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CB's Stonefast IC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6677321" data-attributes="member: 11146"><p><strong>Suprise Round</strong></p><p></p><p><strong><u>Initiative</u>:</strong></p><p>Spec 19</p><p>Guran 18</p><p>Colden 18</p><p>Fulgrim 13</p><p>Roscoe 6</p><p></p><p>NB: Guran has Dex 14 and Colden has Dex 13, so in a tie for Initiative, Guran acts first.</p><p></p><p></p><p>[HR][/HR]</p><p></p><p></p><p>[ooc]The default marching order is: Guran, [10' of space], Roscoe, Colden, Spec, Fulgrim. Currently, however, you all are not occupying the default marching order. Pursuant to the descriptive text in the last couple pages' worth of play, we have Guran and Colden standing side by side in front of the ajar door in the narrow corridor, and everyone else clustered haphazardly 35' away from Guran and Colden, back at the t-intersection of the hallway and the narrow corridor. The narrow corridor is 45' long in its entirety. The ajar door looks like it opens to a room, but there is a heap of jumbled broken furniture piled up in the room's doorway that precludes seeing or moving inside the room.</p><p></p><p>Everyone please state a surprise round action for your character. You're aware that creatures are coming toward you, but you have yet to see whatever it/they is/are.</p><p></p><p>Everyone is aware of the torchlight coming from beyond the dogleg at the southern terminus of the narrow corridor you occupy. You all hear the guttural sounds made by the voices of what sounds like at least three creatures, though it is hard to determine how many distinct voices there are given the bend in the corridor and the distance. You also all hear the soft rhythmic chanting that started up just a moment ago. The chanting emanates from around the bend in the corridor.</p><p></p><p>Please let me know if there is anything else I can clarify before we begin combat rounds. If I can tell you within the confines of what you have been able to discern thus far, I will do so.[/ooc]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6677321, member: 11146"] [b]Suprise Round[/b] [B][U]Initiative[/U]:[/B] Spec 19 Guran 18 Colden 18 Fulgrim 13 Roscoe 6 NB: Guran has Dex 14 and Colden has Dex 13, so in a tie for Initiative, Guran acts first. [HR][/HR] [ooc]The default marching order is: Guran, [10' of space], Roscoe, Colden, Spec, Fulgrim. Currently, however, you all are not occupying the default marching order. Pursuant to the descriptive text in the last couple pages' worth of play, we have Guran and Colden standing side by side in front of the ajar door in the narrow corridor, and everyone else clustered haphazardly 35' away from Guran and Colden, back at the t-intersection of the hallway and the narrow corridor. The narrow corridor is 45' long in its entirety. The ajar door looks like it opens to a room, but there is a heap of jumbled broken furniture piled up in the room's doorway that precludes seeing or moving inside the room. Everyone please state a surprise round action for your character. You're aware that creatures are coming toward you, but you have yet to see whatever it/they is/are. Everyone is aware of the torchlight coming from beyond the dogleg at the southern terminus of the narrow corridor you occupy. You all hear the guttural sounds made by the voices of what sounds like at least three creatures, though it is hard to determine how many distinct voices there are given the bend in the corridor and the distance. You also all hear the soft rhythmic chanting that started up just a moment ago. The chanting emanates from around the bend in the corridor. Please let me know if there is anything else I can clarify before we begin combat rounds. If I can tell you within the confines of what you have been able to discern thus far, I will do so.[/ooc] [/QUOTE]
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