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CB's Stonefast IC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6686645" data-attributes="member: 11146"><p>[ooc]I agree with you, [MENTION=23484]Kobold Stew[/MENTION], that Spec would have had to touch the west wall (where the light spell is fixed). What we need is a map. The open doorway is in the extreme southwestern corner of the room. The west wall is therefore directly adjacent to where Spec's standing. The room is 15' square. The trap is in the northeastern corner of the room. Multiple ability check die rolls resulted in Fulgrim being the one to notice and pursue the seam. The last Wisdom (Perception) check was to notice the trap because without it, there was no chance of Fulgrim's spotting it with his Passive Perception 11, and that seemed patently unfair to me. Could've gone the other way and given a Dexterity saving throw, but with Fulgrim's +1 modifier in both Wisdom and Dexterity, and him having Intelligence and Wisdom for his saving throws, the end result appears to be the same. <strong>The Athletics DC is 10.</strong> </p><p></p><p>I'm working on the assumption that without a Swim speed, a 5e character treats swimming in water as difficult terrain (and thus half movement). If someone thinks this is incorrect, pipe up, please. If it's half movement, then if Fulgrim double moved, he could get to the rocky outcropping I describe below without needing to make another Athletics check with disadvantage. Or he could elect to tread water and stay put, but may end up needing to make more Athletics checks, with disadvantage.[/ooc]</p><p></p><p>Fulgrim found himself able to swim if he so chose. The weight of his armor started to pull him beneath the surface of the water, but he treaded water--at least for the moment. There was a rocky ledge to the northeast, perhaps 20' distant. Looking up, he saw he'd fallen through a 5' chute.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6686645, member: 11146"] [ooc]I agree with you, [MENTION=23484]Kobold Stew[/MENTION], that Spec would have had to touch the west wall (where the light spell is fixed). What we need is a map. The open doorway is in the extreme southwestern corner of the room. The west wall is therefore directly adjacent to where Spec's standing. The room is 15' square. The trap is in the northeastern corner of the room. Multiple ability check die rolls resulted in Fulgrim being the one to notice and pursue the seam. The last Wisdom (Perception) check was to notice the trap because without it, there was no chance of Fulgrim's spotting it with his Passive Perception 11, and that seemed patently unfair to me. Could've gone the other way and given a Dexterity saving throw, but with Fulgrim's +1 modifier in both Wisdom and Dexterity, and him having Intelligence and Wisdom for his saving throws, the end result appears to be the same. [b]The Athletics DC is 10.[/b] I'm working on the assumption that without a Swim speed, a 5e character treats swimming in water as difficult terrain (and thus half movement). If someone thinks this is incorrect, pipe up, please. If it's half movement, then if Fulgrim double moved, he could get to the rocky outcropping I describe below without needing to make another Athletics check with disadvantage. Or he could elect to tread water and stay put, but may end up needing to make more Athletics checks, with disadvantage.[/ooc] Fulgrim found himself able to swim if he so chose. The weight of his armor started to pull him beneath the surface of the water, but he treaded water--at least for the moment. There was a rocky ledge to the northeast, perhaps 20' distant. Looking up, he saw he'd fallen through a 5' chute. [/QUOTE]
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