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<blockquote data-quote="Skarsgard" data-source="post: 6468714" data-attributes="member: 6787159"><p><strong>BASICS</strong></p><p>Name: Colden Moor</p><p>LN Human (Illuskan) Fighter 4 (Battlemaster) </p><p>Background: Criminal (Hired Killer)</p><p>Hit Points: 41 (3d10 Hit Dice) Current: <span style="color: #ff0000">18</span></p><p><span style="color: #ff0000">HD Expended: 3</span></p><p><span style="color: #ff0000">Sup Dice Used: 1</span></p><p>AC: 18 (Chain mail + Shield)</p><p>Experience: </p><p></p><p><strong>Feat: </strong></p><p>4. Ability Score Improvement Str +2</p><p></p><p><strong>CHARACTERIZATION</strong></p><p>Traits: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</p><p>Ideal: Honor. I don’t steal from others in the trade. (Lawful).</p><p>Bond: I’m guilty of a terrible crime. I hope I can redeem myself for it.</p><p>Flaw: I have a “tell” that reveals when I’m lying.</p><p></p><p><strong>ATTRIBUTES</strong></p><p>STR 18 (+4)</p><p>DEX 13 (+1)</p><p>CON 16 (+3)</p><p>INT 10 (+0)</p><p>WIS 12 (+1)</p><p>CHA 10 (+0)</p><p></p><p><strong>PROFICIENCY</strong></p><p>Proficiency Bonus: +2</p><p>Armor: All armour and shields</p><p>Weapons: All simple and Martial</p><p>Tools: Thieves Tools, Dice</p><p>Languages: Common, Goblin</p><p>Saving Throws: Strength & Constitution</p><p>Skills: Deception, Stealth, Athletics, Insight</p><p></p><p><strong>COMBAT STATS</strong></p><p><strong></strong>Initiative: +1</p><p>Melee attack: +6</p><p>Melee damage: +4 (+6 from dueling)</p><p>Thrown attack: +6</p><p>Thrown damage: +4 (+6 from dueling)</p><p>Ranged attack: +1</p><p>Ranged damage: +1</p><p></p><p><strong>BATTLE MASTER</strong></p><p><strong></strong>Manouvers: </p><p>1. Feinting attack - expend one superiority die and use a bonus action on your turn to feint, choose one creature within 5 feet of you as your target. You have advantage on you next attack roll against that creature. If the attack hits, add the superiority die to the damage roll.</p><p>2. Riposte - when a creature misses you with a melee attack, use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, add the superiority die to the damage roll.</p><p>3. Trip Attack - when you hit a creature with a weapon attack, expend one superiority die to attempt to knock the target down. Add the superiority die to the damage roll, and if the target is Large or smaller, it must make a Strength save. On a failed save, you knock the target prone.</p><p>Superiority Dice: 4d8 Used: <span style="color: #ff0000">1</span></p><p>DC: 13</p><p></p><p><strong>RACE</strong></p><p>Size: Medium</p><p>Speed: 30 feet </p><p></p><p><strong>CLASS</strong></p><p>Fighting Style: Dueling</p><p>Second Wind</p><p>Action Surge (1/day)</p><p></p><p><strong>EQUIPMENT</strong></p><p>Warhammer</p><p>Chain Mail</p><p>2 Handaxes</p><p>Shield</p><p>2 Daggers </p><p>Heavy Xbow + 20 bolts</p><p>Gaming set - Dice </p><p>Bedroll</p><p>2 sacks</p><p>Dungeoneer’s Pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. </p><p>Belt Pouch Containing 10 gp 5 sp, 50 cp</p><p></p><p><strong>BACKGROUND</strong></p><p>From Waterdeep, Colden spent many of his early years living on the streets making his way with strength, the ability to outlast his opponents and an iron code. He killed his first man at 14 for a gold laden purse and discovered the ability to kill without remorse was a quality others would pay for. He received training to improve his skills as a killer. After three years as a hired killer he refused to kill a mark and was encouraged to leave Waterdeep to prevent any retaliation.</p><p></p><p>His travels have led him to Luskan where he hopes to ply a more honest trade.</p><p></p><p>Pale and fair like most of his race, Colden stands just over 6 feet tall with a heavy-set frame. His blond hair is cropped close and his beard is closely trimmed but not styled. A small scar runs down his left cheek.</p></blockquote><p></p>
[QUOTE="Skarsgard, post: 6468714, member: 6787159"] [B]BASICS[/B] Name: Colden Moor LN Human (Illuskan) Fighter 4 (Battlemaster) Background: Criminal (Hired Killer) Hit Points: 41 (3d10 Hit Dice) Current: [COLOR=#ff0000]18 HD Expended: 3 Sup Dice Used: 1[/COLOR] AC: 18 (Chain mail + Shield) Experience: [B]Feat: [/B] 4. Ability Score Improvement Str +2 [B]CHARACTERIZATION[/B] Traits: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. I am incredibly slow to trust. Those who seem the fairest often have the most to hide. Ideal: Honor. I don’t steal from others in the trade. (Lawful). Bond: I’m guilty of a terrible crime. I hope I can redeem myself for it. Flaw: I have a “tell” that reveals when I’m lying. [B]ATTRIBUTES[/B] STR 18 (+4) DEX 13 (+1) CON 16 (+3) INT 10 (+0) WIS 12 (+1) CHA 10 (+0) [B]PROFICIENCY[/B] Proficiency Bonus: +2 Armor: All armour and shields Weapons: All simple and Martial Tools: Thieves Tools, Dice Languages: Common, Goblin Saving Throws: Strength & Constitution Skills: Deception, Stealth, Athletics, Insight [B]COMBAT STATS [/B]Initiative: +1 Melee attack: +6 Melee damage: +4 (+6 from dueling) Thrown attack: +6 Thrown damage: +4 (+6 from dueling) Ranged attack: +1 Ranged damage: +1 [B]BATTLE MASTER [/B]Manouvers: 1. Feinting attack - expend one superiority die and use a bonus action on your turn to feint, choose one creature within 5 feet of you as your target. You have advantage on you next attack roll against that creature. If the attack hits, add the superiority die to the damage roll. 2. Riposte - when a creature misses you with a melee attack, use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, add the superiority die to the damage roll. 3. Trip Attack - when you hit a creature with a weapon attack, expend one superiority die to attempt to knock the target down. Add the superiority die to the damage roll, and if the target is Large or smaller, it must make a Strength save. On a failed save, you knock the target prone. Superiority Dice: 4d8 Used: [COLOR=#ff0000]1[/COLOR] DC: 13 [B]RACE[/B] Size: Medium Speed: 30 feet [B]CLASS[/B] Fighting Style: Dueling Second Wind Action Surge (1/day) [B]EQUIPMENT[/B] Warhammer Chain Mail 2 Handaxes Shield 2 Daggers Heavy Xbow + 20 bolts Gaming set - Dice Bedroll 2 sacks Dungeoneer’s Pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. Belt Pouch Containing 10 gp 5 sp, 50 cp [B]BACKGROUND[/B] From Waterdeep, Colden spent many of his early years living on the streets making his way with strength, the ability to outlast his opponents and an iron code. He killed his first man at 14 for a gold laden purse and discovered the ability to kill without remorse was a quality others would pay for. He received training to improve his skills as a killer. After three years as a hired killer he refused to kill a mark and was encouraged to leave Waterdeep to prevent any retaliation. His travels have led him to Luskan where he hopes to ply a more honest trade. Pale and fair like most of his race, Colden stands just over 6 feet tall with a heavy-set frame. His blond hair is cropped close and his beard is closely trimmed but not styled. A small scar runs down his left cheek. [/QUOTE]
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