Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
CB's Grim Frequencies IC -- COMPLETE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 6744065" data-attributes="member: 11146"><p>[ooc]Feel free to summarize rather than give a blow-by-blow description of the encounter with the thrall, [MENTION=6755061]Kiraya_TiDrekan[/MENTION]. The titanium tin contains 3 doses of acidpus venom. What follows below is information on the venom and the tin, a good bit of which you guys do not yet officially know. I trust you will act only on the knowledge you have and will discover the properties described as we play. It seemed expedient to lay it all out at once, however.[/ooc]</p><p>[sblock=Acidpus Venom]This thin clear liquid dissolves organic and inorganic material on contact. The venom is semi-sentient; it is attracted to movement (and possible food source). On a failed Fortitude DC 18 saving throw, the venom deals 1d6 Constitution damage per round while it devours organic tissue, and simultaneously deals 2d8 acid damage to its victim. A successful save permits the victim to avoid the Constitution damage. A humanoid with 1 or more hit points remaining whose Constitution score becomes 0 as a result of the venom's damage becomes a thrall. The transformation from humanoid to thrall takes 1d3 days, and requires a cocoon of water-based liquid.</p><p></p><p>On the first round of contact, the venom can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Against wood, metal, or inorganic material, the venom deals 3d8 points of acid damage per round, ignoring hardness. Finally, the venom acts as a universal solvent. Due to its corrosivity, applying the venom is a full-round action.</p><p></p><p>Cost: $15,000 per dose. Unavailable.[/sblock]</p><p>[sblock=Titanium Tin]The outer shell of this tin is made of titantium, and the interior is lined with industrial grade non-reactive polymer. The tin holds a quarter cup by volume of <strong>any </strong>liquid or solid, regardless of density, reactivity, or radioactivity. The tin itself is inert, and protects its contents from chemical reaction, combustion, leaks, and contamination. </p><p></p><p>Cost: $1500, available from Sinochem Group and sold only to research institutions or government entities.[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6744065, member: 11146"] [ooc]Feel free to summarize rather than give a blow-by-blow description of the encounter with the thrall, [MENTION=6755061]Kiraya_TiDrekan[/MENTION]. The titanium tin contains 3 doses of acidpus venom. What follows below is information on the venom and the tin, a good bit of which you guys do not yet officially know. I trust you will act only on the knowledge you have and will discover the properties described as we play. It seemed expedient to lay it all out at once, however.[/ooc] [sblock=Acidpus Venom]This thin clear liquid dissolves organic and inorganic material on contact. The venom is semi-sentient; it is attracted to movement (and possible food source). On a failed Fortitude DC 18 saving throw, the venom deals 1d6 Constitution damage per round while it devours organic tissue, and simultaneously deals 2d8 acid damage to its victim. A successful save permits the victim to avoid the Constitution damage. A humanoid with 1 or more hit points remaining whose Constitution score becomes 0 as a result of the venom's damage becomes a thrall. The transformation from humanoid to thrall takes 1d3 days, and requires a cocoon of water-based liquid. On the first round of contact, the venom can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Against wood, metal, or inorganic material, the venom deals 3d8 points of acid damage per round, ignoring hardness. Finally, the venom acts as a universal solvent. Due to its corrosivity, applying the venom is a full-round action. Cost: $15,000 per dose. Unavailable.[/sblock] [sblock=Titanium Tin]The outer shell of this tin is made of titantium, and the interior is lined with industrial grade non-reactive polymer. The tin holds a quarter cup by volume of [B]any [/B]liquid or solid, regardless of density, reactivity, or radioactivity. The tin itself is inert, and protects its contents from chemical reaction, combustion, leaks, and contamination. Cost: $1500, available from Sinochem Group and sold only to research institutions or government entities.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
CB's Grim Frequencies IC -- COMPLETE
Top