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CB's Grim Frequencies IC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6700613" data-attributes="member: 11146"><p><strong>Round 3</strong></p><p></p><p><strong><u>Initiative</u>:</strong></p><p>Death Otter 26</p><p>Cyril 25</p><p>Thrall 17</p><p>J.R. 14</p><p>T-dawg 12</p><p>Feral 5</p><p></p><p></p><p>[hr][/hr]</p><p></p><p></p><p>Otter, who stayed in F5, leaned around the corner and took aim carefully at the creature's open maw. She squeezed off a shot nice and slow, just like the deputy taught her yesterday, but missed. She whipped her torso back around, hopefully out of sight for the moment. Cyril figured if he ran, he could make it to the kitchen in a few seconds. He wasn't sure where the knives were kept, or if the kitchen even had any--hadn't he seen T-dawg dicing onions and garlic earlier, though?--but perhaps it was worth a crack. Otter cackled madly with glee after she missed. Cyril took off for the kitchen. When he got there, he spied a dirty chef's knife in the sink. [sblock=Cyril]A round (Round 3) to dart to the kitchen and find the knife, and a round (Round 4) to grab the knife and return to the bathroom with it, if you want. If you don't want Cyril to go to the kitchen, no problem, let me know what you want Cyril to do and we'll see how to best fit it in.[/sblock]</p><p></p><p>The thrall <a href="http://www.coyotecode.net/roll/lookup.php?rollid=97452" target="_blank">gave a mighty shove against T-dawg, then he felt the creature constrict its body</a>; it was trying and succeeding to wriggle free of his hold! T-dawg tightened his grip on Esmeralda and refused to let go. He managed to keep hold of the girl, but it was a close shave for a few moments. [sblock=T-dawg]I needed an opposed grapple check on the thrall's initiative, and I rolled a 12 for the thrall and a 10 for T-dawg. I think it might be fairer if I used the 20 (which, without the +2 from Feral and the +2 from the Action Point, is actually a 16 but still beats the thrall's 12) you rolled, [MENTION=12430]gribble[/MENTION], but that means I need another grapple to check from you to replace your 16. If we don't use the 16 for the opposed roll on the thrall's turn, that will mean that the thrall successfully used Escape Artist to break the grapple this round. So one more roll from you, please. Please make sure you include the Aid Another +2 from Feral and the Action Surge, and the Action Point you rolled for above. This is one of the rolls that I rolled for the opposed grapple check on the Thrall's turn, and I hope we don't need it, but I'm saving it just in case: <a href="http://www.coyotecode.net/roll/lookup.php?rollid=97453" target="_blank">to tighten his hold, but failed.</a>[/sblock]</p><p></p><p>Inside the bathroom, J.R. fired off another round but missed. He heard Otter squawk about that her being idea from the hallway. Feral kicked at the tentacles that he could reach, trying to distract the thrall while T-dawg tried to pull Esmeralda free. Feral also tried tugging on Esmeralda's shoulder to try to free her. The help worked; he lent T-dawg just enough extra strength and just enough of a distraction to make T-dawg's effort to pull Esmeralda free just that much tougher to oppose.</p><p></p><p>[OOC]Pausing here for a mid-round opposed grapple roll from [MENTION=12430]gribble[/MENTION]. This roll will occur on T-dawg's turn this round, and replaces the roll I had to nick from him for the opposed grapple check needed on the thrall's turn. Also, I posted fairly hastily due to my laptop being about to die while I wait for my daughter to finish swim practice...while I had the benefit of having my core rulebook handy, I will double-check this post for errors when I get home tonight. I *think* everything is correct, but let me verify.[/OOC]</p><p></p><p>[gm]Thrall -4 / ___ [/gm]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6700613, member: 11146"] [b]Round 3[/b] [B][U]Initiative[/U]:[/B] Death Otter 26 Cyril 25 Thrall 17 J.R. 14 T-dawg 12 Feral 5 [hr][/hr] Otter, who stayed in F5, leaned around the corner and took aim carefully at the creature's open maw. She squeezed off a shot nice and slow, just like the deputy taught her yesterday, but missed. She whipped her torso back around, hopefully out of sight for the moment. Cyril figured if he ran, he could make it to the kitchen in a few seconds. He wasn't sure where the knives were kept, or if the kitchen even had any--hadn't he seen T-dawg dicing onions and garlic earlier, though?--but perhaps it was worth a crack. Otter cackled madly with glee after she missed. Cyril took off for the kitchen. When he got there, he spied a dirty chef's knife in the sink. [sblock=Cyril]A round (Round 3) to dart to the kitchen and find the knife, and a round (Round 4) to grab the knife and return to the bathroom with it, if you want. If you don't want Cyril to go to the kitchen, no problem, let me know what you want Cyril to do and we'll see how to best fit it in.[/sblock] The thrall [url=http://www.coyotecode.net/roll/lookup.php?rollid=97452]gave a mighty shove against T-dawg, then he felt the creature constrict its body[/url]; it was trying and succeeding to wriggle free of his hold! T-dawg tightened his grip on Esmeralda and refused to let go. He managed to keep hold of the girl, but it was a close shave for a few moments. [sblock=T-dawg]I needed an opposed grapple check on the thrall's initiative, and I rolled a 12 for the thrall and a 10 for T-dawg. I think it might be fairer if I used the 20 (which, without the +2 from Feral and the +2 from the Action Point, is actually a 16 but still beats the thrall's 12) you rolled, [MENTION=12430]gribble[/MENTION], but that means I need another grapple to check from you to replace your 16. If we don't use the 16 for the opposed roll on the thrall's turn, that will mean that the thrall successfully used Escape Artist to break the grapple this round. So one more roll from you, please. Please make sure you include the Aid Another +2 from Feral and the Action Surge, and the Action Point you rolled for above. This is one of the rolls that I rolled for the opposed grapple check on the Thrall's turn, and I hope we don't need it, but I'm saving it just in case: [url=http://www.coyotecode.net/roll/lookup.php?rollid=97453]to tighten his hold, but failed.[/url][/sblock] Inside the bathroom, J.R. fired off another round but missed. He heard Otter squawk about that her being idea from the hallway. Feral kicked at the tentacles that he could reach, trying to distract the thrall while T-dawg tried to pull Esmeralda free. Feral also tried tugging on Esmeralda's shoulder to try to free her. The help worked; he lent T-dawg just enough extra strength and just enough of a distraction to make T-dawg's effort to pull Esmeralda free just that much tougher to oppose. [OOC]Pausing here for a mid-round opposed grapple roll from [MENTION=12430]gribble[/MENTION]. This roll will occur on T-dawg's turn this round, and replaces the roll I had to nick from him for the opposed grapple check needed on the thrall's turn. Also, I posted fairly hastily due to my laptop being about to die while I wait for my daughter to finish swim practice...while I had the benefit of having my core rulebook handy, I will double-check this post for errors when I get home tonight. I *think* everything is correct, but let me verify.[/OOC] [gm]Thrall -4 / ___ [/gm] [/QUOTE]
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