Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
CB's Stonefast IC -- COMPLETE
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CanadienneBacon" data-source="post: 6686626" data-attributes="member: 11146"><p>Fulgrim walked the 5'-wide perimeter of the sarcophagus in clockwise fashion. The dwarf mage followed the seam with his eyes up the west side and then the north side of the sarcophagus. An oddity in the northeastern corner of the room caught his attention. He bent to give the corner of the sarcophagus closer inspection, and found a pivot point. From the look of it, the seam paused at the pivot point of the northeastern corner of the sarcophagus, then picked back up again to run the rest of the perimeter around the tomb.</p><p></p><p>The moment Fulgrim lifted his foot to take another step, however, a pressure plate in the floor gave way that he hadn't noticed. Two things happened in tandem. The sarcophagus pivoted clockwise, revealing an opening on its west side (and simultaneously sealing off the northwestern edge of the room's perimeter). Spec, who had remained in the open doorway, noted a set of uneven stone steps descending into darkness. Unfortunately, the second thing to happen was that the floor beneath Fulgrim gave way, sending the dwarf falling 15' into a pool of water in the dark.</p><p></p><p>The pool of water did not have a bottom that Fulgrim immediately detected. His eyesight didn't fail him, however, and he discerned that the pit he's fallen into is a natural cavern with irregular rock walls. The cavern stretched to the east and to the north. Fulgrim could make out a far wall about 20' to the northeast. The wall to the immediate west, however, is smooth and has been fashioned by a stonemason.</p><p></p><p></p><p>[ooc]Make an Athletics check to swim, at disadvantage because Fulgrim is wearing scale mail. The suffocating rules in 5e are on pp 183. Fulgrim can hold his breath for 4 minutes. After that, he has 3 rounds before he drops to 0 hit points and is dying. I think (some of the phrasing seems to conflict, and where it does I wish to err on the side of generosity since this is a potentially lethal trap). Read it and let me know in the OOC.[/ooc]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6686626, member: 11146"] Fulgrim walked the 5'-wide perimeter of the sarcophagus in clockwise fashion. The dwarf mage followed the seam with his eyes up the west side and then the north side of the sarcophagus. An oddity in the northeastern corner of the room caught his attention. He bent to give the corner of the sarcophagus closer inspection, and found a pivot point. From the look of it, the seam paused at the pivot point of the northeastern corner of the sarcophagus, then picked back up again to run the rest of the perimeter around the tomb. The moment Fulgrim lifted his foot to take another step, however, a pressure plate in the floor gave way that he hadn't noticed. Two things happened in tandem. The sarcophagus pivoted clockwise, revealing an opening on its west side (and simultaneously sealing off the northwestern edge of the room's perimeter). Spec, who had remained in the open doorway, noted a set of uneven stone steps descending into darkness. Unfortunately, the second thing to happen was that the floor beneath Fulgrim gave way, sending the dwarf falling 15' into a pool of water in the dark. The pool of water did not have a bottom that Fulgrim immediately detected. His eyesight didn't fail him, however, and he discerned that the pit he's fallen into is a natural cavern with irregular rock walls. The cavern stretched to the east and to the north. Fulgrim could make out a far wall about 20' to the northeast. The wall to the immediate west, however, is smooth and has been fashioned by a stonemason. [ooc]Make an Athletics check to swim, at disadvantage because Fulgrim is wearing scale mail. The suffocating rules in 5e are on pp 183. Fulgrim can hold his breath for 4 minutes. After that, he has 3 rounds before he drops to 0 hit points and is dying. I think (some of the phrasing seems to conflict, and where it does I wish to err on the side of generosity since this is a potentially lethal trap). Read it and let me know in the OOC.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
CB's Stonefast IC -- COMPLETE
Top