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CB's Stonefast IC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6687336" data-attributes="member: 11146"><p><strong>DOUBLE COMBAT!</strong></p><p></p><p>Colden, with Spec in tow to help guide, walks counterclockwise along up the eastern edge of the sarcophagus. Sure enough, there's an open hole in the floor. Looking down, Colden sees that the pit descends into darkness. Spec's light, which has been cast on the western wall of the room, seeps into the dank pit. Toward the limits of the light, Colden can make out water about 15' down, but he doesn't see the dwarf. Fulgrim fell into a pit of water, it seems. With Spec holding the belay end of the rope, Colden starts lowering the rope down the hole to the water.</p><p></p><p>Everyone except for Fulgrim hears a scuttling sound coming from the corridor that runs past the orc room. The scuttling is interspersed by a clacking noise, like nails on stone. Guran, who still holds a lit torch so that Roscoe can see, and Roscoe remain in the hall and spot two severed dead-looking hands creeping along the stone floor. The hands are tiny, occupy the same space, and both have a bit of raw bone jutting out the still-intact wrist. Long dark grey nails honed to a point tip each of the hands' five fingers. The forefinger of one of the hands raises in the air and quirks--it's as if the hand is scenting prey. More scuttling from the corridor by the orc room filters into the hallway. Inside the sarcophagus room, Colden and Spec hear the scuttling but are unable to see the hands from their present location.</p><p></p><p style="text-align: center">[ATTACH]69919[/ATTACH]</p><p><span style="font-size: 9px"><p style="text-align: center">Credit: 5e MM, Jim Pavelec</p><p></span></p><p>[gm]Colden, Spec, Roscoe, and Guran roll initiative, and each of you please state what you'll do for Round 1. You are not surprised and may act for Round 1. The hands are not surprised either. The hands are tiny and occupy the far western square in the hallway. Colden is in the square immediately south of the pit trap. Spec is right behind Colden (in the southeastern corner of the sarcophagus room). Roscoe and Guran, please state where you are standing.[/gm]</p><p></p><p><strong>Hands'</strong> [roll0]</p><p></p><p></p><p style="text-align: right"><img src="http://i57.tinypic.com/2j436ol.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>[hr][/hr]</p><p></p><p>Down in the watery cavern, Fulgrim realized his dungeoneer's pack and probably the majority of its contents were wet through. He spotted the end of the rope tossed down by Colden dangling directly across the cavern beneath the trap door opening. Black ripples of water circled outward where the rope dipped into the pool. Fulgrim felt something slimy coating his rock ledge. Lifting a finger to inspect the substance, it was clear. Fulgrim's eyes went back to the rippling water. Something was coming from beneath the pool.</p><p></p><p>[gm]Roll init for Fulgrim, and state what he'll do for Round 1. Fulgrim is not surprised.[/gm]</p><p></p><p><strong>Creature of the deep</strong> [roll1]</p><p></p><p></p><p></p><p>EDIT TO MAP: Guran is inside the sarcophagus room, in the first square of the open doorway to the room.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6687336, member: 11146"] [b]DOUBLE COMBAT![/b] Colden, with Spec in tow to help guide, walks counterclockwise along up the eastern edge of the sarcophagus. Sure enough, there's an open hole in the floor. Looking down, Colden sees that the pit descends into darkness. Spec's light, which has been cast on the western wall of the room, seeps into the dank pit. Toward the limits of the light, Colden can make out water about 15' down, but he doesn't see the dwarf. Fulgrim fell into a pit of water, it seems. With Spec holding the belay end of the rope, Colden starts lowering the rope down the hole to the water. Everyone except for Fulgrim hears a scuttling sound coming from the corridor that runs past the orc room. The scuttling is interspersed by a clacking noise, like nails on stone. Guran, who still holds a lit torch so that Roscoe can see, and Roscoe remain in the hall and spot two severed dead-looking hands creeping along the stone floor. The hands are tiny, occupy the same space, and both have a bit of raw bone jutting out the still-intact wrist. Long dark grey nails honed to a point tip each of the hands' five fingers. The forefinger of one of the hands raises in the air and quirks--it's as if the hand is scenting prey. More scuttling from the corridor by the orc room filters into the hallway. Inside the sarcophagus room, Colden and Spec hear the scuttling but are unable to see the hands from their present location. [center][ATTACH=CONFIG]69919._xfImport[/ATTACH][/center] [size=1][center]Credit: 5e MM, Jim Pavelec[/center][/size] [gm]Colden, Spec, Roscoe, and Guran roll initiative, and each of you please state what you'll do for Round 1. You are not surprised and may act for Round 1. The hands are not surprised either. The hands are tiny and occupy the far western square in the hallway. Colden is in the square immediately south of the pit trap. Spec is right behind Colden (in the southeastern corner of the sarcophagus room). Roscoe and Guran, please state where you are standing.[/gm] [b]Hands'[/b] [roll0] [right][IMG]http://i57.tinypic.com/2j436ol.jpg[/IMG][/right] [hr][/hr] Down in the watery cavern, Fulgrim realized his dungeoneer's pack and probably the majority of its contents were wet through. He spotted the end of the rope tossed down by Colden dangling directly across the cavern beneath the trap door opening. Black ripples of water circled outward where the rope dipped into the pool. Fulgrim felt something slimy coating his rock ledge. Lifting a finger to inspect the substance, it was clear. Fulgrim's eyes went back to the rippling water. Something was coming from beneath the pool. [gm]Roll init for Fulgrim, and state what he'll do for Round 1. Fulgrim is not surprised.[/gm] [b]Creature of the deep[/b] [roll1] EDIT TO MAP: Guran is inside the sarcophagus room, in the first square of the open doorway to the room. [/QUOTE]
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