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<blockquote data-quote="CanadienneBacon" data-source="post: 6591136" data-attributes="member: 11146"><p><strong>SURPRISE ROUND</strong></p><p></p><p>[ooc]Shayuri, I need you to please clarify what Otter does during the surprise round. Edit: picking up a rock is "picking up an object," which is a move action. Since Otter cannot move and attack in the surprise round, let me know how you want to tweak her action for the surprise round. <s>The last action I have for her was stated before the Hummer approached, and before we entered initiative (Otter exited the SHO and stood in front of the railroad tracks).</s> </p><p></p><p>gribble, to clarify, during a surprise round, each character entitled to act may take <u>either</u> an attack action <u>or</u> move action. But not both. I have T-dawg moving this round and readying an action during Combat Round 1. You only need to post a clarification is T-dawg will NOT move during the surprise round. Edit: I will wait until tomorrow 6:30 am eastern U.S. time zone before I update.</p><p></p><p>Kiraya, yes, you can spend an action point on a Climb check for Feral to see whether he can get on the rear of the Hummer. From the MSRD: "When a character spends 1 action point to improve a d20 roll, add 1d6 to the d20 roll to help meet or exceed the target number. A character can declare the use of 1 action point to alter a d20 roll <strong>after </strong>the roll is made—but only before the GM reveals the result of that roll (whether the attack or check or saving throw suc¬ceeded or failed). A character can’t use an action point on a skill check or ability check when he or she is taking 10 or taking 20."</p><p></p><p>As soon as we get these three items clarified, I will post the Surprise Round resolution I have drafted.[/ooc]</p><p></p><p></p><p> [MENTION=4936]Shayuri[/MENTION]</p><p> [MENTION=12430]gribble[/MENTION]</p><p> [MENTION=6755061]Kiraya_TiDrekan[/MENTION]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6591136, member: 11146"] [b]SURPRISE ROUND[/b] [ooc]Shayuri, I need you to please clarify what Otter does during the surprise round. Edit: picking up a rock is "picking up an object," which is a move action. Since Otter cannot move and attack in the surprise round, let me know how you want to tweak her action for the surprise round. [s]The last action I have for her was stated before the Hummer approached, and before we entered initiative (Otter exited the SHO and stood in front of the railroad tracks).[/s] gribble, to clarify, during a surprise round, each character entitled to act may take [U]either[/U] an attack action [U]or[/U] move action. But not both. I have T-dawg moving this round and readying an action during Combat Round 1. You only need to post a clarification is T-dawg will NOT move during the surprise round. Edit: I will wait until tomorrow 6:30 am eastern U.S. time zone before I update. Kiraya, yes, you can spend an action point on a Climb check for Feral to see whether he can get on the rear of the Hummer. From the MSRD: "When a character spends 1 action point to improve a d20 roll, add 1d6 to the d20 roll to help meet or exceed the target number. A character can declare the use of 1 action point to alter a d20 roll [B]after [/B]the roll is made—but only before the GM reveals the result of that roll (whether the attack or check or saving throw suc¬ceeded or failed). A character can’t use an action point on a skill check or ability check when he or she is taking 10 or taking 20." As soon as we get these three items clarified, I will post the Surprise Round resolution I have drafted.[/ooc] [MENTION=4936]Shayuri[/MENTION] [MENTION=12430]gribble[/MENTION] [MENTION=6755061]Kiraya_TiDrekan[/MENTION] [/QUOTE]
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