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CB's Stonefast IC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6609776" data-attributes="member: 11146"><p>[ooc]Watch order: Spec, Guran, Colden, Roscoe, then Fulgrim. No one other than Guran indicated an interest in opening the brass door on the north wall, but Guran can try to open it if he wants. As stated on the previous page of this thread, I will permit Advantage if two of you who are trained work as a pair to try to pick the lock on the stone chest, but both of you will need to roll some species of saving throw. We'll cross that bridge when we come to it (let me know who tries to pick the lock, and when).</p><p></p><p>Forged Fury, you asked how long it takes to scribe new spells learned as a result of leveling up into Fulgrim's spellbook. I just had a long look at my hardcover, including the index, and the table of contents. Best I can tell, the DM gets to do whatever she wants with respect to scribing new level-up spells into a spellbook. Pages 115 and 186 were the most relevant of those I looked at (and even then only partially so). It looks to me like 5e emulates AD&D, in that there is room for a DM to require "training" at a cost of gold and time before a character can level up. I'll just be honest here, however. I don't really care to fuss about training in a PbP environment. I think Fulgrim should spend one (1) hour scribing spells gained as a result of level-up into his spellbook, at a cost of zero (0) gp. When Fulgrim finds a scroll or a different spellbook and wishes to transcribe a spell gained during adventuring, however, it will take him the amount of time and gold prescribed by 5e (two hours and 50 gp per spell level). I like the latter rule because it's in keeping with the old AD&D tenet, which is that magic is expensive.[/ooc]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6609776, member: 11146"] [ooc]Watch order: Spec, Guran, Colden, Roscoe, then Fulgrim. No one other than Guran indicated an interest in opening the brass door on the north wall, but Guran can try to open it if he wants. As stated on the previous page of this thread, I will permit Advantage if two of you who are trained work as a pair to try to pick the lock on the stone chest, but both of you will need to roll some species of saving throw. We'll cross that bridge when we come to it (let me know who tries to pick the lock, and when). Forged Fury, you asked how long it takes to scribe new spells learned as a result of leveling up into Fulgrim's spellbook. I just had a long look at my hardcover, including the index, and the table of contents. Best I can tell, the DM gets to do whatever she wants with respect to scribing new level-up spells into a spellbook. Pages 115 and 186 were the most relevant of those I looked at (and even then only partially so). It looks to me like 5e emulates AD&D, in that there is room for a DM to require "training" at a cost of gold and time before a character can level up. I'll just be honest here, however. I don't really care to fuss about training in a PbP environment. I think Fulgrim should spend one (1) hour scribing spells gained as a result of level-up into his spellbook, at a cost of zero (0) gp. When Fulgrim finds a scroll or a different spellbook and wishes to transcribe a spell gained during adventuring, however, it will take him the amount of time and gold prescribed by 5e (two hours and 50 gp per spell level). I like the latter rule because it's in keeping with the old AD&D tenet, which is that magic is expensive.[/ooc] [/QUOTE]
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