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<blockquote data-quote="Forged Fury" data-source="post: 6469119" data-attributes="member: 95059"><p><strong>Fulgrim Ironfist, Brewer of Things Arcane & Mundane</strong></p><p></p><p><strong>BASICS</strong></p><p>Name: Fulgrim Ironfist</p><p>LN Male Mountain Dwarf Abjurer 4 </p><p>Background: Sage (Alchemist)</p><p>Hit Points: 30/30 (4d6 Hit Dice) (Arcane Ward: 11/11)</p><p>AC: 15 (Scale Mail + Dex)</p><p>Initiative: +1</p><p>Passive Perception: 11</p><p></p><p><strong>CHARACTERIZATION</strong></p><p>Traits: I… speak… slowly… when talking… to idiots… which… almost… everyone… is… compared… to me. Surprisingly, as a result, I am horribly, horribly awkward in social situations.</p><p>Ideal: The path to power and self-improvement is through knowledge.</p><p>Bond: I’ve been searching my whole life for the answer to a certain question.</p><p>Flaw: Most people scream and run when they see a demon. I stop and take notes on its anatomy.</p><p></p><p><strong>ATTRIBUTES</strong></p><p>STR 14 (+2)</p><p>DEX 12 (+1)</p><p>CON 16 (+3)</p><p>INT 16 (+3)</p><p>WIS 12 (+1)</p><p>CHA 8 (-1)</p><p></p><p><strong>PROFICIENCY</strong></p><p>Proficiency Bonus: +2</p><p>Armor: Light & Medium</p><p>Weapons: Battleaxe, Dagger, Darts, Handaxe, Light Crossbow, Sling, Quarterstaff, Throwing Hammer, & Warhammer</p><p>Tools: Brewer’s Supplies</p><p>Languages: Common, Draconic, Dwarven, & Goblin</p><p>Saving Throws: Intelligence & Wisdom</p><p>Skills: Arcana (INT), History (INT), Investigation (INT), & Medicine (WIS)</p><p></p><p><strong>RACE</strong></p><p>Size: Medium</p><p>Speed: 25 feet, not reduced by Heavy Armor</p><p>Darkvision: Within 60’, Dim Light becomes Bright Light & Full Darkness becomes Dim Light</p><p>Resilience: Advantage on Saving Throws vs. Poison and Resistance to Poison Damage</p><p>Stonecunning: Double proficiency bonus for Intelligence (History) checks concerning stonework</p><p></p><p><strong>CLASS</strong></p><p>Arcane Recovery: After short rest, regain (1/2*Wizard Level) in expended spell slots 1/Day</p><p>Ritual Spellcasting: Given 10 minutes, can cast ritual spells without prep or spell slot</p><p>Abjuration Savant: Time and cost to add Abjuration spells to spellbook are halved</p><p>Arcane Ward: Cast 1[SUP]st[/SUP]+ Abj = Ward w/(WizLev*2)+Int Mod HP. Recharge Ward HP w/Abj Spell Lev*2</p><p></p><p><strong>SPELLCASTING</strong></p><p>Spell Attack Modifier: +5</p><p>Spell Save DC: 13</p><p>Spell Slots: 4/3/-/-/-/-/-/-/-</p><p>Cantrips Known: <em>Blade Ward, Fire Bolt, Mage Hand, Prestidigitation</em></p><p>Spells Prepared: <em>Absorb Elements,</em> <em>Invisibility</em>,<em> Magic Missile, Maximilian's Earthen Grasp, Mirror Image</em>, <em>Shield</em>, & <em>Sleep</em></p><p><u>Spellbook</u></p><p>1[SUP]st[/SUP]: <em>Absorb Elements, Alarm, Comprehend Languages, Detect Magic, Identify, Magic Missile, Shield, Sleep, </em>& <em>Thunderwave</em></p><p><em></em>2[SUP]nd[/SUP]:<em> Invisibility, Maximilian's Earthen Grasp,</em> & <em>Mirror Image</em></p><p></p><p><strong>EQUIPMENT</strong> (127/195 Carry Weight)</p><p>Warhammer</p><p>Scale Mail</p><p>Spellbook</p><p>Crystal Arcane Focus</p><p>Brewer’s Supplies</p><p>Stonefast Visitor's Log</p><p>Mysterious Key</p><p>Dungeoneer’s Pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.</p><p>Belt Pouch: 1GP, 10SP, & 50CP</p><p></p><p><strong>BACKGROUND</strong></p><p>Originally hailing from the Ironfist Stronghold located in the Sword Mountains close to Waterdeep, Fulgrim's early years mirrored those of most dwarfs. He learned the basics of combat to defend the Ironfist Stronghold from attack by orcs and trolls as well as learning a craft; in his case, the time-honored dwarven tradition of brewmaster. His dedication to his trade, however, would lead him off the normal path of dwarven custom.</p><p></p><p>In studying the various recipes for ale and other liquid pleasantries, Fulgrim uncovered several magical formula for potions which caught his attention. In researching these formulae, he discovered that a number of Ironfist clansmen had left the clan years before to pursue the study of alchemical and magical liquids, a practice that was frowned upon by the Ironfist Clan. The last known location of this band of pariahs was Stonefast, a dwarven outpost located in the Spine of the World. In addition to his discovery of this secret history, Fulgrim found a spellbook and crystal arcane focus left behind by the dwarven wizards.</p><p></p><p>Gathering his tools and equipment, Fulgrim departed the Sword Mountains and has made his way to Luskan, a small community located at the northernmost end of the Sword Coast, to try to uncover the secrets of his ancestors. Lodging at The Cutlass, the wizard was surprised to discover that the High Captains of Luskan were funding an expedition to find the location of Stonefast and uncover its secrets.</p><p></p><p><strong>DESCRIPTION</strong></p><p>Standing a thumb over four and a half feet, Fulgrim is armored in a full suit of scale mail. His skin is lightly tanned as if he had recently taken a long journey and been exposed to the sun. His head is bald, the unfortunate side effect of brewing and sampling a new alcohol distilled from an uncommon mushroom. His steel-grey goatee, however, staved off the mycologically-induced alopecia and remains in all its glory. To cover his baldness and keep out the elements, Fulgrim wears a russet colored hood that keeps most of his face in shadow. Armed with a trusty dwarven-forged warhammer, the wizard cuts a rather martial figure.</p><p></p><p>[OOC]<strong>Current Stat Block</strong></p><p><strong>HP</strong>: 28/30 (Arcane Ward: 4/11)</p><p><strong>AC</strong>: 15</p><p><strong>Spell Slots</strong>: 3/1</p><p><strong>Spells Prepared</strong>: <em>Absorb Elements, Invisibility</em>, <em>Magic Missile, Maximilian's Earthen Grasp, Mirror Image</em>, <em>Shield</em>, & <em>Sleep</em>[/OOC]</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6469119, member: 95059"] [b]Fulgrim Ironfist, Brewer of Things Arcane & Mundane[/b] [B]BASICS[/B] Name: Fulgrim Ironfist LN Male Mountain Dwarf Abjurer 4 Background: Sage (Alchemist) Hit Points: 30/30 (4d6 Hit Dice) (Arcane Ward: 11/11) AC: 15 (Scale Mail + Dex) Initiative: +1 Passive Perception: 11 [B]CHARACTERIZATION[/B] Traits: I… speak… slowly… when talking… to idiots… which… almost… everyone… is… compared… to me. Surprisingly, as a result, I am horribly, horribly awkward in social situations. Ideal: The path to power and self-improvement is through knowledge. Bond: I’ve been searching my whole life for the answer to a certain question. Flaw: Most people scream and run when they see a demon. I stop and take notes on its anatomy. [B]ATTRIBUTES[/B] STR 14 (+2) DEX 12 (+1) CON 16 (+3) INT 16 (+3) WIS 12 (+1) CHA 8 (-1) [B]PROFICIENCY[/B] Proficiency Bonus: +2 Armor: Light & Medium Weapons: Battleaxe, Dagger, Darts, Handaxe, Light Crossbow, Sling, Quarterstaff, Throwing Hammer, & Warhammer Tools: Brewer’s Supplies Languages: Common, Draconic, Dwarven, & Goblin Saving Throws: Intelligence & Wisdom Skills: Arcana (INT), History (INT), Investigation (INT), & Medicine (WIS) [B]RACE[/B] Size: Medium Speed: 25 feet, not reduced by Heavy Armor Darkvision: Within 60’, Dim Light becomes Bright Light & Full Darkness becomes Dim Light Resilience: Advantage on Saving Throws vs. Poison and Resistance to Poison Damage Stonecunning: Double proficiency bonus for Intelligence (History) checks concerning stonework [B]CLASS[/B] Arcane Recovery: After short rest, regain (1/2*Wizard Level) in expended spell slots 1/Day Ritual Spellcasting: Given 10 minutes, can cast ritual spells without prep or spell slot Abjuration Savant: Time and cost to add Abjuration spells to spellbook are halved Arcane Ward: Cast 1[SUP]st[/SUP]+ Abj = Ward w/(WizLev*2)+Int Mod HP. Recharge Ward HP w/Abj Spell Lev*2 [B]SPELLCASTING[/B] Spell Attack Modifier: +5 Spell Save DC: 13 Spell Slots: 4/3/-/-/-/-/-/-/- Cantrips Known: [I]Blade Ward, Fire Bolt, Mage Hand, Prestidigitation[/I] Spells Prepared: [I]Absorb Elements,[/I] [I]Invisibility[/I],[I] Magic Missile, Maximilian's Earthen Grasp, Mirror Image[/I], [I]Shield[/I], & [I]Sleep[/I] [U]Spellbook[/U] 1[SUP]st[/SUP]: [I]Absorb Elements, Alarm, Comprehend Languages, Detect Magic, Identify, Magic Missile, Shield, Sleep, [/I]& [I]Thunderwave [/I]2[SUP]nd[/SUP]:[I] Invisibility, Maximilian's Earthen Grasp,[/I] & [I]Mirror Image[/I] [B]EQUIPMENT[/B] (127/195 Carry Weight) Warhammer Scale Mail Spellbook Crystal Arcane Focus Brewer’s Supplies Stonefast Visitor's Log Mysterious Key Dungeoneer’s Pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. Belt Pouch: 1GP, 10SP, & 50CP [B]BACKGROUND[/B] Originally hailing from the Ironfist Stronghold located in the Sword Mountains close to Waterdeep, Fulgrim's early years mirrored those of most dwarfs. He learned the basics of combat to defend the Ironfist Stronghold from attack by orcs and trolls as well as learning a craft; in his case, the time-honored dwarven tradition of brewmaster. His dedication to his trade, however, would lead him off the normal path of dwarven custom. In studying the various recipes for ale and other liquid pleasantries, Fulgrim uncovered several magical formula for potions which caught his attention. In researching these formulae, he discovered that a number of Ironfist clansmen had left the clan years before to pursue the study of alchemical and magical liquids, a practice that was frowned upon by the Ironfist Clan. The last known location of this band of pariahs was Stonefast, a dwarven outpost located in the Spine of the World. In addition to his discovery of this secret history, Fulgrim found a spellbook and crystal arcane focus left behind by the dwarven wizards. Gathering his tools and equipment, Fulgrim departed the Sword Mountains and has made his way to Luskan, a small community located at the northernmost end of the Sword Coast, to try to uncover the secrets of his ancestors. Lodging at The Cutlass, the wizard was surprised to discover that the High Captains of Luskan were funding an expedition to find the location of Stonefast and uncover its secrets. [B]DESCRIPTION[/B] Standing a thumb over four and a half feet, Fulgrim is armored in a full suit of scale mail. His skin is lightly tanned as if he had recently taken a long journey and been exposed to the sun. His head is bald, the unfortunate side effect of brewing and sampling a new alcohol distilled from an uncommon mushroom. His steel-grey goatee, however, staved off the mycologically-induced alopecia and remains in all its glory. To cover his baldness and keep out the elements, Fulgrim wears a russet colored hood that keeps most of his face in shadow. Armed with a trusty dwarven-forged warhammer, the wizard cuts a rather martial figure. [OOC][B]Current Stat Block[/B] [B]HP[/B]: 28/30 (Arcane Ward: 4/11) [B]AC[/B]: 15 [B]Spell Slots[/B]: 3/1 [B]Spells Prepared[/B]: [I]Absorb Elements, Invisibility[/I], [I]Magic Missile, Maximilian's Earthen Grasp, Mirror Image[/I], [I]Shield[/I], & [I]Sleep[/I][/OOC] [/QUOTE]
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