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<blockquote data-quote="CanadienneBacon" data-source="post: 6567520" data-attributes="member: 11146"><p><img src="http://blogofholding.com/wp-content/uploads/2011/01/Creature-Fanged_Skeleton.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>When Fulgrim picked up the glaive--which turned out to be an intact and fully functional weapon--Guran noticed that the bones strewn around the room were, in fact, remnant of corpses. Out of the corner of his eye, Guran spied three of the room's more discrete piles of bones begin to animate themselves into malformed skeletons. One skeleton nearest Fulgrim (in the NW corner) loomed tallest--a good six inches above the dwarf's head. A second began to stand closer to Colden (in the square in front of the now-open door to Room 7). The third was very near Guran (in the NE corner).</p><p></p><p>[ooc]Everyone roll initiative. Of the three characters inside Room 7, Guran has a passive Perception of 15, so he notices the skeletons "hiding" in the rubble. Fulgrim and Colden both have a passive Perception of 11, not enough to beat the skeletons' Dexterity (Stealth) 12. </p><p></p><p>Room 7 is a 10'-square room, so with Fulgrim, Guran, Colden, and three skeletons in the same room, it'll be close quarters. When five or more individuals are in Room 7, each individual will incur <strong>disadvantage</strong> on its attack. Since Guran perceived the skeletons, he gets a surprise-round movement/action, but without disadvantage because the skeletons are not fully (re-)formed by the time Guran takes his turn. We will start the regular initiative sequence after Guran's surprise-round turn is resolved, at which point disadvantage will kick in.[/ooc]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6567520, member: 11146"] [img]http://blogofholding.com/wp-content/uploads/2011/01/Creature-Fanged_Skeleton.png[/img] When Fulgrim picked up the glaive--which turned out to be an intact and fully functional weapon--Guran noticed that the bones strewn around the room were, in fact, remnant of corpses. Out of the corner of his eye, Guran spied three of the room's more discrete piles of bones begin to animate themselves into malformed skeletons. One skeleton nearest Fulgrim (in the NW corner) loomed tallest--a good six inches above the dwarf's head. A second began to stand closer to Colden (in the square in front of the now-open door to Room 7). The third was very near Guran (in the NE corner). [ooc]Everyone roll initiative. Of the three characters inside Room 7, Guran has a passive Perception of 15, so he notices the skeletons "hiding" in the rubble. Fulgrim and Colden both have a passive Perception of 11, not enough to beat the skeletons' Dexterity (Stealth) 12. Room 7 is a 10'-square room, so with Fulgrim, Guran, Colden, and three skeletons in the same room, it'll be close quarters. When five or more individuals are in Room 7, each individual will incur [b]disadvantage[/b] on its attack. Since Guran perceived the skeletons, he gets a surprise-round movement/action, but without disadvantage because the skeletons are not fully (re-)formed by the time Guran takes his turn. We will start the regular initiative sequence after Guran's surprise-round turn is resolved, at which point disadvantage will kick in.[/ooc] [/QUOTE]
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