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CB's Stonefast IC -- COMPLETE
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<blockquote data-quote="CanadienneBacon" data-source="post: 6691500" data-attributes="member: 11146"><p><strong>ROUND 3</strong></p><p></p><p><strong><u>Initiative</u>:</strong> </p><p> Roscoe 22</p><p> Spec 15</p><p> Guran 12</p><p> Hands 12</p><p> Colden 6</p><p> Creatures 5</p><p> Fulgrim 4</p><p></p><p></p><p>[hr][/hr]</p><p></p><p>Roscoe spun around to face east and took a swing at Hand 3. The flat of his short sword fell with a solid thwack against the bony Hand 3, obliterating it. Inside the sarcophagus room, Spec once again called down flame-like radiance on Hand 4, which skittered to the side causing Spec's strike to <a href="http://www.coyotecode.net/roll/lookup.php?rollid=96599" target="_blank">miss.</a> Guran didn't move for the time being; he cast a look around but neither saw nor heard anymore hands approaching. The only one that remained, to his knowledge, was the one that had clutched at the ceiling and skittered east down the hall. If the sudden flash of light and shriek had anything to do with it, Father Spec was likely being kept busy with Hand 4 inside the room.</p><p></p><p>Hand 4 waggled long claws at Spec as if taunting the cleric. The hand skittered to the edge of the sarcophagus lid, then leapt at Spec's face. Fetid black claws dug into Spec's cheeks and forehead, dealing <a href="http://www.coyotecode.net/roll/lookup.php?rollid=96601" target="_blank"><span style="color: red">6 points of damage.</span></a> The hand dropped and fell to the floor at Spec's feet, its claws red with his blood.</p><p></p><p>Colden continued hauling up Fulgrim, and was able to fully extract the dwarf in four or five mighty pulls on the rope. Fulgrim's feet were unable to find purchase on the opposite wall, but he helped himself by climbing up the rope while Colden pulled. Both Colden and Fulgrim spotted a large green pincer claw at the open air at the bottom of the pit. Finding no purchase, the claw sank beneath the surface of the pool, out of sight. Elsewhere down below, the sound of splashing could be heard.</p><p></p><p>[ooc]Fulgrim cast <em>shield </em>in Round 2, boosting his AC from 15 to 20 until the start of his turn this round. He needed it last round; without it, the pincer attack would have hit. Sadly, Fulgrim is not taller than 5', which is the width of the chute, and so is unable to earn advantage on his Athletic check to climb the rope. Not that it mattered--Colden was able to get Fulgrim all the way out of the pit this round.</p><p></p><p>End of Round 3, start of Round 4. There is only Hand 4 left that anyone can see, and it is in the 5' square directly to the west of Spec inside the sarcophagus room.[/ooc]</p><p></p><p>[gm]</p><p> <s>Hand A</s> </p><p> <s>Hand B</s> </p><p> <s>Hand 1</s></p><p> <s>Hand 2</s></p><p> <s>Hand 3</s></p><p> Hand 4 FULL UP</p><p> Creature FULL UP</p><p> Piercers FULL UP</p><p>[/gm]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6691500, member: 11146"] [b]ROUND 3[/b] [B][U]Initiative[/U]:[/B] Roscoe 22 Spec 15 Guran 12 Hands 12 Colden 6 Creatures 5 Fulgrim 4 [hr][/hr] Roscoe spun around to face east and took a swing at Hand 3. The flat of his short sword fell with a solid thwack against the bony Hand 3, obliterating it. Inside the sarcophagus room, Spec once again called down flame-like radiance on Hand 4, which skittered to the side causing Spec's strike to [url=http://www.coyotecode.net/roll/lookup.php?rollid=96599]miss.[/url] Guran didn't move for the time being; he cast a look around but neither saw nor heard anymore hands approaching. The only one that remained, to his knowledge, was the one that had clutched at the ceiling and skittered east down the hall. If the sudden flash of light and shriek had anything to do with it, Father Spec was likely being kept busy with Hand 4 inside the room. Hand 4 waggled long claws at Spec as if taunting the cleric. The hand skittered to the edge of the sarcophagus lid, then leapt at Spec's face. Fetid black claws dug into Spec's cheeks and forehead, dealing [url=http://www.coyotecode.net/roll/lookup.php?rollid=96601][color=red]6 points of damage.[/color][/url] The hand dropped and fell to the floor at Spec's feet, its claws red with his blood. Colden continued hauling up Fulgrim, and was able to fully extract the dwarf in four or five mighty pulls on the rope. Fulgrim's feet were unable to find purchase on the opposite wall, but he helped himself by climbing up the rope while Colden pulled. Both Colden and Fulgrim spotted a large green pincer claw at the open air at the bottom of the pit. Finding no purchase, the claw sank beneath the surface of the pool, out of sight. Elsewhere down below, the sound of splashing could be heard. [ooc]Fulgrim cast [I]shield [/I]in Round 2, boosting his AC from 15 to 20 until the start of his turn this round. He needed it last round; without it, the pincer attack would have hit. Sadly, Fulgrim is not taller than 5', which is the width of the chute, and so is unable to earn advantage on his Athletic check to climb the rope. Not that it mattered--Colden was able to get Fulgrim all the way out of the pit this round. End of Round 3, start of Round 4. There is only Hand 4 left that anyone can see, and it is in the 5' square directly to the west of Spec inside the sarcophagus room.[/ooc] [gm] [s]Hand A[/s] [s]Hand B[/s] [s]Hand 1[/s] [s]Hand 2[/s] [s]Hand 3[/s] Hand 4 FULL UP Creature FULL UP Piercers FULL UP [/gm] [/QUOTE]
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