Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
CB's Stonefast IC -- COMPLETE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 6682406" data-attributes="member: 11146"><p><strong>Round 4, paused mid-way for re-stated action for Colden</strong></p><p></p><p><strong><u>Initiative</u>:</strong></p><p>Spec 19</p><p>Guran 18</p><p>Colden 18</p><p>Kobolds 16</p><p>Other creatures 16</p><p>Fulgrim 13</p><p>Elf 8</p><p>Roscoe 6</p><p></p><p></p><p>[hr][/hr]</p><p></p><p>Spec stepped into the dogleg and found he'd exited the magically silenced area. He picked up his mace, then reached past Guran and cast <em>guidance</em> on Colden. Spec next pressed down the hall, passing both Guran and Colden. He rounded the corner and stopped in the square in front of the open pit. </p><p></p><p></p><p>Guran resheathed his handaxe and lit a torch. He kept his weapon hand free, ready to draw if need be, but otherwise followed after Colden. He kept 5' of space between himself and Colden. </p><p></p><p></p><p>"The sound works here!" Colden yelled from the hallway. Colden presses his attack on the Kobolds clearing the space in from of him, he launches himself at the third creature swinging his bloodied hammer in a wide arc. As he does he glances at the others behind him and calls out. [sblock=Colden]I need you to clarify Colden's action for Round 4, [MENTION=6787159]Skarsgard[/MENTION]. Right now, there is no kobold within reach for Colden to attack. The closest kobold is down the new corridor and around the corner in the latest hallway (about 25' of movement and a pit trap away). Roscoe is hot on its trail. Also, Spec now stands in between Colden and the pit, and Roscoe occupies the square immediately after the pit.</p><p></p><p><strong>Spec cast <em>guidance</em> on Colden,</strong> so once in the next 1 minute Colden can roll a d4 and add the result to one ability check of Colden's choice. Colden may roll the d4 either before or after making the ability check.[/sblock]</p><p></p><p>[ooc]Pausing mid-round to let Skarsgard declare a different action for Colden.[sblock=DM Notes, ignore]</p><p>Kobolds</p><p>Other Creatures</p><p></p><p>Fulgrim observed as the rest of the party turned the corner. Not wanting to leave them out of sight, he followed, pausing to examine the barricade before stopping just shy of the dog-leg. He looked back over his shoulder to make sure the party was not being pursued.</p><p>OOC: Basically, moving to the square north of the dogleg turn, to provide space to move if anyone needs to retreat. Watching the rear for anything sneaking up on them. </p><p> </p><p></p><p>Elf</p><p></p><p></p><p>Roscoe attacks the Kobold that face him.</p><p></p><p>Attack Kobold (1d20+4, 1d20+4, 1d6+3=[3, 4], [10, 4], [4, 3]) - Attack 14 and damage 7</p><p></p><p>OOC: Reckless Attack - When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.[/sblock][/ooc] </p><p> </p><p></p><p></p><p>[hr][/hr]</p><p></p><p>[gm]Colden 25/32</p><p>Elf Out of sight, FULL UP</p><p>Kobold 1 Dropped</p><p>Kobold 2 Dropped</p><p>Kobold 3 FULL UP</p><p>Kobold 4 Out of sight, FULL UP</p><p>Other creatures Out of sight, FULL UP[/gm]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6682406, member: 11146"] [b]Round 4, paused mid-way for re-stated action for Colden[/b] [B][U]Initiative[/U]:[/B] Spec 19 Guran 18 Colden 18 Kobolds 16 Other creatures 16 Fulgrim 13 Elf 8 Roscoe 6 [hr][/hr] Spec stepped into the dogleg and found he'd exited the magically silenced area. He picked up his mace, then reached past Guran and cast [I]guidance[/I] on Colden. Spec next pressed down the hall, passing both Guran and Colden. He rounded the corner and stopped in the square in front of the open pit. Guran resheathed his handaxe and lit a torch. He kept his weapon hand free, ready to draw if need be, but otherwise followed after Colden. He kept 5' of space between himself and Colden. "The sound works here!" Colden yelled from the hallway. Colden presses his attack on the Kobolds clearing the space in from of him, he launches himself at the third creature swinging his bloodied hammer in a wide arc. As he does he glances at the others behind him and calls out. [sblock=Colden]I need you to clarify Colden's action for Round 4, [MENTION=6787159]Skarsgard[/MENTION]. Right now, there is no kobold within reach for Colden to attack. The closest kobold is down the new corridor and around the corner in the latest hallway (about 25' of movement and a pit trap away). Roscoe is hot on its trail. Also, Spec now stands in between Colden and the pit, and Roscoe occupies the square immediately after the pit. [B]Spec cast [I]guidance[/I] on Colden,[/B] so once in the next 1 minute Colden can roll a d4 and add the result to one ability check of Colden's choice. Colden may roll the d4 either before or after making the ability check.[/sblock] [ooc]Pausing mid-round to let Skarsgard declare a different action for Colden.[sblock=DM Notes, ignore] Kobolds Other Creatures Fulgrim observed as the rest of the party turned the corner. Not wanting to leave them out of sight, he followed, pausing to examine the barricade before stopping just shy of the dog-leg. He looked back over his shoulder to make sure the party was not being pursued. OOC: Basically, moving to the square north of the dogleg turn, to provide space to move if anyone needs to retreat. Watching the rear for anything sneaking up on them. Elf Roscoe attacks the Kobold that face him. Attack Kobold (1d20+4, 1d20+4, 1d6+3=[3, 4], [10, 4], [4, 3]) - Attack 14 and damage 7 OOC: Reckless Attack - When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.[/sblock][/ooc] [hr][/hr] [gm]Colden 25/32 Elf Out of sight, FULL UP Kobold 1 Dropped Kobold 2 Dropped Kobold 3 FULL UP Kobold 4 Out of sight, FULL UP Other creatures Out of sight, FULL UP[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
CB's Stonefast IC -- COMPLETE
Top