Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
CB's Stonefast IC -- COMPLETE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 6678991" data-attributes="member: 11146"><p><strong>Round 1</strong></p><p></p><p><strong><u>Initiative</u>:</strong></p><p>Spec 19</p><p>Guran 18</p><p>Colden 18</p><p>Other creatures 16</p><p>Fulgrim 13</p><p>Chanter 8</p><p>Roscoe 6</p><p></p><p></p><p>[HR][/HR]</p><p></p><p></p><p>The sight of the small reptilian energized Father Spec's senses. If Guran's ten feet of distance forward from Colden was anything to judge by, Spec sensed that Guran was about to stalk forward for a look around the dogleg. Spec stayed where he was back by the t-intersection, but waved his mace, causing the shadows given by his light spell to elongate and waver. Snake-like flame and shadow flickered and crept down the length of the corridor. [ooc]Someone much smarter and more gracious than me once said "Say yes or roll the dice." That's what I want to do here. You gave great descriptive text, [MENTION=23484]Kobold Stew[/MENTION], for how to use Spec's light spell to help Guran. So my answer is yes, that'll work. And, not only that, but the shadows will grant an additional +1 to Guran's Stealth rolls. I give a roll (see below) for Advantage and the +1, but, really, it's just pro forma. What you two want to accomplish will work.[/ooc]</p><p></p><p></p><p>[gm]Stealth advantage for Guran, using Spec's spellwork as help = <a href="http://www.coyotecode.net/roll/lookup.php?rollid=95477" target="_blank">10</a>. His first Stealth roll becomes a 14 when the +1 bonus is included.[/gm]</p><p></p><p></p><p>Guran advanced 15' as silently as he could, moving slowly. Edging as close to the left wall as he could, he stopped just before entering the hallway. Crouching, Guran lowered his head and turns his face to the left. He peeked into the hallway, quickly withdrawing his head after getting a glimpse. He spied a cluster of at least four kobolds ten feet away, and what looked like an Elf at the end of the hallway 15' away. The Elf seemed not to notice Guran. She had her eyes closed and began chanting, pointing a finger at the dogleg. Something in her manner alarmed the dwarf, who booked it out of there, retreating 10' back up the corridor, careful to keep the wall at his back.[ooc]The door to the room is right in front of Guran. It opens into the corridor. You can probably use it for cover if need be.[/ooc]</p><p></p><p></p><p>Colden held his ground and readied his handaxe to throw at whatever might come around the corner. The chanting continued. And then several things occurred all at once in a confusion of haste and might. With Spec still right in front of him, Fulgrim stayed at the t-intersection. An Elf stepped into the dogleg's bend. Long hair that might once have been blonde if it wasn't shot with the grey of age hung limpid on her head. She was old, a crone, and her skin was papery to the point of near-translucence. She wore tattered robes that hung from her frame in ragged remnants, their color faded to obscurity. As soon as Colden saw her, <a href="http://www.coyotecode.net/roll/lookup.php?rollid=95484" target="_blank">he threw his handaxe at her.</a> The axe whistled clean through the air, hit the far wall at the dogleg, and clattered to the floor without impacting the Elf. Fulgrim reacted in the same moment; he barked a word of power and loosed a <em>fire bolt</em>. The magical bolt streaked down the corridor, through the Elf, and splashed against the far wall of the dogleg behind the Elf, who remained standing, utterly untouched. She smiled, showing cruel teeth, then raised a white hand and pointed at Fulgrim. <span style="color: green">"Ondath eror!"</span> [sblock=Roscoe]The Halfling recognized the Elvish for "be though still of voice."[/sblock] </p><p></p><p></p><p>All sound within the corridor ceased immediately and fully. All five of you immediately went deaf!</p><p></p><p></p><p>[gm]Deafness. A deafened creature can't hear and automatically fails any ability check that requires hearing. All spells that require a verbal component are impossible.[/gm]</p><p></p><p></p><p>Roscoe bolted forward with his sword held over his head. He intended to decapitate the Elf, but his progress was impeded by Guran, who now stood 5' north of the open door in the corridor. Roscoe finished his movement directly behind Guran.[ooc]By my count, Roscoe has 25' of movement and the Halfling Nimbleness ability. He can move past Colden, but runs out of movement to dart past Guran, so he'll be held up behind Guran in the corridor for this round. I checked your RG character sheet, but didn't see anything like Dash that would grant additional movement.[/ooc]</p><p></p><p></p><p>[hr][/hr]</p><p></p><p></p><p>[ooc]End of Round 1. Everyone is up. Please state your action and I will resolve in initiative order.[/ooc]</p><p></p><p></p><p></p><p>[gm]</p><p>Chanter FULL UP</p><p>Kobold 1 FULL UP</p><p>Kobold 2 FULL UP</p><p>Kobold 3 FULL UP</p><p>Kobold 4 FULL UP</p><p>Other creatures FULL UP[/gm]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6678991, member: 11146"] [b]Round 1[/b] [B][U]Initiative[/U]:[/B] Spec 19 Guran 18 Colden 18 Other creatures 16 Fulgrim 13 Chanter 8 Roscoe 6 [HR][/HR] The sight of the small reptilian energized Father Spec's senses. If Guran's ten feet of distance forward from Colden was anything to judge by, Spec sensed that Guran was about to stalk forward for a look around the dogleg. Spec stayed where he was back by the t-intersection, but waved his mace, causing the shadows given by his light spell to elongate and waver. Snake-like flame and shadow flickered and crept down the length of the corridor. [ooc]Someone much smarter and more gracious than me once said "Say yes or roll the dice." That's what I want to do here. You gave great descriptive text, [MENTION=23484]Kobold Stew[/MENTION], for how to use Spec's light spell to help Guran. So my answer is yes, that'll work. And, not only that, but the shadows will grant an additional +1 to Guran's Stealth rolls. I give a roll (see below) for Advantage and the +1, but, really, it's just pro forma. What you two want to accomplish will work.[/ooc] [gm]Stealth advantage for Guran, using Spec's spellwork as help = [url=http://www.coyotecode.net/roll/lookup.php?rollid=95477]10[/url]. His first Stealth roll becomes a 14 when the +1 bonus is included.[/gm] Guran advanced 15' as silently as he could, moving slowly. Edging as close to the left wall as he could, he stopped just before entering the hallway. Crouching, Guran lowered his head and turns his face to the left. He peeked into the hallway, quickly withdrawing his head after getting a glimpse. He spied a cluster of at least four kobolds ten feet away, and what looked like an Elf at the end of the hallway 15' away. The Elf seemed not to notice Guran. She had her eyes closed and began chanting, pointing a finger at the dogleg. Something in her manner alarmed the dwarf, who booked it out of there, retreating 10' back up the corridor, careful to keep the wall at his back.[ooc]The door to the room is right in front of Guran. It opens into the corridor. You can probably use it for cover if need be.[/ooc] Colden held his ground and readied his handaxe to throw at whatever might come around the corner. The chanting continued. And then several things occurred all at once in a confusion of haste and might. With Spec still right in front of him, Fulgrim stayed at the t-intersection. An Elf stepped into the dogleg's bend. Long hair that might once have been blonde if it wasn't shot with the grey of age hung limpid on her head. She was old, a crone, and her skin was papery to the point of near-translucence. She wore tattered robes that hung from her frame in ragged remnants, their color faded to obscurity. As soon as Colden saw her, [url=http://www.coyotecode.net/roll/lookup.php?rollid=95484]he threw his handaxe at her.[/url] The axe whistled clean through the air, hit the far wall at the dogleg, and clattered to the floor without impacting the Elf. Fulgrim reacted in the same moment; he barked a word of power and loosed a [I]fire bolt[/I]. The magical bolt streaked down the corridor, through the Elf, and splashed against the far wall of the dogleg behind the Elf, who remained standing, utterly untouched. She smiled, showing cruel teeth, then raised a white hand and pointed at Fulgrim. [color=green]"Ondath eror!"[/color] [sblock=Roscoe]The Halfling recognized the Elvish for "be though still of voice."[/sblock] All sound within the corridor ceased immediately and fully. All five of you immediately went deaf! [gm]Deafness. A deafened creature can't hear and automatically fails any ability check that requires hearing. All spells that require a verbal component are impossible.[/gm] Roscoe bolted forward with his sword held over his head. He intended to decapitate the Elf, but his progress was impeded by Guran, who now stood 5' north of the open door in the corridor. Roscoe finished his movement directly behind Guran.[ooc]By my count, Roscoe has 25' of movement and the Halfling Nimbleness ability. He can move past Colden, but runs out of movement to dart past Guran, so he'll be held up behind Guran in the corridor for this round. I checked your RG character sheet, but didn't see anything like Dash that would grant additional movement.[/ooc] [hr][/hr] [ooc]End of Round 1. Everyone is up. Please state your action and I will resolve in initiative order.[/ooc] [gm] Chanter FULL UP Kobold 1 FULL UP Kobold 2 FULL UP Kobold 3 FULL UP Kobold 4 FULL UP Other creatures FULL UP[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
CB's Stonefast IC -- COMPLETE
Top