLETE
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<blockquote data-quote="Shayuri" data-source="post: 6699676" data-attributes="member: 4936"><p>Otter would be a wizard...she's all Int, all the time. Hanging anything mechanical on her charisma would be a MISTAKE. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I suppose an argument could be made for Arcane Trickster rogue though. Hm.</p><p></p><p>I'm open to conversion. Also worth mentioning: Pathfinder has an expanded set of modern rules as well! Based on d20 Modern, but with the Pathfinder treatment as far as rules slimming (minimal, but some welcome changes) and revisions of character class structure.</p><p></p><p>Advantage of adding some meat and applying some of the lessons learned in RPG design since d20 Modern was released...as well as being lighter on conversion work. Disadvantage of still requiring some conversion work. And it's still nowhere near as streamlined as 5e.</p><p></p><p>Just throwing that out there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm perfectly happy sticking with the status quo if that's what's we decide. That said, the longer we wait to make a big change, the harder it'll get.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6699676, member: 4936"] Otter would be a wizard...she's all Int, all the time. Hanging anything mechanical on her charisma would be a MISTAKE. :) I suppose an argument could be made for Arcane Trickster rogue though. Hm. I'm open to conversion. Also worth mentioning: Pathfinder has an expanded set of modern rules as well! Based on d20 Modern, but with the Pathfinder treatment as far as rules slimming (minimal, but some welcome changes) and revisions of character class structure. Advantage of adding some meat and applying some of the lessons learned in RPG design since d20 Modern was released...as well as being lighter on conversion work. Disadvantage of still requiring some conversion work. And it's still nowhere near as streamlined as 5e. Just throwing that out there. :) I'm perfectly happy sticking with the status quo if that's what's we decide. That said, the longer we wait to make a big change, the harder it'll get. [/QUOTE]
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