Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
CB's Grim Frequencies IC -- COMPLETE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 6675396" data-attributes="member: 11146"><p>[ooc]This is the first time anyone has attempted to use a psionic power in this game, and it's also the first time I've been called upon to adjudicate psionics as either GM or player. Bear with me. Cyril wishes to manifest <em>attraction</em> to Otter in the fat store clerk. To do so, Cyril must pay a power point cost of 1 power point. Cyril is a 2nd-level telepath, so if the clerk fails his Will save, the power would have a duration of 2 hours. The saving throw is Will DC 15 because <em>attraction</em> is a 1st-level psionic power that relies on Charisma as its key ability score modifier; Cyril has Charisma 18, so the DC for the Will save is 15. And, finally, an action point expenditure here to meet the Concentration DC 16 check to avoid the display when the power manifests would be moot because, at best, Cyril would gain 6 points to add to his piss poor roll of 7, and that is not enough to beat the DC 16 required. The entry for <em>attraction</em> states that the display is auditory. </p><p></p><p>I think, however, that, as in all things, the GM has the option of describing the display, yes? I note that the hardcover really does not delve hardly at all into displays, while the d20 SRD section on displays gives good detail. Unless you have a strenuous reasonable objection why we can't fiddle with different types of displays, I prefer to retain control over displays. I think flexibility in how displays manifest will let me be creative with how to incorporate plot elements throughout the story. I can use them to weave story and plot arcs into the action. Sometimes, however, it's nice to have a pro-active player who goes out of his way to describe the effects of his character's powers. How 'bout you continue giving a general gist of the type of display that should manifest, along with a description of whether and/or how Cyril attempts to control the display, and I will fill in additional detail on an as-needed basis? There will be times when we'll roll with your description, and other times when for one reason or another I'll want to add additional or different layers to the effect described for the purpose of custom crafting the storyline.[/ooc]</p><p></p><p></p><p>Cyril adopted a pleading look to the set of his face and eyed the fat store clerk. The clerk wore a bright blue polyester short sleeve button-down collared shirt that had "Speedway" embroidered in yellow on one side and on the other side bore a nametag that read "Jon." Jon looked up at Cyril and said, "Man?" His monosyllable was slow, and confused sounding. Just then, the overhead fluorescent light popped and momentarily went dark, reminding both Cyril and Otter of the crazed on-again off-again lighting back at FCI Terre Haute. A low bass hum thrummed through the store when the light flickered back to life. Jon, however, appeared not to notice the flickering fluorescent light in the slightest; he <a href="http://www.coyotecode.net/roll/lookup.php?rollid=95116" target="_blank">was fixated</a> on Otter's slim form. </p><p></p><p>Jon put a hand to the top of his trousers beneath the counter height and shifted his weight from one foot to the other. It was obvious to Cyril he was adjusting himself. Jon stared at Otter, the corner of his mouth curling into a quirk. Cyril paid, took his change, then stepped aside for Otter to pay. Jon waived away Otter's cash. <span style="color: red">"No, man. I got this."</span> He smiled sleepily at Otter, then adjusted himself a second time after putting Cyril's cash beneath the cash drawer. The whole time, Jon's eyes never left Otter.</p><p></p><p>Cyril felt the hairs raise on the back of his neck. He craned his head to the left, and realized an old man was standing behind him. The old dude was bent nearly in half with age and standing by the soda fountain. Despite an obvious case of arthritic scoliosis, the old man carried no cane. Nor did he have a walker. He shuffled closer to Cyril, moving with alacrity, and grabbed hold of the former laywer's shirt sleeve. Forcing Cyril to bend a little so his ear was level with the old man's mouth, the man whispered, <span style="color: red">"Get out while you can. Greenfield's become a tainted, evil place. No Indian, let alone a Delaware, need be set upon." </span> The old man let go of Cyril's sleeve and looked pointedly up at the fluorescent light, which by now had ceased sputtering. The musak playing in the background on the store's speakers came back to life, and Katy Perry picked up where the dull bass thrum left off.</p><p></p><p>Jon shook of his daze. He yanked his eyes over to the stooped old man. <span style="color: red">"Go on, Lenni, get outta here. You're scaring the customers again."</span> Lenni frowned at Jon but said nothing. Instead, he eyeballed Otter. <span style="color: red">"You look plenty smart, girl. Heed an old Injun, and leave town."</span> With that, the old man shuffled off. He made for the door and left, leaving the door chimes to tinkle in his absence.</p><p></p><p>Outside, T-dawg and Feral waited in the vehicle. J.R. finished gassing the van, looked at the convenience store, muttered something unintelligible, then got back in and sat down in the driver's seat. He shut the door and cranked the engine.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6675396, member: 11146"] [ooc]This is the first time anyone has attempted to use a psionic power in this game, and it's also the first time I've been called upon to adjudicate psionics as either GM or player. Bear with me. Cyril wishes to manifest [I]attraction[/I] to Otter in the fat store clerk. To do so, Cyril must pay a power point cost of 1 power point. Cyril is a 2nd-level telepath, so if the clerk fails his Will save, the power would have a duration of 2 hours. The saving throw is Will DC 15 because [I]attraction[/I] is a 1st-level psionic power that relies on Charisma as its key ability score modifier; Cyril has Charisma 18, so the DC for the Will save is 15. And, finally, an action point expenditure here to meet the Concentration DC 16 check to avoid the display when the power manifests would be moot because, at best, Cyril would gain 6 points to add to his piss poor roll of 7, and that is not enough to beat the DC 16 required. The entry for [I]attraction[/I] states that the display is auditory. I think, however, that, as in all things, the GM has the option of describing the display, yes? I note that the hardcover really does not delve hardly at all into displays, while the d20 SRD section on displays gives good detail. Unless you have a strenuous reasonable objection why we can't fiddle with different types of displays, I prefer to retain control over displays. I think flexibility in how displays manifest will let me be creative with how to incorporate plot elements throughout the story. I can use them to weave story and plot arcs into the action. Sometimes, however, it's nice to have a pro-active player who goes out of his way to describe the effects of his character's powers. How 'bout you continue giving a general gist of the type of display that should manifest, along with a description of whether and/or how Cyril attempts to control the display, and I will fill in additional detail on an as-needed basis? There will be times when we'll roll with your description, and other times when for one reason or another I'll want to add additional or different layers to the effect described for the purpose of custom crafting the storyline.[/ooc] Cyril adopted a pleading look to the set of his face and eyed the fat store clerk. The clerk wore a bright blue polyester short sleeve button-down collared shirt that had "Speedway" embroidered in yellow on one side and on the other side bore a nametag that read "Jon." Jon looked up at Cyril and said, "Man?" His monosyllable was slow, and confused sounding. Just then, the overhead fluorescent light popped and momentarily went dark, reminding both Cyril and Otter of the crazed on-again off-again lighting back at FCI Terre Haute. A low bass hum thrummed through the store when the light flickered back to life. Jon, however, appeared not to notice the flickering fluorescent light in the slightest; he [url=http://www.coyotecode.net/roll/lookup.php?rollid=95116]was fixated[/url] on Otter's slim form. Jon put a hand to the top of his trousers beneath the counter height and shifted his weight from one foot to the other. It was obvious to Cyril he was adjusting himself. Jon stared at Otter, the corner of his mouth curling into a quirk. Cyril paid, took his change, then stepped aside for Otter to pay. Jon waived away Otter's cash. [color=red]"No, man. I got this."[/color] He smiled sleepily at Otter, then adjusted himself a second time after putting Cyril's cash beneath the cash drawer. The whole time, Jon's eyes never left Otter. Cyril felt the hairs raise on the back of his neck. He craned his head to the left, and realized an old man was standing behind him. The old dude was bent nearly in half with age and standing by the soda fountain. Despite an obvious case of arthritic scoliosis, the old man carried no cane. Nor did he have a walker. He shuffled closer to Cyril, moving with alacrity, and grabbed hold of the former laywer's shirt sleeve. Forcing Cyril to bend a little so his ear was level with the old man's mouth, the man whispered, [color=red]"Get out while you can. Greenfield's become a tainted, evil place. No Indian, let alone a Delaware, need be set upon." [/color] The old man let go of Cyril's sleeve and looked pointedly up at the fluorescent light, which by now had ceased sputtering. The musak playing in the background on the store's speakers came back to life, and Katy Perry picked up where the dull bass thrum left off. Jon shook of his daze. He yanked his eyes over to the stooped old man. [color=red]"Go on, Lenni, get outta here. You're scaring the customers again."[/color] Lenni frowned at Jon but said nothing. Instead, he eyeballed Otter. [color=red]"You look plenty smart, girl. Heed an old Injun, and leave town."[/color] With that, the old man shuffled off. He made for the door and left, leaving the door chimes to tinkle in his absence. Outside, T-dawg and Feral waited in the vehicle. J.R. finished gassing the van, looked at the convenience store, muttered something unintelligible, then got back in and sat down in the driver's seat. He shut the door and cranked the engine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
CB's Grim Frequencies IC -- COMPLETE
Top