Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
CB's Shackled City: Zenith Trajectory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="felonious assault" data-source="post: 3394071" data-attributes="member: 49662"><p><span style="color: Sienna">I do not thnk we should let ANYONE know that we are not really gone. If worst comes to worst and we need more supplies, then Aaron can magic himself into something else and get them. As far as havng someone watch the shop, Michael would be fine but he does not need to know we are not gone. As the crates won't have anything of importance in them, they can be scuttled over a cliff along with the wagon. I will get the most non-descript horses possible so that when they are found running around loose, no one will be able to pin them back to us. It is not a matter of trusting Michael, Although I do not because he is too simple, but a matter of protecting him. If someone does get wind of this, I do not want them to be able to probe him for information....If he does not have the info they can not get it from him. The number one rule of any operation....The fewer people that know the truth of the operations, the better its chances of success. Michael would make sense to watch the shop as people know we have dealt with him in the past, but it would be putting him in danger because everyone will think he knows more than he does. Someone more periphery might be better. The Dwarven Gemologist, or the weapons storekeeper both make sense as they have "business savvy" and know enough to not ask questions and neither are inextricably linked to us. The story of, 'they said they were going to be out of town for a while and asked me to make sure the shop was not disturbed and that is all I know', is more believable from them than Michael. And I agree with Nyla about the dog. It would take too much time to get it trained for going into tunnels etc. plus they take a lot of food that has to be carried and honestly I do not know how the dogs would react to each other. Training them to not go at each others throats would take some tme too.</span></p></blockquote><p></p>
[QUOTE="felonious assault, post: 3394071, member: 49662"] [COLOR=Sienna]I do not thnk we should let ANYONE know that we are not really gone. If worst comes to worst and we need more supplies, then Aaron can magic himself into something else and get them. As far as havng someone watch the shop, Michael would be fine but he does not need to know we are not gone. As the crates won't have anything of importance in them, they can be scuttled over a cliff along with the wagon. I will get the most non-descript horses possible so that when they are found running around loose, no one will be able to pin them back to us. It is not a matter of trusting Michael, Although I do not because he is too simple, but a matter of protecting him. If someone does get wind of this, I do not want them to be able to probe him for information....If he does not have the info they can not get it from him. The number one rule of any operation....The fewer people that know the truth of the operations, the better its chances of success. Michael would make sense to watch the shop as people know we have dealt with him in the past, but it would be putting him in danger because everyone will think he knows more than he does. Someone more periphery might be better. The Dwarven Gemologist, or the weapons storekeeper both make sense as they have "business savvy" and know enough to not ask questions and neither are inextricably linked to us. The story of, 'they said they were going to be out of town for a while and asked me to make sure the shop was not disturbed and that is all I know', is more believable from them than Michael. And I agree with Nyla about the dog. It would take too much time to get it trained for going into tunnels etc. plus they take a lot of food that has to be carried and honestly I do not know how the dogs would react to each other. Training them to not go at each others throats would take some tme too.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
CB's Shackled City: Zenith Trajectory
Top