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CB's Stonefast IC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6679857" data-attributes="member: 11146"><p><strong>Round 2</strong></p><p></p><p><strong><u>Initiative</u>:</strong></p><p>Spec 19</p><p>Guran 18</p><p>Colden 18</p><p>Other creatures 16</p><p>Fulgrim 13</p><p>Chanter 8</p><p>Roscoe 6</p><p></p><p></p><p>[HR][/HR]</p><p></p><p></p><p>Father Spec was bothered by his deafness, but he knew enough about his own magic to know that a spell such as this was likely to be <em>silence,</em> and that it targeted an area rather than an individual. Having used reason to logic his way through the puzzle, Spec moved forward, trying to shepherd others forward with him. He drew his crossbow as he moved south down the corridor. Spec came to a final resting position directly behind Guran, who refused to move for the moment. Spec dropped his mace near the ajar door, ensuring that there was some light by which to see. Long shadows danced at ground level, lighting the corridor in a play of magical light.[sblock=Spec]Spec knows the spell is <em>silence</em>, and he therefore also knows its range and typical area of effect.[/sblock]</p><p></p><p></p><p>Guran swore in dwarvish, then turned to face his colleagues. He couldn't hear anything, so he pantomimed at Colden, indicating that Colden should use his weapon two-handed to attack. Despite Spec, Colden, and Roscoe pushing and prodding at his back, Guran steadfastly refused to move forward, but he did raise and ready his handaxe. [sblock=Guran]So after sifting through lots of back and forth stated actions for Guran (totally understandable given the sequence of events so far), I still wasn't sure precisely what you wished him to do this round. I decided that your last statement--that Guran would ready an attack (but not move)--applied foremost since it superseded the other posts. I went with this action, particularly given your statement about Guran's Int 10.[/sblock]</p><p></p><p></p><p>The sudden silence scared Colden as much as the sight of his handaxe going <em>through</em> the elf creature. He roared soundlessly and charged up behind Guran drawing his <strong>flail</strong>. Colden pushed past Spec, Roscoe, and then past Guran. By the end of Colden's turn, he stood directly in front of the open doorway to the room with the stacked up furniture, and was 10' distant from the Elf. He surged forward, dashing toward the Elf and was surprised when he skidded clean into the space she occupied in the dogleg. </p><p></p><p>The Elf yielded no resistance but instead dissipated immediately, and Colden could see a pack of kobolds round the dogleg. Spec's wavering light from the mace bathed the reptilians in orange and yellow, setting their green eyes glowing in the dim light. All of them held light crossbows, which were trained on Colden. Four kobolds released a volley of bolts in tandem; it was clear they had been waiting for just such an eventuality. Two of the four kobolds loosed bolts that <a href="http://www.coyotecode.net/roll/lookup.php?rollid=95563" target="_blank">hit Colden</a> for <a href="http://www.coyotecode.net/roll/lookup.php?rollid=95564" target="_blank"> <span style="color: red">11 points of damage.</span></a> The other two bolts clanked harmlessly off Colden's metal armor. The creatures stood their ground and madly cranked their crossbows, loading another volley. One looked up at Colden and smirked, wickedness in its eye. Colden caught sight of the Elf standing at the end of the new hallway (5' wide, 15' long (not including Colden's space)). After a beat, he realized he could hear sounds again.[sblock=Colden]I was looking at Colden's character sheet in the RG, and inadvertently noticed that his equipment list does not include a flail. Please have a look and let me know if you think otherwise. Also, even though you did not explicitly state it, I applied the Dash action to Colden's turn. Without it, he would have had to stop 10' short of the Elf, unable to take an action (because flail). I figured it made more sense for Colden to charge all the way forward. Please keep the critical you rolled for this round and apply it to Colden's next attack (in Round 3?).[/sblock]</p><p></p><p></p><p>Fulgrim grumbled or, at least, attempted to in the omnipresent silence. With little else to do, he tried to think of what the group could possibly be facing. He realized that <em>silence </em>had been cast. While he stood in the junction of the t-intersection mulling the use and application of magic, his colleagues moved forward down the corridor. Guran stayed put, but Colden and Roscoe moved forward at a near run. The intrepid Father Spec likewise trekked down the corridor, though he stopped directly behind Guran. Fulgrim closed the gap between himself and Spec by striding forward 25' on stout dwarven legs. The movement put him very near to the center of the corridor.</p><p></p><p></p><p>The Elf, who was no longer at the dogleg but instead out of everyone except Colden's sight, pointed at Colden and spoke a soft singular word that Colden didn't discern. She pointed at the Iluskan battlemaster; a flash of white hot light streaked forward toward Colden, who dodged at the last moment. The bolt of light hit the wall behind Colden in the corridor, sending shards of fragmented stone raining in a cascade. A loud whizz like a screeching firecracker reverberated in the hallway and threatened to split ear drums. The Elf stepped nimbly to her left and disappeared down another corridor, out of Colden's sight.</p><p></p><p></p><p>[ooc]Spec and Fulgrim can make an Arcana DC 15 check to guess what the spell was that hit the wall behind Colden. The increased DC reflects the fact that the spell originated beyond your field of vision. Making the Arcana check does not cause you to lose an action or movement.[sblock=Arcana DC 15]<em>Guiding bolt</em>.[/sblock][/ooc]</p><p></p><p></p><p>Roscoe never believed in ghosts; the rotting Elf was probably an illusion, and the first kobold likely conjured, so Roscoe ran like a maniac. He shouted, but no sound issued. His blood boiling, the Halfling barbarian flew into his second rage in short order, but was unable to dash past Colden. Roscoe made it to the near end of the corridor, and could partially see around the corner that a pack of four kobolds stood in another narrow hallway, armed with light crossbows. The four of the wee reptiles were busily cranking their weapons, readying another volley of bolts.[sblock=Roscoe]Pretty much everyone is falling victim to cramped quarters in the corridor, and Roscoe is no exception. He is unable to Dash any further because the next three squares are entirely occupied with beings, and a character cannot end his movement in an occupied square. Please hang on to the attack rolls you made and use them in Round 3.[/sblock]</p><p></p><p></p><p>[ooc]Clarification to aid you in your plotting: In the corridor we have Fulgrim, then Spec, then Guran, then a five foot gap with no one, then Roscoe, then Colden (who stands in the dogleg). Guran is standing behind the ajar door (Fulgrim and Spec are behind him). Colden is injured but can hear. Fulgrim, Spec, Guran, and Roscoe remain deafened and under the <em>silence </em>spell. There is no Elf in the dogleg; she dissipated when Colden entered that space. In the hallway are four kobolds armed with light crossbows that only Colden, Roscoe, and Guran have seen. The Elf fired some kind of a magical bolt at Colden, missed, then fled. All corridors and hallways are 5' at the moment.[/ooc]</p><p></p><p></p><p>[hr][/hr]</p><p></p><p></p><p>[ooc]End of Round 2. Everyone is up. Please state your action and I will resolve in initiative order. And, may I just say, that a LOT of time and thought went into this DM post. I think I started it damn near three hours ago. If there are errors, they are mine.[/ooc]</p><p></p><p></p><p></p><p>[gm]</p><p>Colden 21/32</p><p>Chanter FULL UP</p><p>Kobold 1 FULL UP</p><p>Kobold 2 FULL UP</p><p>Kobold 3 FULL UP</p><p>Kobold 4 FULL UP</p><p>Other creatures FULL UP[/gm]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6679857, member: 11146"] [b]Round 2[/b] [B][U]Initiative[/U]:[/B] Spec 19 Guran 18 Colden 18 Other creatures 16 Fulgrim 13 Chanter 8 Roscoe 6 [HR][/HR] Father Spec was bothered by his deafness, but he knew enough about his own magic to know that a spell such as this was likely to be [I]silence,[/I] and that it targeted an area rather than an individual. Having used reason to logic his way through the puzzle, Spec moved forward, trying to shepherd others forward with him. He drew his crossbow as he moved south down the corridor. Spec came to a final resting position directly behind Guran, who refused to move for the moment. Spec dropped his mace near the ajar door, ensuring that there was some light by which to see. Long shadows danced at ground level, lighting the corridor in a play of magical light.[sblock=Spec]Spec knows the spell is [I]silence[/I], and he therefore also knows its range and typical area of effect.[/sblock] Guran swore in dwarvish, then turned to face his colleagues. He couldn't hear anything, so he pantomimed at Colden, indicating that Colden should use his weapon two-handed to attack. Despite Spec, Colden, and Roscoe pushing and prodding at his back, Guran steadfastly refused to move forward, but he did raise and ready his handaxe. [sblock=Guran]So after sifting through lots of back and forth stated actions for Guran (totally understandable given the sequence of events so far), I still wasn't sure precisely what you wished him to do this round. I decided that your last statement--that Guran would ready an attack (but not move)--applied foremost since it superseded the other posts. I went with this action, particularly given your statement about Guran's Int 10.[/sblock] The sudden silence scared Colden as much as the sight of his handaxe going [I]through[/I] the elf creature. He roared soundlessly and charged up behind Guran drawing his [B]flail[/B]. Colden pushed past Spec, Roscoe, and then past Guran. By the end of Colden's turn, he stood directly in front of the open doorway to the room with the stacked up furniture, and was 10' distant from the Elf. He surged forward, dashing toward the Elf and was surprised when he skidded clean into the space she occupied in the dogleg. The Elf yielded no resistance but instead dissipated immediately, and Colden could see a pack of kobolds round the dogleg. Spec's wavering light from the mace bathed the reptilians in orange and yellow, setting their green eyes glowing in the dim light. All of them held light crossbows, which were trained on Colden. Four kobolds released a volley of bolts in tandem; it was clear they had been waiting for just such an eventuality. Two of the four kobolds loosed bolts that [url=http://www.coyotecode.net/roll/lookup.php?rollid=95563]hit Colden[/url] for [url=http://www.coyotecode.net/roll/lookup.php?rollid=95564] [color=red]11 points of damage.[/color][/url] The other two bolts clanked harmlessly off Colden's metal armor. The creatures stood their ground and madly cranked their crossbows, loading another volley. One looked up at Colden and smirked, wickedness in its eye. Colden caught sight of the Elf standing at the end of the new hallway (5' wide, 15' long (not including Colden's space)). After a beat, he realized he could hear sounds again.[sblock=Colden]I was looking at Colden's character sheet in the RG, and inadvertently noticed that his equipment list does not include a flail. Please have a look and let me know if you think otherwise. Also, even though you did not explicitly state it, I applied the Dash action to Colden's turn. Without it, he would have had to stop 10' short of the Elf, unable to take an action (because flail). I figured it made more sense for Colden to charge all the way forward. Please keep the critical you rolled for this round and apply it to Colden's next attack (in Round 3?).[/sblock] Fulgrim grumbled or, at least, attempted to in the omnipresent silence. With little else to do, he tried to think of what the group could possibly be facing. He realized that [I]silence [/I]had been cast. While he stood in the junction of the t-intersection mulling the use and application of magic, his colleagues moved forward down the corridor. Guran stayed put, but Colden and Roscoe moved forward at a near run. The intrepid Father Spec likewise trekked down the corridor, though he stopped directly behind Guran. Fulgrim closed the gap between himself and Spec by striding forward 25' on stout dwarven legs. The movement put him very near to the center of the corridor. The Elf, who was no longer at the dogleg but instead out of everyone except Colden's sight, pointed at Colden and spoke a soft singular word that Colden didn't discern. She pointed at the Iluskan battlemaster; a flash of white hot light streaked forward toward Colden, who dodged at the last moment. The bolt of light hit the wall behind Colden in the corridor, sending shards of fragmented stone raining in a cascade. A loud whizz like a screeching firecracker reverberated in the hallway and threatened to split ear drums. The Elf stepped nimbly to her left and disappeared down another corridor, out of Colden's sight. [ooc]Spec and Fulgrim can make an Arcana DC 15 check to guess what the spell was that hit the wall behind Colden. The increased DC reflects the fact that the spell originated beyond your field of vision. Making the Arcana check does not cause you to lose an action or movement.[sblock=Arcana DC 15][I]Guiding bolt[/I].[/sblock][/ooc] Roscoe never believed in ghosts; the rotting Elf was probably an illusion, and the first kobold likely conjured, so Roscoe ran like a maniac. He shouted, but no sound issued. His blood boiling, the Halfling barbarian flew into his second rage in short order, but was unable to dash past Colden. Roscoe made it to the near end of the corridor, and could partially see around the corner that a pack of four kobolds stood in another narrow hallway, armed with light crossbows. The four of the wee reptiles were busily cranking their weapons, readying another volley of bolts.[sblock=Roscoe]Pretty much everyone is falling victim to cramped quarters in the corridor, and Roscoe is no exception. He is unable to Dash any further because the next three squares are entirely occupied with beings, and a character cannot end his movement in an occupied square. Please hang on to the attack rolls you made and use them in Round 3.[/sblock] [ooc]Clarification to aid you in your plotting: In the corridor we have Fulgrim, then Spec, then Guran, then a five foot gap with no one, then Roscoe, then Colden (who stands in the dogleg). Guran is standing behind the ajar door (Fulgrim and Spec are behind him). Colden is injured but can hear. Fulgrim, Spec, Guran, and Roscoe remain deafened and under the [I]silence [/I]spell. There is no Elf in the dogleg; she dissipated when Colden entered that space. In the hallway are four kobolds armed with light crossbows that only Colden, Roscoe, and Guran have seen. The Elf fired some kind of a magical bolt at Colden, missed, then fled. All corridors and hallways are 5' at the moment.[/ooc] [hr][/hr] [ooc]End of Round 2. Everyone is up. Please state your action and I will resolve in initiative order. And, may I just say, that a LOT of time and thought went into this DM post. I think I started it damn near three hours ago. If there are errors, they are mine.[/ooc] [gm] Colden 21/32 Chanter FULL UP Kobold 1 FULL UP Kobold 2 FULL UP Kobold 3 FULL UP Kobold 4 FULL UP Other creatures FULL UP[/gm] [/QUOTE]
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