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CB's Shackled City v3.5
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<blockquote data-quote="Li Shenron" data-source="post: 3328536" data-attributes="member: 1465"><p>[CODE][B]Name:[/B] Meenah</p><p>[B]Class:[/B] Rogue</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Female</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] None. She occasionally worships her ancestors or make small offerings for deities of luck or travel.</p><p></p><p></p><p>[B]Str:[/B] 10 +0 (02p.) [B]Level:[/B] 6 [B]XP:[/B] 15000</p><p>[B]Dex:[/B] 18*^ +4 (10p.) [B]BAB:[/B] +4 [B]HP:[/B] 31 (6d6+6)</p><p>[B]Con:[/B] 12^ +1 (03p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] nil</p><p>[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] nil</p><p>[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +8 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 13 +1 (05p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] na</p><p>*1 level increase</p><p>^special CB bonus</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +0 +4 +0 +0 +1* 20 *from Dodge</p><p>[B]Touch:[/B] 15 [B]Flatfooted:[/B] 20</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 2 +1 +0 +3</p><p>[B]Ref:[/B] 5 +4 +0 +9</p><p>[B]Will:[/B] 2 +0 +0 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Shortbow +9 1d6 19-20/x2</p><p>Dagger (thrown) +8 1d4 19-20/x2</p><p>Dagger +8 1d4 19-20/x2</p><p>Rapier +1 +9 1d6+1 18-20/x2</p><p></p><p>[B]Languages:[/B] Common, Draconic, Auran, Celestial</p><p></p><p>[B]Proficiencies:[/B] all Simple weapons, Hand Crossbow, Rapier, Sap, Shortbow and Short Sword; Light Armors</p><p></p><p>[B]Abilities:[/B] Trapfinding; Evasion; Uncanny Dodge; Trap Sense +2; Sneak Attack +3d6</p><p></p><p>[B]Feats:[/B] Weapon Finesse, Endurance, Dodge, Improve Initiative</p><p></p><p>[B]Skill Points:[/B] 108 [B]Max Ranks:[/B] 9/4.5</p><p>[B]Skills Ranks Mod ACP Item Synergy Total[/B]</p><p>Appraise (INT) 0 +3 +3</p><p>Balance (DEX) 9 +4 0 +2* +15 *from Tumble</p><p>Bluff (CHA) 5 +1 +6</p><p>Climb (STR) 9 +0 0 +9</p><p>Craft (untrained) (INT) 0 +3 +3</p><p>Diplomacy (CHA) 0 +1 +1</p><p>Disable Device (INT) 9 +3 +2* +14 *from tools</p><p>Disguise (CHA) 0 +1 +1</p><p>Escape Artist (DEX) 9 +4 0 +13</p><p>Forgery (INT) 0 +3 +3</p><p>Gather Information (CHA) 2 +1 +3</p><p>Hide (DEX) 3 +4 0 +10* +17 *from cloak</p><p>Intimidate (CHA) 0 +1 +1</p><p>Jump (STR) 9 +0 0 +2* +11 *from Tumble</p><p>Listen (WIS) 0 +0 +0</p><p>Move Silently (DEX) 9 +4 0 +13</p><p>Open Lock (DEX) 9 +4 +2* +15 *from tools</p><p>Perform (Dance) (CHA) 4 +1 +5</p><p>Ride (DEX) 0 +4 +4</p><p>Search (INT) 9 +3 +5* +17 *from goggles</p><p>Sleight of Hand (DEX) 4 +4 0 +2* +10 *from Bluff</p><p>Spot (WIS) 0 +0 +0</p><p>Swim (STR) 0 +0 0 +0</p><p>Tumble (DEX) 9 +4 0 +2* +15 *from Jump</p><p>Use Magic Device (CHA) 9 +1 +10</p><p>Use Rope (DEX) 0 +4 +4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Rapier +1 2320gp 2lb</p><p>Dagger 2gp 1lb</p><p>MW Shortbow 330gp 2lb</p><p>20 arrows 1gp 3lb</p><p>Studded leather +2 4175gp 20lb [+3 AC, max Dex 5, ACP 0, ASF 15%]</p><p></p><p>Goggles of Minute Seeing 1250gp +5 Search</p><p>Ring of Feather Falling 2200gp</p><p>Cloak of Elvenkind 2500gp +10 Hide</p><p></p><p>Backpack 2gp 2lb</p><p>Belt pouch 1gp 0.5lb</p><p>Scroll case 1gp 0.5lb</p><p>Waterskin 1gp 4lb</p><p>Flint & steel 1gp 0lb</p><p>Rope* 1gp 10lb</p><p>Rations* (4) 2gp 4lb</p><p>Winter blanket* 0.5gp 3lb</p><p>Lamp and oil* (4) 0.5gp 5lb</p><p>Soap* 0.5gp 1lb</p><p>Sewing needle* 0.5gp 0lb</p><p>MW Thieves' tools 100gp 1lb +2 Disable Device, Open Locks</p><p></p><p>Explorer's outfit 0gp 0lb</p><p>Entertainer's outfit* 3gp 4lb</p><p></p><p>Scroll of Mount** (CL 1, arcane) 25gp</p><p>Scroll of Comprehend Languages** (CL 1, divine) 25gp</p><p>Scroll of Cure Light Wounds** (CL 1, divine) 25gp</p><p></p><p>*in the backpack</p><p>**in the scroll case</p><p></p><p>[B]Total Weight:[/B] 63lb [B]Money:[/B] ??gp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] </p><p></p><p>[B]Age:[/B] 26</p><p>[B]Height:[/B] 5'5"</p><p>[B]Weight:[/B] 115lb</p><p>[B]Eyes:[/B] Dark brown</p><p>[B]Hair:[/B] Dark brown, tied in a long straight tail</p><p>[B]Skin:[/B] Tanned olive[/CODE]</p><p></p><p></p><p><strong>Appearance:</strong> Meenah appears as a quite small and frail girl at first sight. She is not noticeably beautiful, but she's very graceful in her movements and her eyes often seem particularly alive when in conversation with other people, as she could not hide her innate curiosity for almost anything strange and new. She has learned to use her voice to give others the impression of her being friendly, innocent, dangerous or in desperate need of help, depending on the circumstances.</p><p></p><p><strong>Background:</strong> Meenah has always lived her life within her travelling peaceful tribe of merchants, artists, performers, problem-solvers, fortune-tellers, healers and jack-of-all-trades. She herself has usually been dancing for the most varied (and sometimes questionable) audiences to gain a few spare coins, but the truth is that in her tribe everyone is a little bit of all those things, as the necessity arises or as soon as there is someone willing to pay for a job.</p><p>Of course, in a travelling life there has been already plenty of occasions for adventuring, including troubles. Her people are welcome almost everywhere in their homeworld, but sometimes the legends they tell about ancient mysteries or the existence of outside worlds have irritated some communities, especially those ruled by strong religious hierarchies. Rumours have been spread often about her people (normally called simply "the travellers" or "the restless" by others) having mysterious origins or bloodlines, and these rumours mixed up with her people tales of past generation and grew in time, so that not even the restless remember what was history and what was myth.</p><p></p><p><strong>Meenah's start as an adventurer:</strong> A sad event has stroken into Meenah's life only six month ago: one of the eldest member of her tribe has prophesized that she will never give birth to any child. Not that she had particularly cared before about this, but for the first time in her life she suddenly knew that there was something, and not a minor thing, which she could have never done... life was not completely free as she always had felt. She turned very sad, with shame and guilt for not being able to give continuity to her family, but she was not left alone by her people. Some of the other elders spoke to her, and conviced her that this was a sign for her destiny to be something else, that she would have been very important for her people, but in another way than what most are, and that's why the ancients have forbidden her to give birth: because she has another road to walk, a much more unique path to find.</p><p></p><p>In the past months the elders spent much more time with her than they did during her first 20 years of life. They treated her with care and love, and they told her the stories she has always heard, about strange worlds to explore beyond home, some of them wondrous and some deadly dangerous, with weird creatures and amazing people. Only that this time, these tales sounded different... unlike when she was a child, and the voices of the storytellers inspired wonder and awe in her, now she felt like she was not being entertained, but teached.</p><p></p><p>They told Meenah soon that the charioteer would have joined their tribe, while travelling along the salted river. The charioteer would have stayed three days, and would have accepted her on his mount if the girl had agreed to leave with him. He arrived one day of heavy rain, and the rain hadn't stopped on the third day when she made her choice of leaving her people and following the rider. There was no feast or celebration for her departure, but all her closest family members went one by one into her wagon cabin to hug her to their heart, and each gave her a little useful thing to keep in her backpack. Three of the elders gave her one scroll each: one to help her understand the strangers, one to cure her when in need, and one to run away from danger. Before leaving, she finally packed up her dancing dress in her backpack, more for sentimental reasons than because she thought she needed it.</p><p></p><p>The ride with the charioteer never seemed to have an end. In the rain it felt like they travelled for days without ever dismounting. Then she saw an archway in the rain. Not a material construction, just an invisible arch in the air, where the rain was not falling through and seemed instead to slip around an imaginary entrance, and the charioteer was indeed going to ride through it. She was so tired and battered by the heavy rain, and the emotion was too much for her, so she fainted as they passed.</p><p></p><p><span style="font-size: 9px">Edit: added +1 to Dex and Con</span></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3328536, member: 1465"] [CODE][B]Name:[/B] Meenah [B]Class:[/B] Rogue [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Female [B]Alignment:[/B] CG [B]Deity:[/B] None. She occasionally worships her ancestors or make small offerings for deities of luck or travel. [B]Str:[/B] 10 +0 (02p.) [B]Level:[/B] 6 [B]XP:[/B] 15000 [B]Dex:[/B] 18*^ +4 (10p.) [B]BAB:[/B] +4 [B]HP:[/B] 31 (6d6+6) [B]Con:[/B] 12^ +1 (03p.) [B]Grapple:[/B] +0 [B]Dmg Red:[/B] nil [B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] nil [B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +8 [B]Spell Save:[/B] - [B]Cha:[/B] 13 +1 (05p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] na *1 level increase ^special CB bonus [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +0 +4 +0 +0 +1* 20 *from Dodge [B]Touch:[/B] 15 [B]Flatfooted:[/B] 20 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 2 +1 +0 +3 [B]Ref:[/B] 5 +4 +0 +9 [B]Will:[/B] 2 +0 +0 +2 [B]Weapon Attack Damage Critical[/B] Shortbow +9 1d6 19-20/x2 Dagger (thrown) +8 1d4 19-20/x2 Dagger +8 1d4 19-20/x2 Rapier +1 +9 1d6+1 18-20/x2 [B]Languages:[/B] Common, Draconic, Auran, Celestial [B]Proficiencies:[/B] all Simple weapons, Hand Crossbow, Rapier, Sap, Shortbow and Short Sword; Light Armors [B]Abilities:[/B] Trapfinding; Evasion; Uncanny Dodge; Trap Sense +2; Sneak Attack +3d6 [B]Feats:[/B] Weapon Finesse, Endurance, Dodge, Improve Initiative [B]Skill Points:[/B] 108 [B]Max Ranks:[/B] 9/4.5 [B]Skills Ranks Mod ACP Item Synergy Total[/B] Appraise (INT) 0 +3 +3 Balance (DEX) 9 +4 0 +2* +15 *from Tumble Bluff (CHA) 5 +1 +6 Climb (STR) 9 +0 0 +9 Craft (untrained) (INT) 0 +3 +3 Diplomacy (CHA) 0 +1 +1 Disable Device (INT) 9 +3 +2* +14 *from tools Disguise (CHA) 0 +1 +1 Escape Artist (DEX) 9 +4 0 +13 Forgery (INT) 0 +3 +3 Gather Information (CHA) 2 +1 +3 Hide (DEX) 3 +4 0 +10* +17 *from cloak Intimidate (CHA) 0 +1 +1 Jump (STR) 9 +0 0 +2* +11 *from Tumble Listen (WIS) 0 +0 +0 Move Silently (DEX) 9 +4 0 +13 Open Lock (DEX) 9 +4 +2* +15 *from tools Perform (Dance) (CHA) 4 +1 +5 Ride (DEX) 0 +4 +4 Search (INT) 9 +3 +5* +17 *from goggles Sleight of Hand (DEX) 4 +4 0 +2* +10 *from Bluff Spot (WIS) 0 +0 +0 Swim (STR) 0 +0 0 +0 Tumble (DEX) 9 +4 0 +2* +15 *from Jump Use Magic Device (CHA) 9 +1 +10 Use Rope (DEX) 0 +4 +4 [B]Equipment: Cost Weight[/B] Rapier +1 2320gp 2lb Dagger 2gp 1lb MW Shortbow 330gp 2lb 20 arrows 1gp 3lb Studded leather +2 4175gp 20lb [+3 AC, max Dex 5, ACP 0, ASF 15%] Goggles of Minute Seeing 1250gp +5 Search Ring of Feather Falling 2200gp Cloak of Elvenkind 2500gp +10 Hide Backpack 2gp 2lb Belt pouch 1gp 0.5lb Scroll case 1gp 0.5lb Waterskin 1gp 4lb Flint & steel 1gp 0lb Rope* 1gp 10lb Rations* (4) 2gp 4lb Winter blanket* 0.5gp 3lb Lamp and oil* (4) 0.5gp 5lb Soap* 0.5gp 1lb Sewing needle* 0.5gp 0lb MW Thieves' tools 100gp 1lb +2 Disable Device, Open Locks Explorer's outfit 0gp 0lb Entertainer's outfit* 3gp 4lb Scroll of Mount** (CL 1, arcane) 25gp Scroll of Comprehend Languages** (CL 1, divine) 25gp Scroll of Cure Light Wounds** (CL 1, divine) 25gp *in the backpack **in the scroll case [B]Total Weight:[/B] 63lb [B]Money:[/B] ??gp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] [B]Age:[/B] 26 [B]Height:[/B] 5'5" [B]Weight:[/B] 115lb [B]Eyes:[/B] Dark brown [B]Hair:[/B] Dark brown, tied in a long straight tail [B]Skin:[/B] Tanned olive[/CODE] [B]Appearance:[/B] Meenah appears as a quite small and frail girl at first sight. She is not noticeably beautiful, but she's very graceful in her movements and her eyes often seem particularly alive when in conversation with other people, as she could not hide her innate curiosity for almost anything strange and new. She has learned to use her voice to give others the impression of her being friendly, innocent, dangerous or in desperate need of help, depending on the circumstances. [B]Background:[/B] Meenah has always lived her life within her travelling peaceful tribe of merchants, artists, performers, problem-solvers, fortune-tellers, healers and jack-of-all-trades. She herself has usually been dancing for the most varied (and sometimes questionable) audiences to gain a few spare coins, but the truth is that in her tribe everyone is a little bit of all those things, as the necessity arises or as soon as there is someone willing to pay for a job. Of course, in a travelling life there has been already plenty of occasions for adventuring, including troubles. Her people are welcome almost everywhere in their homeworld, but sometimes the legends they tell about ancient mysteries or the existence of outside worlds have irritated some communities, especially those ruled by strong religious hierarchies. Rumours have been spread often about her people (normally called simply "the travellers" or "the restless" by others) having mysterious origins or bloodlines, and these rumours mixed up with her people tales of past generation and grew in time, so that not even the restless remember what was history and what was myth. [B]Meenah's start as an adventurer:[/B] A sad event has stroken into Meenah's life only six month ago: one of the eldest member of her tribe has prophesized that she will never give birth to any child. Not that she had particularly cared before about this, but for the first time in her life she suddenly knew that there was something, and not a minor thing, which she could have never done... life was not completely free as she always had felt. She turned very sad, with shame and guilt for not being able to give continuity to her family, but she was not left alone by her people. Some of the other elders spoke to her, and conviced her that this was a sign for her destiny to be something else, that she would have been very important for her people, but in another way than what most are, and that's why the ancients have forbidden her to give birth: because she has another road to walk, a much more unique path to find. In the past months the elders spent much more time with her than they did during her first 20 years of life. They treated her with care and love, and they told her the stories she has always heard, about strange worlds to explore beyond home, some of them wondrous and some deadly dangerous, with weird creatures and amazing people. Only that this time, these tales sounded different... unlike when she was a child, and the voices of the storytellers inspired wonder and awe in her, now she felt like she was not being entertained, but teached. They told Meenah soon that the charioteer would have joined their tribe, while travelling along the salted river. The charioteer would have stayed three days, and would have accepted her on his mount if the girl had agreed to leave with him. He arrived one day of heavy rain, and the rain hadn't stopped on the third day when she made her choice of leaving her people and following the rider. There was no feast or celebration for her departure, but all her closest family members went one by one into her wagon cabin to hug her to their heart, and each gave her a little useful thing to keep in her backpack. Three of the elders gave her one scroll each: one to help her understand the strangers, one to cure her when in need, and one to run away from danger. Before leaving, she finally packed up her dancing dress in her backpack, more for sentimental reasons than because she thought she needed it. The ride with the charioteer never seemed to have an end. In the rain it felt like they travelled for days without ever dismounting. Then she saw an archway in the rain. Not a material construction, just an invisible arch in the air, where the rain was not falling through and seemed instead to slip around an imaginary entrance, and the charioteer was indeed going to ride through it. She was so tired and battered by the heavy rain, and the emotion was too much for her, so she fainted as they passed. [SIZE=1]Edit: added +1 to Dex and Con[/SIZE] [/QUOTE]
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