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CB's Grim Frequencies IC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6661705" data-attributes="member: 11146"><p>[ooc]We are starting a new module of the game. Look for some changes in the power level. I'll give you guys the weekend to state what, if anything, your character wants to do before the group heads to the firing range. I am weaving together a series of loosely knit threads that seem unrelated, but that I intend to knit into an overall plot arc. The trip to the firing range is probably the last time I will guide/railroad the plot line. The FCC is fixing to cut the group some leeway in ya'll's decision-making process. </p><p></p><p>Also, so far we've been playing fairly by-the-books grim and gritty reality. I'm fixing to introduce magic, however. And monsters. Be forewarned. You'll all have an opportunity at the next level-up to build into your characters elements that complement the change. Why make you wait until the next level? Because none of you (and by "you" I mean "character") has any experience in-game with magic or monsters. I intend your first interactions with both to be paradigm-shifting; thus, your characters will react, adjust, and compensate for the change in reality over time.[/ooc]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6661705, member: 11146"] [ooc]We are starting a new module of the game. Look for some changes in the power level. I'll give you guys the weekend to state what, if anything, your character wants to do before the group heads to the firing range. I am weaving together a series of loosely knit threads that seem unrelated, but that I intend to knit into an overall plot arc. The trip to the firing range is probably the last time I will guide/railroad the plot line. The FCC is fixing to cut the group some leeway in ya'll's decision-making process. Also, so far we've been playing fairly by-the-books grim and gritty reality. I'm fixing to introduce magic, however. And monsters. Be forewarned. You'll all have an opportunity at the next level-up to build into your characters elements that complement the change. Why make you wait until the next level? Because none of you (and by "you" I mean "character") has any experience in-game with magic or monsters. I intend your first interactions with both to be paradigm-shifting; thus, your characters will react, adjust, and compensate for the change in reality over time.[/ooc] [/QUOTE]
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